Difference between revisions of "Megawad"

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(Episode replacement: alphabetize similar to final section (ignore leading The) which also groups related wads)
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A '''megawad''' is a fan-made [[PWAD]] that, according to the [[idgames archive]] definition[http://www.gamers.org/pub/idgames/levels/doom/], contains 15 or more levels.
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A '''megawad''' is a fan-made [[PWAD]] that, according to the [[idgames archive]] definition contains 15 or more levels.[http://www.gamers.org/pub/idgames/levels/doom/]
  
==Overview==
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Megawads can encompass the efforts of a single person, or the joint efforts of a entire team; this is usually done with the help of the community through specialized projects that aim to smoothen the development process, as well as allowing level authors to sign up for the project. Megawads often garner considerable attention and have been a significant portion of [[Cacowards]] winners.
Megawads can encompass the efforts of a single person, or the joint efforts of a entire team; this is usually done with the help of the community through specialized projects that aim to smoothen the development process, as well as allowing level authors to sign up for the project. The whole process of creating a full megawad can be daunting and very time consuming, and can be a magnum opus, for some. Because of this, megawads are given considerable attention and are often the projects most looked after, with a significant amount of projects being Cacowards winners.
 
  
==Episode replacement==
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Given the threshold of 15 levels to be considered a megawad, episode replacements of eight or nine levels (comparable to original [[Doom]]'s episode structure of eight levels and a secret level) are not megawads. Thus, in 2018, when [[John Romero]] announced his [[SIGIL]] episode as a "megawad", the Doom community did not accept it as such.
An '''episode replacement''' (or simply '''episode''') is a set of fan-made levels containing a similar amount of levels as an [[episode]] of the [[commercial games|game]] the episode replacement was made for. Most episode replacements therefore include eight or nine levels, which is comparable to original [[Doom]]'s episode structure of eight levels and a secret level.
 
  
 
==History==
 
==History==
  
While the ultimate origin of the word will probably never be determined, the term "mega-WAD" was used by Denis Möller of The Innocent Crew in 1995 to describe the Memento Mori project. By 1996 Yonatan Donner used the word "megawad" to describe his upcoming project, Hell Revealed. By 1997 the word was in common usage within the Doom community.
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While the ultimate origin of the word will probably never be determined, the term "mega-WAD" was used by Denis Möller of The Innocent Crew in 1995 to describe the [[Memento Mori]] project. The following year, Yonatan Donner used the word "megawad" to describe his upcoming project, [[Hell Revealed]]. The word soon became commonly used within the Doom community.
 
 
===SIGIL===
 
In December 2018, [[John Romero]] announced his [[Ultimate Doom]] [[PWAD]] [[episode]] [[SIGIL]] as a "megawad", bringing renewed attention to the term, despite being technically incorrect according to the more common Doom community interpretation, which does not count a separate deathmatch arena within a level as being a separate level.
 
  
 
==Noteworthy megawads==
 
==Noteworthy megawads==

Revision as of 10:43, 10 November 2021

A megawad is a fan-made PWAD that, according to the idgames archive definition contains 15 or more levels.[1]

Megawads can encompass the efforts of a single person, or the joint efforts of a entire team; this is usually done with the help of the community through specialized projects that aim to smoothen the development process, as well as allowing level authors to sign up for the project. Megawads often garner considerable attention and have been a significant portion of Cacowards winners.

Given the threshold of 15 levels to be considered a megawad, episode replacements of eight or nine levels (comparable to original Doom's episode structure of eight levels and a secret level) are not megawads. Thus, in 2018, when John Romero announced his SIGIL episode as a "megawad", the Doom community did not accept it as such.

History

While the ultimate origin of the word will probably never be determined, the term "mega-WAD" was used by Denis Möller of The Innocent Crew in 1995 to describe the Memento Mori project. The following year, Yonatan Donner used the word "megawad" to describe his upcoming project, Hell Revealed. The word soon became commonly used within the Doom community.

Noteworthy megawads

Doom

Full game replacement

Episode replacement

Doom II

Full game replacement

Episode replacement

See also