Difference between revisions of "Medusa effect"
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The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view. | The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view. | ||
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==Sources== | ==Sources== |
Revision as of 12:10, 30 December 2006
The Medusa effect occurs when there is more than one wall patch in any "middle" wall texture of a two-sided linedef that is visible in the display window. Due to a game engine limitation, animation in vanilla Doom will slow to a crawl and make play impossible until the offending wall is out of view.
Sources
This article is based on information in the Unofficial Doom Specs.