Difference between revisions of "Megaarmor"
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(i'm english too, but lets be consistent...) |
(rewording of pickup par.; added sprite data; Appearance statistics -> Stats for IWADs; fmt; sp; not included in ITEMS tally) |
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[[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]] | [[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]] | ||
− | The '''combat armor''' (also known as | + | The '''combat armor''' (also known as ''blue armor'' or ''megaarmor'') is a [[powerup]] that appears as a blue breastplate. Picking one up increases the [[player]]'s [[armor]] to 200%. If the player already has 200% armor, it remains on the ground. |
− | Combat armor will absorb one | + | Combat armor will absorb one half of all damage received until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, then picks up a [[security armor]] powerup, the combat armor will be replaced with security armor (and thus absorb only one third of the damage received); thus, it may be wise for the player to avoid certain security armor powerups. If the player picks up a standard [[armor bonus]], however, his armor will remain as combat armor. |
− | + | Combat armor is not included in the items percentage displayed at the end of each level. | |
− | == | + | {| {{prettytable}} |
− | + | !colspan="2"|Combat armor data | |
+ | |- | ||
+ | | Thing type||2019 (decimal), 7E3 (hex) | ||
+ | |- | ||
+ | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom | ||
+ | |- | ||
+ | | Radius||20 | ||
+ | |- | ||
+ | | Sprite||ARM2 | ||
+ | |- | ||
+ | | Class||Item<br>Pickup | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Stats for [[IWAD]]s== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | !Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
Revision as of 07:29, 2 October 2005
The combat armor (also known as blue armor or megaarmor) is a powerup that appears as a blue breastplate. Picking one up increases the player's armor to 200%. If the player already has 200% armor, it remains on the ground.
Combat armor will absorb one half of all damage received until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armor, then picks up a security armor powerup, the combat armor will be replaced with security armor (and thus absorb only one third of the damage received); thus, it may be wise for the player to avoid certain security armor powerups. If the player picks up a standard armor bonus, however, his armor will remain as combat armor.
Combat armor is not included in the items percentage displayed at the end of each level.
Combat armor data | |
---|---|
Thing type | 2019 (decimal), 7E3 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | ARM2 |
Class | Item Pickup |
Stats for IWADs
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 33 | 32 | 31 |
Doom II | 20 | 20 | 19 |
TNT: Evilution | 23 | 26 | 26 |
Plutonia | 31 | 31 | 32 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |