Difference between revisions of "Megasphere"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(→Data: update data table) |
|||
(11 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | {{gendisambigabout|the Doom II powerup|the British musician and level designer|Peter Lawrence (MegaSphere)}} |
− | [[File: | + | [[File:Megasphere map30.png|thumb|A megasphere is among the stockpile of items in the first room of [[Doom II]] [[MAP30: Icon of Sin (Doom II)|MAP30: Icon of Sin]].]] |
+ | [[File:Doom 64 megasphere MAP06.png|thumb|A megasphere in a secret alcove in [[Doom 64]] [[MAP06: Alpha Quadrant (Doom 64)|MAP06: Alpha Quadrant]].]] | ||
− | The '''megasphere''' is a | + | The '''megasphere''' is a [[item#Powerups|powerup]] introduced in [[Doom II]], represented as a gray-brown orb with a snarling demonic face (similar to that of the [[mancubus]] - though in Doom 64 they display a helmet similar to the [[Doomguy|player's]]). Picking it up maxes out both the [[player]]'s [[health]] and [[armors|armor]] to 200%. The armor given by a megasphere is equivalent to [[blue armor]]. |
+ | |||
+ | The game manual states that megaspheres ''"combine the power of [[combat armor]] with the benefits of a [[Soul Sphere]]"''. However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health. | ||
Megaspheres are included in the [[Intermission screen|items percentage]] displayed at the end of each level. | Megaspheres are included in the [[Intermission screen|items percentage]] displayed at the end of each level. | ||
+ | |||
+ | == Data == | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Megasphere data | !colspan="2"|Megasphere data | ||
|- | |- | ||
− | | Thing type||83 (decimal), 53 (hex) | + | | [[Thing types|Thing type]]||83 (decimal), 53 (hex) |
+ | |- | ||
+ | | [[Mobj|Enum]]||MT_MEGA (62) | ||
|- | |- | ||
− | | Appears in||Doom II/Final Doom | + | | Appears in||[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
+ | |- | ||
+ | | Height||16 | ||
|- | |- | ||
| [[Sprite]]||MEGA | | [[Sprite]]||MEGA | ||
|- | |- | ||
− | | [[Thing types|Class]]||| | + | | Frames||4 [ABCD] |
+ | |- | ||
+ | | [[Thing types|Class]]||[[Item]]<br>Pickup | ||
+ | |- | ||
+ | | Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex) | ||
|- | |- | ||
+ | | Flags list|| 0: Can be picked up<br>23: Affects item % | ||
|} | |} | ||
− | ==Appearance statistics== | + | == Appearance statistics == |
− | + | ||
+ | In the [[IWAD]]s the megasphere is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP06: The Crusher]]||MAP06: The Crusher||MAP06: The Crusher | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP03: Power Control]]||[[MAP04: Wormhole]]||[[MAP11: Storage Facility]] | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP05: Ghost Town]]||MAP05: Ghost Town||MAP05: Ghost Town | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP06: Alpha Quadrant]]||MAP06: Alpha Quadrant||MAP06: Alpha Quadrant | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP39: Final Judgement]]||MAP39: Final Judgement||MAP39: Final Judgement | ||
+ | |} | ||
+ | {{col-break}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Game||[[ | + | !colspan="4"|Multiplayer |
+ | |- | ||
+ | !Game!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |Doom II||MAP06: The Crusher||MAP06: The Crusher||MAP06: The Crusher | ||
+ | |- | ||
+ | |TNT: Evilution||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP05: Ghost Town||MAP05: Ghost Town||MAP05: Ghost Town | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of megaspheres per skill level: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||19||19||19 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[TNT: Evilution]]||17||13||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plutonia Experiment]]||30||28||27 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom 64]]||10||9||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Lost Levels]]||4||3||3 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game!!1-2!!3!!4-5 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Doom II||24||24||24 |
|- | |- | ||
− | | | + | |style="text-align: left;"|TNT: Evilution||22||18||17 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plutonia Experiment||38||36||35 |
|} | |} | ||
+ | {{col-end}} | ||
− | |||
{{Doom items}} | {{Doom items}} |
Revision as of 10:21, 27 September 2022
The megasphere is a powerup introduced in Doom II, represented as a gray-brown orb with a snarling demonic face (similar to that of the mancubus - though in Doom 64 they display a helmet similar to the player's). Picking it up maxes out both the player's health and armor to 200%. The armor given by a megasphere is equivalent to blue armor.
The game manual states that megaspheres "combine the power of combat armor with the benefits of a Soul Sphere". However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health.
Megaspheres are included in the items percentage displayed at the end of each level.
Data
Megasphere data | |
---|---|
Thing type | 83 (decimal), 53 (hex) |
Enum | MT_MEGA (62) |
Appears in | Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | MEGA |
Frames | 4 [ABCD] |
Class | Item Pickup |
Flags | 8388609 (decimal) 00800001 (hex) |
Flags list | 0: Can be picked up 23: Affects item % |
Appearance statistics
In the IWADs the megasphere is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of megaspheres per skill level:
|
|
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |