Difference between revisions of "Megaarmor"

From DoomWiki.org

[unchecked revision][checked revision]
(fmt; + Doom RPG)
m (Data: add Doom64 variation)
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]]
+
[[Image:CombatArmorP15.png|thumb|A megaarmor sits at an intersection in [[The Plutonia Experiment]] [[MAP15: The Twilight (The Plutonia Experiment)|MAP15: The Twilight]].]]
The '''combat armor''' (also known as ''blue armor'' or ''megaarmor'') is a [[powerup]] that appears as a blue breastplatePicking one up increases the [[player]]'s [[armor]] to 200%. If the player already has 200% armor, it remains on the ground.
+
[[Image:Doom 64 blue armor MAP05.png|thumb|A megaarmor found in a secret room in [[Doom 64]] [[MAP05: Tech Center (Doom 64)|MAP05: Tech Center]].]]
 +
The '''megaarmor''' (known as ''combat armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a blue military vest (while the light [[armor]] is green and known as ''security armor'')When collected, it increases the [[player]]'s [[Armors|armor percentage]] to 200. It cannot be collected if the player already has 200 percent armor. When a megaarmor is obtained, the game displays a HUD message, ''Picked up the megaarmor!''.
  
Combat armor will absorb one half of all damage received (rounded down) until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, then picks up a [[security armor]] powerup, the combat armor will be replaced with security armor (and thus absorb only one third of the damage received); thus, it may be wise for the player to avoid certain security armor powerups.  If the player picks up a standard [[armor bonus]], however, his armor will remain as combat armor.
+
The megaarmor will absorb one half (1/2) of all [[damage]] received, rounded down, until it is fully depleted.  
  
Combat armor is not included in the items percentage displayed at the end of each level.
+
If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green [[armor]]. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an [[armor bonus]], however, the protection of the megaarmor will remain.
 +
 
 +
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"|Combat armor data
+
!colspan="2"|Megaarmor data
 +
|-
 +
| [[Thing types|Thing type]]||2019 (decimal), 7E3 (hex)
 
|-
 
|-
| Thing type||2019 (decimal), 7E3 (hex)
+
| [[Mobj|Enum]]||MT_MISC1 (44) - Doom<br>MT_ITEM_ARMOR2 (48) - Doom 64
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 
|-
 
|-
| Sprite||ARM2
+
| Height||16
 
|-
 
|-
| Class||Item<br>Pickup
+
| [[Sprite]]||ARM2
 
|-
 
|-
 +
| Frames||2 [AB]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of combat armor pickups:
+
In the [[IWAD]]s the megaarmor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|[[Doom II]]||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|[[TNT: Evilution]]||[[MAP05: Hanger]]||[[MAP01: System Control]]||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP35: Evil Sacrifice]]||MAP35: Evil Sacrifice||MAP35: Evil Sacrifice
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||MAP02: Underhalls||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||[[MAP02: Human BBQ]]||MAP01: System Control||MAP01: System Control
 
|-
 
|-
|[[Ultimate Doom]]||33||32||31
+
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of megaarmors per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 
|-
 
|-
|[[Doom II]]||20||20||19
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[TNT: Evilution]]||23||26||26
+
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''8''||''7''||''7''
 
|-
 
|-
|[[Plutonia]]||31||31||32
+
|style="text-align: left;"|''[[The Shores of Hell]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''8''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||25||24||24
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''8''||''8''||''7''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||33||32||31
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||20||20||19
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||23||26||26
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||31||31||32
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||26||26||26
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||4||4||4
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''9''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||27||26||26
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''10''||''10''||''9''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||37||36||35
 +
|-
 +
|style="text-align: left;"|Doom II||23||23||22
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||28||31||32
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||31||31||32
 +
|}
 +
{{col-end}}
  
 
== Doom RPG ==
 
== Doom RPG ==
  
In [[Doom RPG]], the combat armor is called a ''combat suit''.  It increases the player's armor rating by 50 units.
+
In [[Doom RPG]], the megaarmor is called a ''combat suit''.  It increases the player's armor rating by 50 units.
 
 
== See also ==
 
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 16:21, 30 November 2022

A megaarmor sits at an intersection in The Plutonia Experiment MAP15: The Twilight.
A megaarmor found in a secret room in Doom 64 MAP05: Tech Center.

The megaarmor (known as combat armor in the manuals) is an item that appears in the Doom games as a blue military vest (while the light armor is green and known as security armor). When collected, it increases the player's armor percentage to 200. It cannot be collected if the player already has 200 percent armor. When a megaarmor is obtained, the game displays a HUD message, Picked up the megaarmor!.

The megaarmor will absorb one half (1/2) of all damage received, rounded down, until it is fully depleted.

If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain.

This item is not counted in the items percentage displayed at the end of each level.

Data

Megaarmor data
Thing type 2019 (decimal), 7E3 (hex)
Enum MT_MISC1 (44) - Doom
MT_ITEM_ARMOR2 (48) - Doom 64
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite ARM2
Frames 2 [AB]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the megaarmor is first encountered on these maps per skill level:

The IWADs contain the following numbers of megaarmors per skill level:

Doom RPG

In Doom RPG, the megaarmor is called a combat suit. It increases the player's armor rating by 50 units.