Difference between revisions of "Megaarmor"

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The megaarmor will absorb one half (1/2) of all [[damage]] received, rounded down, until it is fully depleted.  
 
The megaarmor will absorb one half (1/2) of all [[damage]] received, rounded down, until it is fully depleted.  
  
If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green [[armor]]. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, generally wise to avoid picking up green armor. If the player picks up an [[armor bonus]], however, the protection of the megaarmor will remain.
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If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green [[armor]]. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an [[armor bonus]], however, the protection of the megaarmor will remain.
  
 
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.

Revision as of 15:07, 26 July 2009

A megaarmor sits at an intersection in The Plutonia Experiment MAP15: The Twilight.

The megaarmor (known as combat armor in the manuals) is an item that appears in the Doom games as a blue military vest (while the light armor is green and known as security armor). When collected, it increases the player's armor percentage to 200. It cannot be collected if the player already has 200 percent armor. When a megaarmor is obtained, the game displays a HUD message, Picked up the megaarmor!.

The megaarmor will absorb one half (1/2) of all damage received, rounded down, until it is fully depleted.

If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain.

This item is not counted in the items percentage displayed at the end of each level.

Megaarmor data
Thing type 2019 (decimal), 7E3 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite ARM2
Class Item
Pickup

Appearance statistics

The IWADs contain the following numbers of megaarmors per skill level:

Game 1-2 3 4-5
Doom 25 24 24
The Ultimate Doom 33 32 31
Doom II: Hell on Earth 20 20 19
TNT: Evilution 23 26 26
The Plutonia Experiment 31 31 32

Doom RPG

In Doom RPG, the megaarmor is called a combat suit. It increases the player's armor rating by 50 units.

See also