Difference between revisions of "Medikit"

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A '''medikit''' is an [[item]] that appears as large white box with a red cross. Picking one up will increase the [[player]]'s [[health]] by 25% up to a maximum of 100%.
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[[Image:MedikitE10.png|thumb|Two medikits found on a lift in [[TNT: Evilution]] [[MAP10: Redemption (TNT: Evilution)|MAP10: Redemption]].]]
 +
[[Image:Doom 64 medikit MAP24.png|thumb|Four medikits in the starting room in [[Doom 64]] [[MAP24: No Escape (Doom 64)|MAP24: No Escape]].]]
 +
A '''medikit''' is an [[item]] that appears as large white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. Picking one up will increase the [[player]]'s [[health]] by 25% up to a maximum of 100%.
  
Medikits are not calculated in the items percentage displayed at the end of each level.
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Medikits are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
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== Data ==
  
==Appearance statistics==
 
The [[IWAD]]s contain the following numbers of medikit:
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="2"|Medikit data
 
|-
 
|-
|[[Ultimate Doom]]||325||316||300
+
| [[Thing types|Thing type]]||2012 (decimal), 7DC (hex)
 
|-
 
|-
|[[Doom II]]||279||289||288
+
| [[Mobj|Enum]]||MT_MISC11 (54)
 
|-
 
|-
|[[TNT: Evilution]]||362||329||320
+
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
|[[Plutonia]]||460||461||451
+
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| [[Sprite]]||MEDI
 +
|-
 +
| Frames||1 [A]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
 +
 +
== Appearance statistics ==
 +
 +
In the [[IWAD]]s the medikit is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||[[E4M2: Perfect Hatred]]
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of medikits per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''80''||''87''||''83''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''68''||''63''||''63''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''95''||''87''||''83''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||243||237||229
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''82''||''79''||''71''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||325||316||300
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||279||289||288
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||362||329||320
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||460||461||451
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||200||204||207
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||44||44||46
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''104''||''111''||''107''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''74''||''69''||''69''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''98''||''90''||''86''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||276||270||262
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''86''||''83''||''75''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||362||353||337
 +
|-
 +
|style="text-align: left;"|Doom II||279||289||288
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||398||365||355
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||460||464||454
 +
|}
 +
{{col-end}}
 +
 +
== Other versions ==
 +
 +
In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
 +
 +
In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green.
 +
 +
== Doom RPG ==
 +
 +
[[Doom RPG]] contains two varieties of medikit (spelled ''medkit''), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross.
 +
 +
Medkits in Doom RPG are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.
 +
 +
== See also ==
 +
* [[Picked up a medikit that you REALLY need!]]
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 09:13, 27 September 2022

Two medikits found on a lift in TNT: Evilution MAP10: Redemption.
Four medikits in the starting room in Doom 64 MAP24: No Escape.

A medikit is an item that appears as large white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 25% up to a maximum of 100%.

Medikits are not included in the items percentage displayed at the end of each level.

Data

Medikit data
Thing type 2012 (decimal), 7DC (hex)
Enum MT_MISC11 (54)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite MEDI
Frames 1 [A]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the medikit is first encountered on these maps per skill level:

The IWADs contain the following numbers of medikits per skill level:

Other versions

In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.

In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.

Doom RPG

Doom RPG contains two varieties of medikit (spelled medkit), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross.

Medkits in Doom RPG are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.

See also