Difference between revisions of "Megaarmor"
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The '''combat armor''' (also known as '''blue armor''' or '''MegaArmor''') is a [[powerup]] that appears as a blue breastplate. Picking one up increases the [[player]]'s [[armor]] to 200%. If the player already has 200% armor, it remains on the ground. | The '''combat armor''' (also known as '''blue armor''' or '''MegaArmor''') is a [[powerup]] that appears as a blue breastplate. Picking one up increases the [[player]]'s [[armor]] to 200%. If the player already has 200% armor, it remains on the ground. | ||
− | Combat armor will absorb one-half of all damage received (instead of the normal one-third) until it is fully depleted. | + | Combat armor will absorb one-half of all damage received (instead of the normal one-third) until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armour, the combat armour will be replaced with [[security armor]] if the player picks up a security armour power-up; thus, given the lesser protection of security armor, it may be wise for the player to avoid security armor power-ups. |
+ | |||
+ | If the player picks up a standard armor bonus, the player's armor will remain as combat armor, and will be incremented by one point. | ||
==Appearance statistics== | ==Appearance statistics== |
Revision as of 16:59, 16 August 2005
The combat armor (also known as blue armor or MegaArmor) is a powerup that appears as a blue breastplate. Picking one up increases the player's armor to 200%. If the player already has 200% armor, it remains on the ground.
Combat armor will absorb one-half of all damage received (instead of the normal one-third) until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armour, the combat armour will be replaced with security armor if the player picks up a security armour power-up; thus, given the lesser protection of security armor, it may be wise for the player to avoid security armor power-ups.
If the player picks up a standard armor bonus, the player's armor will remain as combat armor, and will be incremented by one point.
Appearance statistics
The IWADs contain the following numbers of combat armors:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 33 | 32 | 31 |
Doom II | 20 | 20 | 19 |
TNT: Evilution | 23 | 26 | 26 |
Plutonia | 31 | 31 | 32 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |