Difference between revisions of "Medusa effect"

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The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view.
 
The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view.
 
The effect is named for [[Wikipedia:Medusa|a creature in Greek mythology]] (who had live snakes for hair). A glance at the Medusa turned the beholder to stone.
 
  
 
==Sources==
 
==Sources==

Revision as of 12:10, 30 December 2006

The Medusa effect occurs when there is more than one wall patch in any "middle" wall texture of a two-sided linedef that is visible in the display window. Due to a game engine limitation, animation in vanilla Doom will slow to a crawl and make play impossible until the offending wall is out of view.

Sources

This article is based on information in the Unofficial Doom Specs.