Medikit

From DoomWiki.org

Two medikits found on a lift in TNT: Evilution MAP10: Redemption.
Four medikits in the starting room in Doom 64 MAP24: No Escape.

A medikit is an item that appears as large white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 25% up to a maximum of 100%.

Medikits are not included in the items percentage displayed at the end of each level.

Data[edit]

Medikit data
Thing type 2012 (decimal), 7DC (hex)
Enum MT_MISC11 (54) - Doom
MT_ITEM_MEDKIT (61) - Doom 64
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite MEDI
Frames 1 [A]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics[edit]

In the IWADs the medikit is first encountered on these maps per skill level:

The IWADs contain the following numbers of medikits per skill level:

Other versions[edit]

In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under international treaties.

In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.

Doom RPG[edit]

Doom RPG contains two varieties of medikit (spelled medkit), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross.

Doom II RPG has only one variety of medkit, known in-game as the health pack. These take on a different appearance than the ones from its predecessor, with a faded red cross. They restore 80 health points, and they can be found either on the game world or by looting corpses and crates.

Medikits in both games are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.

See also[edit]