Medikit
From DoomWiki.org
A medikit is an item that appears as large white box with a red cross. Picking one up will increase the player's health by 25% up to a maximum of 100%.
Medikits are not included in the items percentage displayed at the end of each level.
Medikit data | |
---|---|
Thing type | 2012 (decimal), 7DC (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | MEDI |
Class | Item Pickup |
Appearance statistics
The IWADs contain the following numbers of medikits:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 325 | 316 | 300 |
Doom II | 279 | 289 | 288 |
TNT: Evilution | 362 | 329 | 320 |
Plutonia | 460 | 461 | 451 |
Doom RPG
Doom RPG contains two varieties of medikit (spelled medkit), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross. The color of the cross was changed due to copyright issues with the red cross.[1]
Medkits in Doom RPG are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |