Difference between revisions of "Medusa effect"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
m (Category:Doom engine) |
(removed recently inserted information having nothing to do with Doom) |
||
Line 1: | Line 1: | ||
− | The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[sidedef]] that is visible in the display window. Due to a game engine limitation, in [[vanilla Doom]] | + | The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[sidedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view. |
− | The effect is named for [[Wikipedia:Medusa|a creature in Greek mythology]] | + | The effect is named for [[Wikipedia:Medusa|a creature in Greek mythology]] (who had live snakes for hair). A glance at the Medusa turned the beholder to stone. |
− | |||
− | |||
==Sources== | ==Sources== |
Revision as of 02:27, 10 October 2005
The Medusa effect occurs when there is more than one wall patch in any "middle" wall texture of a two-sided sidedef that is visible in the display window. Due to a game engine limitation, animation in vanilla Doom will slow to a crawl and make play impossible until the offending wall is out of view.
The effect is named for a creature in Greek mythology (who had live snakes for hair). A glance at the Medusa turned the beholder to stone.
Sources
This article is based on information in the Unofficial Doom Specs.