Difference between revisions of "Maykr drone"
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==Tactical analysis== | ==Tactical analysis== | ||
− | Maykr drones tend to stay a fair distance from the player and shoot volleys of weak energy blasts; in melee, they attack with whips of light. Their bodies are covered in strong armor that makes them surprisingly durable for a fodder enemy, but their heads are highly vulnerable - killing them with a headshot will release health and ammunition. The [[heavy cannon]]'s scope mod is especially effective. | + | Maykr drones tend to stay a fair distance from the player and shoot volleys of weak energy blasts; in melee, they attack with whips of light. Their bodies are covered in strong armor that makes them surprisingly durable for a fodder enemy, but their heads are highly vulnerable - killing them with a headshot will release health and ammunition. The [[heavy cannon]]'s scope mod is especially effective. It should be noted that although they are fodder, they require 3 fuel pips to kill with the Chainsaw. |
==Lore== | ==Lore== |
Revision as of 07:17, 10 July 2020
The Maykr drone, the lowest-ranked known form of the Maykrs, is an enemy in Doom Eternal, found mostly within Urdak, as well as in one of the Slayer Gate challenges. They fire sustained volleys of Argent projectiles, and feature a massive drop of loot if killed with a headshot.
Contents
Tactical analysis
Maykr drones tend to stay a fair distance from the player and shoot volleys of weak energy blasts; in melee, they attack with whips of light. Their bodies are covered in strong armor that makes them surprisingly durable for a fodder enemy, but their heads are highly vulnerable - killing them with a headshot will release health and ammunition. The heavy cannon's scope mod is especially effective. It should be noted that although they are fodder, they require 3 fuel pips to kill with the Chainsaw.
Lore
Drones make up the majority of Urdak's population; like most other Maykrs, they have individual identities but are biologically unable to defy an order from the Khan Maykr. As a result, they give the impression of functioning as a perfectly synchronized colony. Their bodies, referred to as being immature, are not yet able to handle the strain of interdimensional travel, so they never leave Urdak.
Notes
When the Doom Slayer interrupts the Maykrs' ritual to summon and then control the Icon of Sin, the Icon releases an energy wave of some kind which seems to affect all the Maykr drones at the ritual (and presumably throughout that stage). This may be why they fight as they appear to have been corrupted. Alternatively, some may simply be following the Khan Maykr's command to stop the Slayer at all costs.
The Maykr drones present during the battle against the Khan Maykr have red suits of armor, presumably representing units of an elite guard.
Gallery
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |