Difference between revisions of "Mega Man 8-Bit Deathmatch"

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[[File:MM8BDM Title Screen.png|thumb|right|Title screen.]]
 
[[File:MM8BDM Title Screen.png|thumb|right|Title screen.]]
'''Mega Man 8-Bit Deathmatch''', or '''MM8BDM''' is a [[total conversion]] for [[Skulltag]] created by [[Cutmanmike]] and "Team Mega Man 8-Bit Deathmatch". MM8BDM completely changes Skulltag to look, act, and feel like the 8-bit Mega Man games, but in a [[Doom]] or [[Quake]]-like 3D environment.
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'''Mega Man 8-Bit Deathmatch''', also abbreviated as '''MM8BDM''', is a [[total conversion]] created by [[Cutmanmike]] and "Team Mega Man 8-Bit Deathmatch". The mod makes use of the {{wp|8-bit}} graphics and style of the original {{wp|Mega Man}} series of games for the {{wp|Nintendo Entertainment System}} while providing the first person shooter gameplay experience of the [[Doom]] series. The modification was originally for [[Skulltag]], and moved to [[Zandronum]] after its fork.
  
Almost a year of work was put into the game. A demo version was playable at the ''ScrewAttack'' Gaming Convention on July 2-4, 2010 and the demo was released to the public on July 7. The full version, v1.0a, was officially released on October 8, 2010. It is packaged with Skulltag v0.98e Alpha. As of December 21, 2012, the current version is v3a. In March 2013, it became one of five {{wp|indie game}}s included in the fourth [http://www.thefreebundle.com/ Free Bundle].
+
Approximately a year of work was invested in the project. A demo version was playable at the [http://www.sgconvention.com/ ''ScrewAttack'' Gaming Convention] on July 2-4, 2010, and the demo was released to the public on July 7. The full version, v1.0a, was officially released on [[Timeline of mod releases|October 8, 2010]]. It was packaged with Skulltag v0.98e Alpha. In March 2013, it became one of five {{wp|indie game}}s included in the fourth [http://www.thefreebundle.com/ Free Bundle]. As of October 23, 2020, the current version is v6.
 +
 
 +
At the [[Cacowards 2010|17th Annual Cacowards]] it was recognized as Best Multiplayer Level.
 +
 
 +
==Features==
 +
Mega Man 8-Bit Deathmatch strives to unify Doom-style game play with the Mega Man universe. All of the graphic resources have been replaced with the colorful 8-bit Mega Man series graphics, with a number of entirely new resources also added.
 +
 
 +
Every Robot Master from Mega Man 1 through 6 are implemented as playable characters, alongside several other series characters. Each possesses a number of new animations and rotation frames.
 +
 
 +
There are 60 new weapons the player can use; each Robot Master's weapon is in the game, as well as some extras. The default weapon is Mega Man's Mega Buster for all robots. Most weapons have been changed to fire projectiles rather than [[hitscan]] attacks.
 +
 
 +
A number of items are implemented in the game which the player can use to help them along. There are also surprises and unlockable features.
  
== Features and uniquities ==
 
MM8BDM strives to unify Doom-style gaming with Mega Man's game world.
 
* All of the graphics have been changed to the colorful 8-bit Mega Man graphics. A number of new graphics were also added.
 
* The default weapon is Mega Man's Mega Buster for all robots.
 
:* Most weapons have been changed to fire projectiles rather than use hitbox detection. There are several weapons which use hitbox detection, though these weapons aren't necessarily more powerful than the projectile weapons.
 
:* There are 60 new weapons the player can use; each Robot Master's weapon is in the game, as well as some extras!
 
* Every Robot Master from Mega Man 1-6 is playable, as well as various other characters from the series.
 
:* Every character has been given a number of new animation frames as well, since none of them possessed the other four angles of movement that Doom characters do.
 
::* In fact, all moving 2D objects have a newly-made full range of animation frames! (As well as the occasional stationary 2D object.)
 
* A number of items in the game which the player can use to help them along.
 
* An impressive amount of new [[deathmatch]] levels -- 53 in total -- as well as 9 [[capture the flag]] stages.
 
* A single player story mode, where the player works their way through the robot tournament, fighting computer-controlled opponents and many deadly bosses.
 
* A friendly and helpful online community!
 
* Surprises, unlockables, and much, much more!
 
 
=== Single Player Mode ===
 
=== Single Player Mode ===
 
[[File:MM8BDM Gameplay 1.png |thumb|right|Typical gameplay image from Single Player Mode.]]
 
[[File:MM8BDM Gameplay 1.png |thumb|right|Typical gameplay image from Single Player Mode.]]
While the primary focus of the game is on the multiplayer aspects, the game also comes equipped with a nice story mode. Much like [[Quake III]]'s single player mode, the story mode is a campaign spanning all 53 of the deathmatch levels, plus several boss arenas.
+
While the primary focus of the game is on the [[multiplayer]] element, the game also features a full-fledged story mode. Much like {{wp|Quake III Arena}}'s single player mode, the story mode is a campaign spanning all 53 of the [[deathmatch]] levels, plus several boss arenas.
  
The story takes place one year after Mega Man 6. Mega Man, the blue-suited robot and hero of the games, has beaten Dr. Wily for the sixth time now and Dr. Wily, the villain of the games, is in jail after masquerading as Mr. X, the founder of the World Robot Tournament. The real Mr. X has been found and in gratitude of being saved, Mr. X announces over the television that he's going to host the Robot Tournament for real now. However, he decides to make some minor changes. Instead of each robot using their own weapons, they have to be equipped with Mega Man's Variable Weapon System -- a system that can let them use a multitude of weapons and items -- as well as his default Mega Buster. This way, the robots are judged on their skill and design, rather than their default combat function.<br />
+
The story takes place one year after the setting of {{wp|Mega Man 6}}. Mega Man, the blue-suited robot protagonist of the series, has beaten Dr. Wily, the villain of the games, for the sixth time. The evil doctor is in prison after masquerading as Mr. X, the founder of the World Robot Tournament. The real Mr. X has been found and, in gratitude of being saved, he announces that he will host the official Robot Tournament. However, he decides to make some minor changes: instead of each robot using their own weapons, they have to be equipped with Mega Man's Variable Weapon System&mdash;a system that can let them use a multitude of weapons and items&mdash;as well as his default Mega Buster. This way, the robots are judged on their skill and design, rather than their default combat equipment.
Just as the tournament is getting underway, the television broadcast signal is jammed and interrupted by none other than Dr. Wily himself! Fresh out of jail, he specifically addresses Dr. Light, Mega Man's creator, and Mega Man himself, telling them that he'll be entering his robots into the tournament in order to reclaim his title of "World's Best Robotics Genius". He taunts Dr. Light and Mega Man, challenging them to stop him from claiming the title as his own. Mega Man, having a strong sense of justice, decides to go participate in the tournament to make sure Wily doesn't try anything funny. Dr. Light allows this, but knowing Mega Man can't possibly fight off 40 robots by himself, so he also sends with Mega Man all six of his old robots (the bosses from the first game). At some point, Proto Man, Mega Man's predecessor and robot of mystery, also intervene to help lighten the load on Mega Man.
 
  
Eight robots vs. 40+. To the victor goes the spoils.
+
Just as the tournament is getting underway, the television broadcast signal is jammed and interrupted by none other than Dr. Wily himself. He specifically addresses Dr. Light, Mega Man's creator, and Mega Man himself, telling them that he will be entering his robots into the tournament in order to reclaim his title of "World's Best Robotics Genius". He taunts Dr. Light and Mega Man, challenging them to stop him from claiming the title. Mega Man, having a strong sense of justice, decides to go participate in the tournament to make sure Wily does not disrupt it. Dr. Light allows this, but knowing Mega Man cannot possibly fight off 40 robots by himself, he also sends with Mega Man all eight (six prior to Version 3) of his old robots (the bosses from the first game). At some point, Proto Man, Mega Man's predecessor and robot of mystery, also intervenes to help lighten the load.
  
The game is divided into six separate chapters, each spanning one Mega Man game with locales made to look like levels from their respective games. (Cut Man's level, Heat Man's level, and so on.) As well as the deathmatch levels, at the end of each chapter lies a boss fight. In most cases, you won't be fighting a stock bot. Boss battles take a bit more time and skill. The bots are quite adept at using the boss weaponry and know exactly how each one works (with some exceptions). Unfortunately, due to the Skulltag bot code being lost, the robots are still dumb as a post in some situations. Sure, they can fight and more than likely do you some serious harm, but can they intentionally jump off tall cliffs? Or navigate areas with pits? Can they climb ladders? Can they even capture the flag if it's right in front of them? Not generally, no... This is why, for most people, the real draw of the game is in...
+
The game is divided into nine separate chapters, each spanning one Mega Man game with locales made to look like levels from their respective games. As well as the deathmatch levels, at the end of each chapter lies a boss fight. In most cases, the player will not be fighting a stock bot; boss battles take a bit more time and skill. The bots are quite adept at using the boss weaponry and know exactly how each one works, with few exceptions.  
  
 
=== Multiplayer Mode ===
 
=== Multiplayer Mode ===
 
[[File:MM8BDM Gameplay 2.png |thumb|right|Typical gameplay image from Multiplayer Mode.]]
 
[[File:MM8BDM Gameplay 2.png |thumb|right|Typical gameplay image from Multiplayer Mode.]]
As good as the storyline is and the boss fights are in Single Player Mode, the bots leave a lot to the imagination. Thus, people looking for balanced and aggressive deathmatch action might consider playing online. At the time of writing, there are 53 official deathmatch levels and 3 official capture the flag levels.
 
  
The game also supports all official Skulltag game modes except Teamgame (ACS), [[Skulltag#Skulltag|Skulltag]], Domination, [[Multiplayer#Cooperative|Cooperative]], Survival Cooperative, and Invasion as well as supporting the Instagib modifier, but not the Buckshot modifier. (Although the latter does remove all weapons from any given map, it leaves the player with only their Mega Buster default.)
+
The game includes as its main draw an impressive amount of new [[deathmatch]] levels&mdash;108 in total&mdash;as well as nine [[capture the flag]] stages. The game supports several official Skulltag game modes, as well as the [[InstaGib]] modifier, but not the Buckshot modifier.
  
 
== Levels ==
 
== Levels ==
As stated above, there are 53 deathmatch and 9 capture the flag levels. The deathmatch levels are the main attraction of the game, being arenas based on the various boss levels of Mega Man 1-6, plus a fortress stage. (Two from Mega Man 1, since it only has six boss stages.)
+
There are 108 deathmatch and 25 capture the flag levels. The deathmatch levels are the main attraction of the game, being arenas based on the various boss levels of Mega Man 1-9, plus a fortress stage.
  
== Equipment ==
+
== Weapons ==
=== Weapons ===
+
Every robot master's weapon has been accounted for in this game from the Rolling Cutter, a boomerang-like scissor-head, to the Yamato Spear, a rapid-fire spearhead projectile.  There are a few extra weapons to add even more variety.
As mentioned, every robot master's weapon has been accounted for in this game from the Rolling Cutter, a boomerang-like scissor-head, to the Yamato Spear, a rapid-fire spearhead projectile.  There's even a few extra weapons in there to add even more variety to your gameplay experience!
+
 
=== Items ===
+
== Items ==
 
In addition to the weaponry, the game has a number of helpful items that can give players the edge over their opponents
 
In addition to the weaponry, the game has a number of helpful items that can give players the edge over their opponents
  
 
== Enemies ==
 
== Enemies ==
The only destroyable enemies placed in normal levels at this time are the 100 Watton and Dompan, both in Bright Man's level, which turn off and turn on the lights respectively.  In certain boss fights, Mets -- little helmeted fellows that spit bullets at you -- can also be seen. Otherwise, the game is devoid of standard enemies.
+
The only destroyable enemies placed in normal levels are the 100 Watton and Dompan, both in Bright Man's level, which turn off and turn on the lights respectively.  In certain boss fights, Mets, little helmeted fellows that spit bullets at you, can also be seen. Otherwise, the game is devoid of standard enemies.
  
 
However, the game '''does''' feature a number of bosses and mini-bosses based on similar encounters found within the Mega Man universe.
 
However, the game '''does''' feature a number of bosses and mini-bosses based on similar encounters found within the Mega Man universe.
 +
 
=== Chapter Bosses ===
 
=== Chapter Bosses ===
* '''Yellow Devil''' - Able to split its powerful into chunks and smash you to death in record time!
+
* '''Yellow Devil''' - Able to split its powerful into chunks and smash you to death in record time.
* '''Guts Dozer''' - Massive, powerful, and able to generate Mets, this thing can quickly destroy if you're not careful.
+
* '''Guts Dozer''' - Massive, powerful, and able to generate Mets, this thing can quickly destroy an inattentive player.
* '''Doc Robot Endurance Match''' - Are you prepared to fight 8 bots in a row?  With only one chance to do it?
+
* '''Doc Robot Endurance Match''' - One chance to defeat eight robots in a row.
* '''Cockroach Twin''' - As you enter the chamber, you're greeted by two gray robots.  But just as the fight gets started...
+
* '''Cockroach Twin''' - As the player enters the chamber, he is greeted by two gray robots.  But just as the fight gets started, '''Metool Daddy''', a giant Met, stomps down and crushes them both. With its sheer size and endless supply of Mets, it is a force to be reckoned with.
:* '''Metool Daddy''' - ...a giant Met stomps down and crushes them bothWith its sheer size and endless supply of Mets, it's a force to be reckoned with!
+
* '''Darkman''' - He is back to destroy Mega Man once and for all! His force field works as both a weapon and a shield.
* '''Darkman''' - He's back to destroy you once and for all! His force field works as a weapon and a shield.
+
* '''Everybody!''' - A boss rush consisting of all the previous tournament opponents, a Mega Man series staple.
* '''Everybody!''' - Remember all those robots you beat earlier in the tournament?  Well, they remember ''you''...
+
* '''Gamma''' - The peacekeeping robot from the past is not only back, but fully operational this time. How can you possibly stop something this powerful?
* ''Gamma'' - The peacekeeping robot from the past is not only back, but fully operational this timeHow can you possibly stop something this powerful?!
+
 
 
=== Mini-Bosses ===
 
=== Mini-Bosses ===
In addition to the bosses, if certain requirements are met, you can fight certain mini-bosses. Beat them, and their weapon is yours for the rest of the chapter!
+
In addition to the bosses, if certain requirements are met, the player can fight several mini-bosses. Beat them, and their weapon is obtained for the rest of the chapter.
* '''Enker''' - Fought in Chapter 2. Beat Flash Man's stage in under 5 minutes.
+
* '''Enker''' - Fought in Chapter 2. Beat Flash Man's stage in under 5 minutes.
* '''Punk''' - Fought in Chapter 4. Beat Drill Man's stage in under 5 minutes.
+
* '''Punk''' - Fought in Chapter 4. Beat Drill Man's stage in under 5 minutes.
* '''Ballade''' - Fought in Chapter 6. Beat Knight Man's stage in under 5 minutes.
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* '''Ballade''' - Fought in Chapter 6. Beat Knight Man's stage in under 5 minutes.
  
== Game Credits ==
+
== Credits ==
 
{| border="0"
 
{| border="0"
 
|-valign="top"
 
|-valign="top"
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|-valign="top"
 
|-valign="top"
 
!Level Design
 
!Level Design
|CutmanMike, DoomThroughDoom, Mr. X
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|CutmanMike, [[Peter Lawrence (MegaSphere)|DoomThroughDoom]], Mr. X
 
|-valign="top"
 
|-valign="top"
 
!Graphic Ripping
 
!Graphic Ripping
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|-valign="top"
 
|-valign="top"
 
!Engine Developers
 
!Engine Developers
|[[Carnevil]], [[GZDoom|Graf Zahl]], [[Randy Heit]], [[Torr Samaho]], [[Id Software]]
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|[[Carnevil]], [[GZDoom|Graf Zahl]], [[Marisa Heit (Randi)]], [[Torr Samaho]], [[Id Software]]
 
|-valign="top"
 
|-valign="top"
 
!Special Thanks
 
!Special Thanks
|Kinsie, CutStuff Community, MFGGU Community, Capcom Unit, Torr Samaho, Capcom All Staff
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|[[Kinsie]], CutStuff Community, MFGGU Community, Capcom Unit, Torr Samaho, Capcom All Staff
 
|-valign="top"
 
|-valign="top"
 
!Created By
 
!Created By
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* [http://cutstuff.net/mm8bdm/ Mega Man 8-Bit Deathmatch Home]
 
* [http://cutstuff.net/mm8bdm/ Mega Man 8-Bit Deathmatch Home]
 
* [http://cutstuff.net/forum/viewforum.php?f=13 Cutstuff Message Board - MM8BDM]
 
* [http://cutstuff.net/forum/viewforum.php?f=13 Cutstuff Message Board - MM8BDM]
* [http://mm8bdm.wikia.com/wiki/ Mega Man 8-Bit Deathmatch Wiki]
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* [http://cutstuff.net/mm8bdm/wiki/ Mega Man 8-Bit Deathmatch Wiki]
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{{featured article}}
 +
[[Category:Cacoward winners]]
 
[[Category:Skulltag]]
 
[[Category:Skulltag]]
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
 
[[Category:2010 WADs]]
 
[[Category:2010 WADs]]
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]

Revision as of 04:22, 20 February 2022

Title screen.

Mega Man 8-Bit Deathmatch, also abbreviated as MM8BDM, is a total conversion created by Cutmanmike and "Team Mega Man 8-Bit Deathmatch". The mod makes use of the 8-bit graphics and style of the original Mega Man series of games for the Nintendo Entertainment System while providing the first person shooter gameplay experience of the Doom series. The modification was originally for Skulltag, and moved to Zandronum after its fork.

Approximately a year of work was invested in the project. A demo version was playable at the ScrewAttack Gaming Convention on July 2-4, 2010, and the demo was released to the public on July 7. The full version, v1.0a, was officially released on October 8, 2010. It was packaged with Skulltag v0.98e Alpha. In March 2013, it became one of five indie games included in the fourth Free Bundle. As of October 23, 2020, the current version is v6.

At the 17th Annual Cacowards it was recognized as Best Multiplayer Level.

Features

Mega Man 8-Bit Deathmatch strives to unify Doom-style game play with the Mega Man universe. All of the graphic resources have been replaced with the colorful 8-bit Mega Man series graphics, with a number of entirely new resources also added.

Every Robot Master from Mega Man 1 through 6 are implemented as playable characters, alongside several other series characters. Each possesses a number of new animations and rotation frames.

There are 60 new weapons the player can use; each Robot Master's weapon is in the game, as well as some extras. The default weapon is Mega Man's Mega Buster for all robots. Most weapons have been changed to fire projectiles rather than hitscan attacks.

A number of items are implemented in the game which the player can use to help them along. There are also surprises and unlockable features.

Single Player Mode

Typical gameplay image from Single Player Mode.

While the primary focus of the game is on the multiplayer element, the game also features a full-fledged story mode. Much like Quake III Arena's single player mode, the story mode is a campaign spanning all 53 of the deathmatch levels, plus several boss arenas.

The story takes place one year after the setting of Mega Man 6. Mega Man, the blue-suited robot protagonist of the series, has beaten Dr. Wily, the villain of the games, for the sixth time. The evil doctor is in prison after masquerading as Mr. X, the founder of the World Robot Tournament. The real Mr. X has been found and, in gratitude of being saved, he announces that he will host the official Robot Tournament. However, he decides to make some minor changes: instead of each robot using their own weapons, they have to be equipped with Mega Man's Variable Weapon System—a system that can let them use a multitude of weapons and items—as well as his default Mega Buster. This way, the robots are judged on their skill and design, rather than their default combat equipment.

Just as the tournament is getting underway, the television broadcast signal is jammed and interrupted by none other than Dr. Wily himself. He specifically addresses Dr. Light, Mega Man's creator, and Mega Man himself, telling them that he will be entering his robots into the tournament in order to reclaim his title of "World's Best Robotics Genius". He taunts Dr. Light and Mega Man, challenging them to stop him from claiming the title. Mega Man, having a strong sense of justice, decides to go participate in the tournament to make sure Wily does not disrupt it. Dr. Light allows this, but knowing Mega Man cannot possibly fight off 40 robots by himself, he also sends with Mega Man all eight (six prior to Version 3) of his old robots (the bosses from the first game). At some point, Proto Man, Mega Man's predecessor and robot of mystery, also intervenes to help lighten the load.

The game is divided into nine separate chapters, each spanning one Mega Man game with locales made to look like levels from their respective games. As well as the deathmatch levels, at the end of each chapter lies a boss fight. In most cases, the player will not be fighting a stock bot; boss battles take a bit more time and skill. The bots are quite adept at using the boss weaponry and know exactly how each one works, with few exceptions.

Multiplayer Mode

Typical gameplay image from Multiplayer Mode.

The game includes as its main draw an impressive amount of new deathmatch levels—108 in total—as well as nine capture the flag stages. The game supports several official Skulltag game modes, as well as the InstaGib modifier, but not the Buckshot modifier.

Levels

There are 108 deathmatch and 25 capture the flag levels. The deathmatch levels are the main attraction of the game, being arenas based on the various boss levels of Mega Man 1-9, plus a fortress stage.

Weapons

Every robot master's weapon has been accounted for in this game from the Rolling Cutter, a boomerang-like scissor-head, to the Yamato Spear, a rapid-fire spearhead projectile. There are a few extra weapons to add even more variety.

Items

In addition to the weaponry, the game has a number of helpful items that can give players the edge over their opponents

Enemies

The only destroyable enemies placed in normal levels are the 100 Watton and Dompan, both in Bright Man's level, which turn off and turn on the lights respectively. In certain boss fights, Mets, little helmeted fellows that spit bullets at you, can also be seen. Otherwise, the game is devoid of standard enemies.

However, the game does feature a number of bosses and mini-bosses based on similar encounters found within the Mega Man universe.

Chapter Bosses

  • Yellow Devil - Able to split its powerful into chunks and smash you to death in record time.
  • Guts Dozer - Massive, powerful, and able to generate Mets, this thing can quickly destroy an inattentive player.
  • Doc Robot Endurance Match - One chance to defeat eight robots in a row.
  • Cockroach Twin - As the player enters the chamber, he is greeted by two gray robots. But just as the fight gets started, Metool Daddy, a giant Met, stomps down and crushes them both. With its sheer size and endless supply of Mets, it is a force to be reckoned with.
  • Darkman - He is back to destroy Mega Man once and for all! His force field works as both a weapon and a shield.
  • Everybody! - A boss rush consisting of all the previous tournament opponents, a Mega Man series staple.
  • Gamma - The peacekeeping robot from the past is not only back, but fully operational this time. How can you possibly stop something this powerful?

Mini-Bosses

In addition to the bosses, if certain requirements are met, the player can fight several mini-bosses. Beat them, and their weapon is obtained for the rest of the chapter.

  • Enker - Fought in Chapter 2. Beat Flash Man's stage in under 5 minutes.
  • Punk - Fought in Chapter 4. Beat Drill Man's stage in under 5 minutes.
  • Ballade - Fought in Chapter 6. Beat Knight Man's stage in under 5 minutes.

Credits

Programming CutmanMike
Level Design CutmanMike, DoomThroughDoom, Mr. X
Graphic Ripping CutmanMike, CopShowGuy, Clawgrip, Fupoo, Cyberkid, Ikari Allen, Brotoad, Korby, CloakBass, Musashi-Com, Namo, Squidgy617, Naoshi, Tubaam, Poppin, Wanderingmind, Press Start, Zero-EXE, Smooth, Dark Linux
Sprite Artists CutmanMike, CopShowGuy, Clawgrip, Fupoo, Cyberkid, Ikari Allen, Brotoad, Korby, CloakBass, Musashi-Com, Namo, Squidgy617, Naoshi, Tubaam, Poppin, Wanderingmind, Press Start, Zero-EXE, Smooth, Dark Linux
New Music Creation Baiisilisk, Kevvviiinnn
Bug Testing MFGGU Community, Brotoad, Clawgrip, Smooth, The Shades
Promotion ADDProductions & ScrewAttack, MugenMidget, Press Start, Nightwing, The Geek Fighters
Engine Developers Carnevil, Graf Zahl, Marisa Heit (Randi), Torr Samaho, Id Software
Special Thanks Kinsie, CutStuff Community, MFGGU Community, Capcom Unit, Torr Samaho, Capcom All Staff
Created By CutmanMike

External links