Difference between revisions of "Megaarmor"

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[unchecked revision][unchecked revision]
(i'm english too, but lets be consistent...)
(rewording of pickup par.; added sprite data; Appearance statistics -> Stats for IWADs; fmt; sp; not included in ITEMS tally)
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[[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]]
 
[[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]]
The '''combat armor''' (also known as '''blue armor''' or '''MegaArmor''') is a [[powerup]] that appears as a blue breastplate.  Picking one up increases the [[player]]'s [[armor]] to 200%.  If the player already has 200% armor, it remains on the ground.
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The '''combat armor''' (also known as ''blue armor'' or ''megaarmor'') is a [[powerup]] that appears as a blue breastplate.  Picking one up increases the [[player]]'s [[armor]] to 200%.  If the player already has 200% armor, it remains on the ground.
  
Combat armor will absorb one-half of all damage received (instead of the normal one-third) until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, the combat armor will be replaced with [[security armor]] if the player picks up a security armor power-up; thus, given the lesser protection of security armor, it may be wise for the player to avoid security armor power-ups.
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Combat armor will absorb one half of all damage received until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, then picks up a [[security armor]] powerup, the combat armor will be replaced with security armor (and thus absorb only one third of the damage received); thus, it may be wise for the player to avoid certain security armor powerups.  If the player picks up a standard [[armor bonus]], however, his armor will remain as combat armor.
  
If the player picks up a standard armor bonus, the player's armor will remain as combat armor, and will be incremented by one point.
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Combat armor is not included in the items percentage displayed at the end of each level.
  
==Appearance statistics==
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{| {{prettytable}}
The [[IWAD]]s contain the following numbers of combat armors:
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!colspan="2"|Combat armor data
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|-
 +
| Thing type||2019 (decimal), 7E3 (hex)
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|-
 +
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
 +
|-
 +
| Radius||20
 +
|-
 +
| Sprite||ARM2
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|-
 +
| Class||Item<br>Pickup
 +
|-
 +
|}
 +
 
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==Stats for [[IWAD]]s==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]

Revision as of 07:29, 2 October 2005

Combat armor in Plutonia Experiment, MAP15

The combat armor (also known as blue armor or megaarmor) is a powerup that appears as a blue breastplate. Picking one up increases the player's armor to 200%. If the player already has 200% armor, it remains on the ground.

Combat armor will absorb one half of all damage received until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, then picks up a security armor powerup, the combat armor will be replaced with security armor (and thus absorb only one third of the damage received); thus, it may be wise for the player to avoid certain security armor powerups. If the player picks up a standard armor bonus, however, his armor will remain as combat armor.

Combat armor is not included in the items percentage displayed at the end of each level.

Combat armor data
Thing type 2019 (decimal), 7E3 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite ARM2
Class Item
Pickup

Stats for IWADs

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 33 32 31
Doom II 20 20 19
TNT: Evilution 23 26 26
Plutonia 31 31 32