Difference between revisions of "Medikit"
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− | [[Image:MedikitE10.png|thumb|Two medikits found on a lift in TNT: Evilution [[MAP10: Redemption (TNT: Evilution)|MAP10: Redemption]].]] | + | [[Image:MedikitE10.png|thumb|Two medikits found on a lift in [[TNT: Evilution]] [[MAP10: Redemption (TNT: Evilution)|MAP10: Redemption]].]] |
− | A '''medikit''' is an [[item]] that appears as large white box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. Picking one up will increase the [[player]]'s [[health]] by 25% up to a maximum of 100%. | + | [[Image:Doom 64 medikit MAP24.png|thumb|Four medikits in the starting room in [[Doom 64]] [[MAP24: No Escape (Doom 64)|MAP24: No Escape]].]] |
+ | A '''medikit''' is an [[item]] that appears as large white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. Picking one up will increase the [[player]]'s [[health]] by 25% up to a maximum of 100%. | ||
Medikits are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | Medikits are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | ||
== Data == | == Data == | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Medikit data | !colspan="2"|Medikit data | ||
Line 11: | Line 11: | ||
| [[Thing types|Thing type]]||2012 (decimal), 7DC (hex) | | [[Thing types|Thing type]]||2012 (decimal), 7DC (hex) | ||
|- | |- | ||
− | | [[Mobj|Enum]]||MT_MISC11 (54) | + | | [[Mobj|Enum]]||MT_MISC11 (54) - Doom<br>MT_ITEM_MEDKIT (61) - Doom 64 |
|- | |- | ||
− | | Appears in||[[Shareware]] Doom<br | + | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 21: | Line 21: | ||
| [[Sprite]]||MEDI | | [[Sprite]]||MEDI | ||
|- | |- | ||
− | | Frames||1 | + | | Frames||1 [A] |
|- | |- | ||
− | | [[Thing types|Class]] | + | | [[Thing types|Class]]||[[Item]]<br>Pickup |
+ | |- | ||
+ | | Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 0: Can be picked up | ||
|} | |} | ||
== Appearance statistics == | == Appearance statistics == | ||
− | |||
In the [[IWAD]]s the medikit is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | In the [[IWAD]]s the medikit is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
Line 50: | Line 53: | ||
|- | |- | ||
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 99: | Line 106: | ||
|- | |- | ||
|style="text-align: left;"|[[Plutonia Experiment]]||460||461||451 | |style="text-align: left;"|[[Plutonia Experiment]]||460||461||451 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom 64]]||200||204||207 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Lost Levels]]||44||44||46 | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 127: | Line 138: | ||
== Other versions == | == Other versions == | ||
+ | In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under international treaties. | ||
− | In the [[ | + | In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green. |
== Doom RPG == | == Doom RPG == | ||
+ | [[Doom RPG]] contains two varieties of medikit (spelled ''medkit''), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross. | ||
− | [[Doom RPG]] | + | [[Doom II RPG]] has only one variety of medkit, known in-game as the health pack. These take on a different appearance than the ones from its predecessor, with a faded red cross. They restore 80 health points, and they can be found either on the game world or by looting corpses and crates. |
− | + | Medikits in both games are not used as soon as they are picked up, but are added to the player's inventory to be used when needed. | |
== See also == | == See also == |
Latest revision as of 23:47, 4 March 2024
A medikit is an item that appears as large white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 25% up to a maximum of 100%.
Medikits are not included in the items percentage displayed at the end of each level.
Data[edit]
Medikit data | |
---|---|
Thing type | 2012 (decimal), 7DC (hex) |
Enum | MT_MISC11 (54) - Doom MT_ITEM_MEDKIT (61) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | MEDI |
Frames | 1 [A] |
Class | Item Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics[edit]
In the IWADs the medikit is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of medikits per skill level:
|
|
Other versions[edit]
In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under international treaties.
In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.
Doom RPG[edit]
Doom RPG contains two varieties of medikit (spelled medkit), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross.
Doom II RPG has only one variety of medkit, known in-game as the health pack. These take on a different appearance than the ones from its predecessor, with a faded red cross. They restore 80 health points, and they can be found either on the game world or by looting corpses and crates.
Medikits in both games are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.
See also[edit]
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |