Difference between revisions of "Megasphere"

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The megasphere is a grey-brown orb with a snarling demonic face, which looks similar to a [[Mancubus]]' face. Picking it up will boost your health and armour to 200%. The armour given by a megasphere is equivalent to blue armour.
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{{gendisambigabout|the Doom II powerup|the British musician and level designer|Peter Lawrence (MegaSphere)}}
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[[File:Megasphere map30.png|thumb|A megasphere is among the stockpile of items in the first room of [[Doom II]] [[MAP30: Icon of Sin (Doom II)|MAP30: Icon of Sin]].]]
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[[File:Doom 64 megasphere MAP06.png|thumb|A megasphere in a secret alcove in [[Doom 64]] [[MAP06: Alpha Quadrant (Doom 64)|MAP06: Alpha Quadrant]].]]
  
The megasphere appears only in [[Doom II]].
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The '''megasphere''' is a [[item#Powerups|powerup]] introduced in [[Doom II]], represented as a gray-brown orb with a snarling demonic face (similar to that of the [[mancubus]] - though in Doom 64 they display a helmet similar to the [[Doomguy|player's]]). Picking it up maxes out both the [[player]]'s [[health]] and [[armors|armor]] to 200%. The armor given by a megasphere is equivalent to [[blue armor]].
[[Category:Items]]
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The game manual states that megaspheres ''"combine the power of [[combat armor]] with the benefits of a [[Soul Sphere]]"''. However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health.
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Megaspheres are included in the [[Intermission screen|items percentage]] displayed at the end of each level.
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== Data ==
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{| {{prettytable}}
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!colspan="2"|Megasphere data
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|-
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| [[Thing types|Thing type]]||83 (decimal), 53 (hex)
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|-
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| [[Mobj|Enum]]||MT_MEGA (62)
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|-
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| Appears in||[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
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|-
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| Radius||20
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|-
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| Height||16
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|-
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| [[Sprite]]||MEGA
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|-
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| Frames||4 [ABCD]
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|-
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| [[Thing types|Class]]||[[Item]]<br>Pickup
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|-
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| Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex)
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|-
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| Flags list|| 0: Can be picked up<br>23: Affects item %
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|}
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== Appearance statistics ==
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In the [[IWAD]]s the megasphere is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
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{{col-begin}}
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{{col-break|width=50%}}
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{| {{prettytable}}
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!colspan="4"|Single-player
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|-
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!Game!!1-2!!3!!4-5
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|-
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|[[Doom II]]||[[MAP06: The Crusher]]||MAP06: The Crusher||MAP06: The Crusher
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|-
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|[[TNT: Evilution]]||[[MAP03: Power Control]]||[[MAP04: Wormhole]]||[[MAP11: Storage Facility]]
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|-
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|[[Plutonia Experiment]]||[[MAP05: Ghost Town]]||MAP05: Ghost Town||MAP05: Ghost Town
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|-
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|[[Doom 64]]||[[MAP06: Alpha Quadrant]]||MAP06: Alpha Quadrant||MAP06: Alpha Quadrant
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|-
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|[[The Lost Levels]]||[[MAP39: Final Judgement]]||MAP39: Final Judgement||MAP39: Final Judgement
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|}
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{{col-break}}
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{| {{prettytable}}
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!colspan="4"|Multiplayer
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|-
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!Game!!1-2!!3!!4-5
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|-
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|Doom II||MAP06: The Crusher||MAP06: The Crusher||MAP06: The Crusher
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|-
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|TNT: Evilution||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
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|-
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|Plutonia Experiment||MAP05: Ghost Town||MAP05: Ghost Town||MAP05: Ghost Town
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|}
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{{col-end}}
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The IWADs contain the following numbers of megaspheres per skill level:
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{{col-begin}}
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{{col-break|width=50%}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Single-player
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|-
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!Game!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Doom II]]||19||19||19
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|-
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|style="text-align: left;"|[[TNT: Evilution]]||17||13||12
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|-
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|style="text-align: left;"|[[Plutonia Experiment]]||30||28||27
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|-
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|style="text-align: left;"|[[Doom 64]]||10||9||9
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|-
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|style="text-align: left;"|[[The Lost Levels]]||4||3||3
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|}
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{{col-break}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Multiplayer
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|-
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!Game!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Doom II||24||24||24
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|-
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|style="text-align: left;"|TNT: Evilution||22||18||17
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|-
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|style="text-align: left;"|Plutonia Experiment||38||36||35
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|}
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{{col-end}}
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{{Doom items}}

Revision as of 10:21, 27 September 2022

This article is about the Doom II powerup. For the British musician and level designer, see Peter Lawrence (MegaSphere).
A megasphere is among the stockpile of items in the first room of Doom II MAP30: Icon of Sin.
A megasphere in a secret alcove in Doom 64 MAP06: Alpha Quadrant.

The megasphere is a powerup introduced in Doom II, represented as a gray-brown orb with a snarling demonic face (similar to that of the mancubus - though in Doom 64 they display a helmet similar to the player's). Picking it up maxes out both the player's health and armor to 200%. The armor given by a megasphere is equivalent to blue armor.

The game manual states that megaspheres "combine the power of combat armor with the benefits of a Soul Sphere". However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health.

Megaspheres are included in the items percentage displayed at the end of each level.

Data

Megasphere data
Thing type 83 (decimal), 53 (hex)
Enum MT_MEGA (62)
Appears in Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite MEGA
Frames 4 [ABCD]
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics

In the IWADs the megasphere is first encountered on these maps per skill level:

The IWADs contain the following numbers of megaspheres per skill level: