Difference between revisions of "Memento Mori"

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== Infopack ==
 
== Infopack ==
 
[[Image:MMINFO_InitialScreen.png|256px|thumb|The initial screen of the infopack.]]
 
[[Image:MMINFO_InitialScreen.png|256px|thumb|The initial screen of the infopack.]]
In addition to the WAD itself, an "infopack" exists for Memento Mori which takes the form of a DOS program. Thus, [[DOSBox]] is required to run it on modern operating systems. It was written by Denis Möller and is stored in the file '''mminfoup.zip'''. Users of the infopack can access development credits, installation instructions, the WAD's [[#Story|story]], and information on all 32 levels. Mark Klem's "The Wind", the music of {{maplinkgen|MAP10|The Mansion|Memento Mori}} and {{maplinkgen|MAP24|Diehard|Memento Mori}}, plays on an endless loop while this program is running if a sound card is detected. This can be disabled by starting the infopack with the command line parameter "{{c|-nosound}}".
+
In addition to the WAD itself, an "infopack" exists for Memento Mori which takes the form of a DOS program. Thus, [[DOSBox]] is required to run it on modern operating systems. It was written by Denis Möller and is stored in the file '''mminfoup.zip'''. Users of the infopack can access development credits, installation instructions, the WAD's [[#Story|story]], and information on all 32 levels. Mark Klem's "The Wind," the music of {{maplinkgen|MAP10|The Mansion|Memento Mori}} and {{maplinkgen|MAP24|Diehard|Memento Mori}}, plays on an endless loop while this program is running if a sound card is detected. This can be disabled by starting the infopack with the command line parameter "{{c|-nosound}}".
  
 
== Story ==
 
== Story ==
The story of this WAD is contained only in the infopack, and was written by Alden Bates, creator of {{maplinkgen|MAP10|The Mansion|Memento Mori}}. It is presented in the second person, as with all official [[Doom]] story materials.
+
The story of this WAD is contained only in the infopack, and was written by [[Alden Bates]], creator of {{maplinkgen|MAP10|The Mansion|Memento Mori}}. It is presented in the second person, as with all official [[Doom]] story materials.
  
According to the story, the WAD takes place one year after the events of [[Doom II]]. Hell's invasion of Earth has left three quarters of the human race dead. Nuclear warheads carried by colony ships were used to seal the portals of Hell, leaving most of Earth uninhabitable. Now, [[Doom's protagonist]] is in his home town, where the invasion began, to assist in the planetary reconstruction effort. This seems to be progressing smoothly, with a jury-rigged radio in a makeshift headquarters set up to enable communication between cities.
+
According to the story, the WAD takes place one year after the events of [[Doom II]]. Hell's invasion of Earth has left three quarters of the human race dead. Nuclear warheads carried by colony ships were used to seal the portals of Hell, leaving most of Earth uninhabitable. Now, [[Doom's protagonist]] is in his home town, where the invasion began, to assist in the planetary reconstruction effort. This seems to be progressing smoothly, with a jerry-rigged radio in a makeshift headquarters set up to enable communication between cities.
  
 
On day 372 of reconstruction, however, a message arrives from headquarters: contact was lost with a city in the center of the United States. Subsequent reports from ill-fated scouts reveal widespread violence and destruction caused by demonic figures. It seems there is one portal from Hell remaining, one missed during the twilight of the invasion. Satellite imagery reveals that this portal is in the center of the city.
 
On day 372 of reconstruction, however, a message arrives from headquarters: contact was lost with a city in the center of the United States. Subsequent reports from ill-fated scouts reveal widespread violence and destruction caused by demonic figures. It seems there is one portal from Hell remaining, one missed during the twilight of the invasion. Satellite imagery reveals that this portal is in the center of the city.
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|width="50%" align="left" valign="top"|
 
|width="50%" align="left" valign="top"|
 
=== Levels ===
 
=== Levels ===
* [[MAP01: The Teleporter (Memento Mori)|MAP01: The Teleporter]] by Michiel Rutting and Denis Möller
+
 
* [[MAP02: The Bridge (Memento Mori)|MAP02: The Bridge]] by [[David Davidson]]
+
* {{maplinkgen|MAP01|The Teleporter|Memento Mori}} by Michiel Rutting and Denis Möller
* [[MAP03: Interlock (Memento Mori)|MAP03: Interlock]] by [[Tom "ParadoX" Mustaine|Tom Mustaine]]
+
* {{maplinkgen|MAP02|The Bridge|Memento Mori}} by [[David Davidson (Driller)]]
* [[MAP04: The Stand (Memento Mori)|MAP04: The Stand]] by [[Jens Nielsen]]
+
* {{maplinkgen|MAP03|Interlock|Memento Mori}} by [[Tom Mustaine|Tom Mustaine (ParadoX)]]
* [[MAP05: Hell's Kitchen (Memento Mori)|MAP05: Hell's Kitchen]] by [[Orin Flaharty]]
+
* {{maplinkgen|MAP04|The Stand|Memento Mori}} by [[Jens Nielsen]]
* [[MAP06: The Powerstation (Memento Mori)|MAP06: The Powerstation]] by [[Eric Sargent]] and Mark Klem
+
* {{maplinkgen|MAP05|Hell's Kitchen|Memento Mori}} by [[Orin Flaharty]]
* [[MAP07: Not That Simple (Memento Mori)|MAP07: Not That Simple]] by Jens Nielsen
+
* {{maplinkgen|MAP06|The Powerstation|Memento Mori}} by [[Eric Sargent]] and Mark Klem
* [[MAP08: And the Dead Shall Rise (Memento Mori)|MAP08: And the Dead Shall Rise]] by Orin Flaharty
+
* {{maplinkgen|MAP07|Not That Simple|Memento Mori}} by Jens Nielsen
* [[MAP09: High-Tech Grave (Memento Mori)|MAP09: High-Tech Grave]] by Thomas Möller
+
* {{maplinkgen|MAP08|And the Dead Shall Rise|Memento Mori}} by Orin Flaharty
* [[MAP10: The Mansion (Memento Mori)|MAP10: The Mansion]] by Alden Bates
+
* {{maplinkgen|MAP09|High-Tech Grave|Memento Mori}} by Thomas Möller
* [[MAP11: Halls of Insanity (Memento Mori)|MAP11: Halls of Insanity]] by Eric Reuter and Denis Möller
+
* {{maplinkgen|MAP10|The Mansion|Memento Mori}} by [[Alden Bates]]
 +
* {{maplinkgen|MAP11|Halls of Insanity|Memento Mori}} by Eric Reuter and Denis Möller
  
* [[MAP12: Kinetics (Memento Mori)|MAP12: Kinetics]] by [[Mackey "Avatar" McCandlish]]
+
* {{maplinkgen|MAP12|Kinetics|Memento Mori}} by [[Mackey McCandlish (Avatar)]]
* [[MAP13: The Inmost Dens II (Memento Mori)|MAP13: The Inmost Dens II]] by Denis Möller
+
* {{maplinkgen|MAP13|The Inmost Dens II|Memento Mori}} by Denis Möller
* [[MAP14: Aquaduct (Memento Mori)|MAP14: Aquaduct]] by Tom Mustaine
+
* {{maplinkgen|MAP14|Aquaduct|Memento Mori}} by ParadoX
* [[MAP15: Karmacoma (Memento Mori)|MAP15: Karmacoma]] by [[Florian Helmberger]]
+
* {{maplinkgen|MAP15|Karmacoma|Memento Mori}} by [[Florian Helmberger]]
* [[MAP16: Stoned (Memento Mori)|MAP16: Stoned]] by Kurt Schmid
+
* {{maplinkgen|MAP16|Stoned|Memento Mori}} by Kurt Schmid
* [[MAP17: House of Thorn (Memento Mori)|MAP17: House of Thorn]] by [[Eric Sambach]]
+
* {{maplinkgen|MAP17|House of Thorn|Memento Mori}} by [[Eric Sambach (Munyul)]]
* [[MAP18: A Dead Man's Town (Memento Mori)|MAP18: A Dead Man's Town]] by Henrik Rathje
+
* {{maplinkgen|MAP18|A Dead Man's Town|Memento Mori}} by Henrik Rathje
* [[MAP19: Maltraiter (Memento Mori)|MAP19: Maltraiter]] by [[Michael Rapp]]
+
* {{maplinkgen|MAP19|Maltraiter|Memento Mori}} by [[Michael Rapp]]
* [[MAP20: Mountain Depot (Memento Mori)|MAP20: Mountain Depot]] by Scott Lampert
+
* {{maplinkgen|MAP20|Mountain Depot|Memento Mori}} by Scott Lampert
  
* [[MAP21: Twilight Lab (Memento Mori)|MAP21: Twilight Lab]] by [[Andy Badorek]]
+
* {{maplinkgen|MAP21|Twilight Lab|Memento Mori}} by [[Andy Badorek]]
* [[MAP22: The Escape (Memento Mori)|MAP22: The Escape]] by Denis Möller
+
* {{maplinkgen|MAP22|The Escape|Memento Mori}} by Denis Möller
* [[MAP23: Showdown (Memento Mori)|MAP23: Showdown]] by [[Milo Casali]]
+
* {{maplinkgen|MAP23|Showdown|Memento Mori}} by [[Milo Casali]]
* [[MAP24: Diehard (Memento Mori)|MAP24: Diehard]] by [[Dario Casali]]
+
* {{maplinkgen|MAP24|Diehard|Memento Mori}} by [[Dario Casali]]
* [[MAP25: Cesspool (Memento Mori)|MAP25: Cesspool]] by William Sullivan
+
* {{maplinkgen|MAP25|Cesspool|Memento Mori}} by William Sullivan
* [[MAP26: Between Scattered Corpses (Memento Mori)|MAP26: Between Scattered Corpses]] by Thomas and Denis Möller
+
* {{maplinkgen|MAP26|Between Scattered Corpses|Memento Mori}} by Thomas and Denis Möller
* [[MAP27: Fort Hades (Memento Mori)|MAP27: Fort Hades]] by Scott Lampert
+
* {{maplinkgen|MAP27|Fort Hades|Memento Mori}} by Scott Lampert
* [[MAP28: City of the Unavenged (Memento Mori)|MAP28: City of the Unavenged]] by Jens Nielsen
+
* {{maplinkgen|MAP28|City of the Unavenged|Memento Mori}} by Jens Nielsen
* [[MAP29: Island of Death (Memento Mori)|MAP29: Island of Death]] by Thomas Möller
+
* {{maplinkgen|MAP29|Island of Death}} by Thomas Möller
* [[MAP30: Viper (Memento Mori)|MAP30: Viper]] by Milo Casali
+
* {{maplinkgen|MAP30|Viper|Memento Mori}} by Milo Casali
  
* [[MAP31: Technology Base (Memento Mori)|MAP31: Technology Base]] by Denis Möller
+
* {{maplinkgen|MAP31|Technology Base|Memento Mori}} by Denis Möller
 
* [[MAP32: The Hidden Slime Factory (Memento Mori)|MAP32: The Hidden Slime Factory]] by Mark Klem
 
* [[MAP32: The Hidden Slime Factory (Memento Mori)|MAP32: The Hidden Slime Factory]] by Mark Klem
 
 
{{col-3}}
 
{{col-3}}
  
 
=== Soundtrack ===
 
=== Soundtrack ===
*MAP01: '''"Hidden Anger"''' by [[Mark Klem]]
+
The entirety of the soundtrack was composed by [[Mark Klem]].
*MAP02: '''"Dreadnaught"''' by Mark Klem
+
*MAP01: "Hidden Anger"  
*MAP03: '''"DLA"''' by Mark Klem
+
*MAP02: "Dreadnaught"
*MAP04: '''"Scary 1"''' by Mark Klem
+
*MAP03: "DLA"
*MAP05: '''"Galaxy"''' by Mark Klem
+
*MAP04: "Scary 1"
*MAP06: '''"Terror"''' by Mark Klem
+
*MAP05: "Galaxy"
*MAP07: '''"Night Bats"''' by Mark Klem
+
*MAP06: "Terror"
*MAP08: '''"Slipslider"''' by Mark Klem
+
*MAP07: "Night Bats"
*MAP09: '''"Slipper"''' by Mark Klem
+
*MAP08: "Slipslider"
*MAP10: '''"The Wind"''' by Mark Klem
+
*MAP09: "Slipper (Scooby)"
*MAP11: '''"Mummy Rags"''' by Mark Klem
+
*MAP10: "The Wind"
 +
*MAP11: "Mummy Rags"
  
*MAP12: '''"Scary 2"''' by Mark Klem
+
*MAP12: "Scary 2"
*MAP13: unnamed track by Mark Klem
+
*MAP13: "Max's Place"
*MAP14: '''"Gerbert"''' by Mark Klem
+
*MAP14: "Gerbert"
*MAP15: '''"Triangle of Fear"''' by Mark Klem
+
*MAP15: "Triangle of Fear"
*MAP16: "Galaxy" by Mark Klem
+
*MAP16: "Galaxy"
*MAP17: "Dreadnaught" by Mark Klem
+
*MAP17: "Dreadnaught"
*MAP18: "Hidden Anger" by Mark Klem
+
*MAP18: "Hidden Anger"
*MAP19: "Night Bats" by Mark Klem
+
*MAP19: "Night Bats"
*MAP20: "Terror" by Mark Klem
+
*MAP20: "Terror"
  
*MAP21: "Mummy Rags" by Mark Klem
+
*MAP21: "Mummy Rags"
*MAP22: "Triangle of Fear" by Mark Klem
+
*MAP22: "Triangle of Fear"
*MAP23: "Scary 2" by Mark Klem
+
*MAP23: "Scary 2"
*MAP24: "The Wind" by Mark Klem
+
*MAP24: "The Wind"
*MAP25: "Slipper" by Mark Klem
+
*MAP25: "Slipper (Scooby)"
*MAP26: "Scary 1" by Mark Klem
+
*MAP26: "Scary 1"
*MAP27: "DLA" by Mark Klem
+
*MAP27: "DLA"
*MAP28: "Dreadnaught" by Mark Klem
+
*MAP28: "Dreadnaught"
*MAP29: "Hidden Anger" by Mark Klem
+
*MAP29: "Hidden Anger"
*MAP30: "Terror" by Mark Klem
+
*MAP30: "Terror"
  
*MAP31: "Slipper" by Mark Klem
+
*MAP31: "Slipper (Scooby)"
*MAP32: "The Wind" by Mark Klem
+
*MAP32: "The Wind"
 
 
*Title Screen: unnamed track by Mark Klem
 
*Intermission Screen: unnamed track by Mark Klem
 
*Text Screen: '''"Master"''' by Mark Klem
 
  
 +
*Title Screen: "Intro"
 +
*Intermission Screen: "Interlude Theme"
 +
*Text Screen: "Master"
 
{{col-3}}
 
{{col-3}}
[[image:MM_Logo.png|256px|thumb|The main menu brought up at the beginning of [[MAP01: The Teleporter (Memento Mori)|MAP01: The Teleporter]], showing the Memento Mori logo.  Unusually, the megawad does not have a title screen.]]
+
[[File:MM_Logo.png|256px|thumb|The main menu brought up at the beginning of {{maplinkgen|MAP01|The Teleporter|Memento Mori}}, showing the Memento Mori logo.  Unusually, the megawad does not have a title screen.]]
 
{{col-end}}
 
{{col-end}}
  
 
== Built-in demos ==
 
== Built-in demos ==
This WAD features a full set of [[Demo#Built-in demos|built-in demos]]. As befits the megawad's focus, all of them are two-player [[Multiplayer#Cooperative|cooperative]] demos, which end without either player dying or completing the level. It is unknown who either player is. All demos require Doom II [[Versions_of_Doom_and_Doom_II#v1.9|v1.9]] for viewing. The demo levels are:
+
This WAD features a full set of [[Demo#Built-in demos|built-in demos]]. As befits the megawad's focus, all of them are two-player [[Multiplayer#Cooperative|cooperative]] demos, which end without either player dying or completing the level. It is unknown who either player is. All demos require Doom II [[Versions of Doom and Doom II#v1.9|v1.9]] for viewing. The demo levels are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 181: Line 181:
  
 
''The data was last verified in its entirety on June 21, 2020.''
 
''The data was last verified in its entirety on June 21, 2020.''
 +
 +
===Current DSDA records===
 +
The [[DSDA]] episode records for Memento Mori are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| [[UV speed|UV speed episode]], MAP01-MAP10 ||style="text-align: right;"| 14:49 || [[Andrea Rovenski (Cyberdemon531)]] || 2014-11-08 || {{dsda2ftp|mm/34814/mme1-1449.zip|mme1-1449.zip}} ||
 +
|-
 +
| UV speed episode, MAP11-MAP20 ||style="text-align: right;"| 22:13 || [[Andrea Rovenski (Cyberdemon531)]] || 2015-01-16 || {{dsda2ftp|mm/34821/mme2-2213.zip|mme2-2213.zip}} ||
 +
|-
 +
| UV speed episode, MAP21-MAP30 ||style="text-align: right;"| 30:47 || [[Andrea Rovenski (Cyberdemon531)]] || 2014-10-20 || {{dsda2ftp|mm/34828/mme3-3047.zip|mme3-3047.zip}} ||
 +
|-
 +
| UV speed run ||style="text-align: right;"| 1:06:52 || [[Andrea Rovenski (Cyberdemon531)]] || 2015-01-17 || {{dsda2ftp|mm/34805/mmall-6652.zip|mmall-6652.zip}} ||
 +
|-
 +
| [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 40:39 || [[Andrea Rovenski (Cyberdemon531)]] || 2023-01-31 || {{dsda2ftp|mm/72700/mmep1-4039.zip|mmep1-4039.zip}} ||
 +
|-
 +
| UV max episode, MAP11-MAP20 ||style="text-align: right;"| 1:22:11 || [[Andrea Rovenski (Cyberdemon531)]] || 2023-01-19 || {{dsda2ftp|mm/71960/mmep2-8211.zip|mmep2-8211.zip}} ||
 +
|-
 +
| UV max episode, MAP21-MAP30 ||style="text-align: right;"| 1:11:53 || [[Andrea Rovenski (Cyberdemon531)]] || 2022-10-16 || {{dsda2ftp|mm/67965/mmep3-7153.zip|mmep3-7153.zip}} ||
 +
|-
 +
| UV max run ||style="text-align: right;"| 3:21:56 || [[Andrea Rovenski (Cyberdemon531)]] || 2023-02-02 || {{dsda2ftp|mm/72699/mmall-20156.zip|mmall-20156.zip}} ||
 +
|-
 +
| [[UV -fast|UV -fast episode]], MAP01-MAP10 ||style="text-align: right;"| 58:40 || [[Andrea Rovenski (Cyberdemon531)]] || 2015-03-06 || {{dsda2ftp|mm/34817/mme1f5840.zip|mme1f5840.zip}} ||
 +
|-
 +
| [[NoMo|NoMo episode]], MAP11-MAP20 ||style="text-align: right;"| 12:56 || [[Andrea Rovenski (Cyberdemon531)]] || 2014-11-14 || {{dsda2ftp|mm/34825/mme2o1256.zip|mme2o1256.zip}} ||
 +
|-
 +
| NoMo episode, MAP21-MAP30 ||style="text-align: right;"| 12:51 || [[Andrea Rovenski (Cyberdemon531)]] || 2014-11-14 || {{dsda2ftp|mm/34831/mme3o1251.zip|mme3o1251.zip}} ||
 +
|}
 +
 +
''The data was last verified in its entirety on February 23, 2023.''
  
 
== Trivia ==
 
== Trivia ==
* The music track for MAP09, "Slipper", is also known as "Scooby". It borrows a musical cue from the ''{{wp|Scooby-Doo, Where Are You!}}'' cartoon, "The Black Knight", composed by {{wp|Ted Nichols}}. The cue can be heard about 2:50 into the song.
+
* The music track for MAP09, "Slipper," is also known as "Scooby". It borrows a musical cue from the ''{{wp|Scooby-Doo, Where Are You!}}'' cartoon, "The Black Knight," composed by {{wp|Ted Nichols}}. The cue can be heard about 2:50 into the song.
  
 
== External links ==
 
== External links ==
Line 201: Line 232:
  
 
=== Reviews ===
 
=== Reviews ===
* [http://visionsofdoom.us/rev_mm.html Memento Mori level reviews] at Visions of Doom
+
* {{archived link|http://visionsofdoom.us/rev_mm.html|Review by Andy Olivera|https://web.archive.org/web/20220817070031/http://visionsofdoom.us/rev_mm.html|archive.org}}
 
* {{onemandoom|page=2011/04/mmwad-memento-mori.html}}
 
* {{onemandoom|page=2011/04/mmwad-memento-mori.html}}
 
* {{doomUGreview|page=mm_allup|rating=5}}
 
* {{doomUGreview|page=mm_allup|rating=5}}
Line 208: Line 239:
 
[[Category:PWADs with original soundtrack]]
 
[[Category:PWADs with original soundtrack]]
 
[[Category:Music packs]]
 
[[Category:Music packs]]
 +
[[Category:Community projects]]

Latest revision as of 18:14, 15 April 2024

Memento Mori (MM.WAD) is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali - this made it by far the largest collaborative project up to that point. It was initially released on December 10, 1995, and saw an updated release in February 1996. In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns. The phrase Memento Mori is Latin and is translated as "Remember that you will die" or "Remember death".

The music is an original soundtrack composed by Mark Klem, who also designed one level and co-designed another. The soundtrack is provided as a separate music pack file named MMMUS.WAD.

In 2003, this WAD was named one of the Top 100 WADs of All Time. However, it was erroneously listed as a 1996 WAD, when it was in fact originally released in 1995; 1996 was merely the release year of the final version.

A sequel, Memento Mori II, was developed and released in 1996.

Availability and installation[edit]

The WAD is available in both segmented and complete forms. The segmented version is split into three archive files (mm1_3up.zip, mm2_3up.zip and mm3_3up.zip), each intended to fit in the 1.44 megabyte storage of a 3½-inch floppy disk. Once all three segments are downloaded, the user must extract them all into a single directory, run INSTALL.EXE, and specify the drive and path of their Doom II directory to install the complete WAD. This version has two options for play: STARTMM.BAT, a batch file which starts Doom II with both the main WAD and the music WAD loaded; and MM.EXE, a multiplayer-oriented frontend which allows to player to enable or disable cheat codes and the new soundtrack, and then run DeathManager! with both WADs loaded. All programs and batch files in this version will only run in DOS, and thus require the use of DOSBox on modern operating systems.

The complete form was made available for players who could not use the segmented version, such as Macintosh users. It is stored in mm_allup.zip and merely requires the user to extract the archive file into their Doom II directory to play. Users on modern operating systems are strongly recommended to use this version, and load both files in the source port of their choice.

Infopack[edit]

The initial screen of the infopack.

In addition to the WAD itself, an "infopack" exists for Memento Mori which takes the form of a DOS program. Thus, DOSBox is required to run it on modern operating systems. It was written by Denis Möller and is stored in the file mminfoup.zip. Users of the infopack can access development credits, installation instructions, the WAD's story, and information on all 32 levels. Mark Klem's "The Wind," the music of MAP10: The Mansion and MAP24: Diehard, plays on an endless loop while this program is running if a sound card is detected. This can be disabled by starting the infopack with the command line parameter "-nosound".

Story[edit]

The story of this WAD is contained only in the infopack, and was written by Alden Bates, creator of MAP10: The Mansion. It is presented in the second person, as with all official Doom story materials.

According to the story, the WAD takes place one year after the events of Doom II. Hell's invasion of Earth has left three quarters of the human race dead. Nuclear warheads carried by colony ships were used to seal the portals of Hell, leaving most of Earth uninhabitable. Now, Doom's protagonist is in his home town, where the invasion began, to assist in the planetary reconstruction effort. This seems to be progressing smoothly, with a jerry-rigged radio in a makeshift headquarters set up to enable communication between cities.

On day 372 of reconstruction, however, a message arrives from headquarters: contact was lost with a city in the center of the United States. Subsequent reports from ill-fated scouts reveal widespread violence and destruction caused by demonic figures. It seems there is one portal from Hell remaining, one missed during the twilight of the invasion. Satellite imagery reveals that this portal is in the center of the city.

The protagonist, the only man with enough experience fighting Hellspawn, is recruited to track down and destroy the portal, and then slaughter the demonic horde that arrived through it. He is flown by a salvaged helicopter to the city, as close to the portal as possible. As soon as it turns to leave, it is shot down by a rocket. The protagonist must complete his mission alone.

Content[edit]

Built-in demos[edit]

This WAD features a full set of built-in demos. As befits the megawad's focus, all of them are two-player cooperative demos, which end without either player dying or completing the level. It is unknown who either player is. All demos require Doom II v1.9 for viewing. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP07: Not That Simple 4 4999 2:22.83
DEMO2 MAP21: Twilight Lab 4 5499 2:37.11
DEMO3 MAP19: Maltraiter 4 5499 2:37.11

Speedrunning[edit]

IWADs
PWADs

Current Compet-n records[edit]

The Compet-n episode records for Memento Mori are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 20:13 Drew DeVore (stx-Vile) 2002-02-23 2013mm01.zip
UV speed episode, MAP11-MAP20 26:24 Drew DeVore (stx-Vile) 2002-02-26 2624mm11.zip
UV speed episode, MAP21-MAP30 31:11 Drew DeVore (stx-Vile) 2002-03-03 3111mm21.zip
UV speed run 1:23:56 Drew DeVore (stx-Vile) 2002-03-07 30mm8356.zip
UV max episode, MAP01-MAP10 52:26 Tomas Kollar (DeDo) 2004-04-21 5226mm01.zip
UV max episode, MAP11-MAP20 1:46:00 Revved 2011-06-27 10600m11.zip
UV max episode, MAP21-MAP30 1:43:24 Revved 2011-06-29 10324m21.zip
UV -fast episode, MAP01-MAP10 1:05:59 Revved 2011-05-15 6559mm01.zip

The data was last verified in its entirety on June 21, 2020.

Current DSDA records[edit]

The DSDA episode records for Memento Mori are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 14:49 Andrea Rovenski (Cyberdemon531) 2014-11-08 mme1-1449.zip
UV speed episode, MAP11-MAP20 22:13 Andrea Rovenski (Cyberdemon531) 2015-01-16 mme2-2213.zip
UV speed episode, MAP21-MAP30 30:47 Andrea Rovenski (Cyberdemon531) 2014-10-20 mme3-3047.zip
UV speed run 1:06:52 Andrea Rovenski (Cyberdemon531) 2015-01-17 mmall-6652.zip
UV max episode, MAP01-MAP10 40:39 Andrea Rovenski (Cyberdemon531) 2023-01-31 mmep1-4039.zip
UV max episode, MAP11-MAP20 1:22:11 Andrea Rovenski (Cyberdemon531) 2023-01-19 mmep2-8211.zip
UV max episode, MAP21-MAP30 1:11:53 Andrea Rovenski (Cyberdemon531) 2022-10-16 mmep3-7153.zip
UV max run 3:21:56 Andrea Rovenski (Cyberdemon531) 2023-02-02 mmall-20156.zip
UV -fast episode, MAP01-MAP10 58:40 Andrea Rovenski (Cyberdemon531) 2015-03-06 mme1f5840.zip
NoMo episode, MAP11-MAP20 12:56 Andrea Rovenski (Cyberdemon531) 2014-11-14 mme2o1256.zip
NoMo episode, MAP21-MAP30 12:51 Andrea Rovenski (Cyberdemon531) 2014-11-14 mme3o1251.zip

The data was last verified in its entirety on February 23, 2023.

Trivia[edit]

  • The music track for MAP09, "Slipper," is also known as "Scooby". It borrows a musical cue from the Scooby-Doo, Where Are You! cartoon, "The Black Knight," composed by Ted Nichols. The cue can be heard about 2:50 into the song.

External links[edit]

Complete version[edit]

Segmented version[edit]

Infopack[edit]

Demos[edit]

Reviews[edit]