Medusa effect

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Revision as of 19:07, 8 February 2006 by Ryan W (talk | contribs) (rv --- see last revert, which was nearly identical, and explanation already given on talk page.)


The Medusa effect occurs when there is more than one wall patch in any "middle" wall texture of a two-sided sidedef that is visible in the display window. Due to a game engine limitation, animation in vanilla Doom will slow to a crawl and make play impossible until the offending wall is out of view.

The effect is named for a creature in Greek mythology (who had live snakes for hair). A glance at the Medusa turned the beholder to stone.

Sources

This article is based on information in the Unofficial Doom Specs.