Difference between revisions of "Menu"
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− | + | A '''menu''' (most commonly known as main menu) is a visual user interface system used in starting up video games. A common feature in console and 1990's video games, it allows the user to navigate through a list of various options which can be selected to perform a specific action, the most common being: play, save/load game, configurations/options and close program. Modern [[source port]]s used advanced features for utilities and compatibility settings. | |
− | A '''menu''' (most commonly known as main menu) is a visual user interface system used in | ||
− | Not to be confused with a [[console]] menu | + | Not to be confused with a [[console]] menu, as consoles were not part of the vanilla version of [[Doom]]. |
− | The menu, more accurately, refers to the words interface that allows the player to navigate | + | The menu, more accurately, refers to the words interface that allows the player to navigate, select and activate. The background of the menu is a separate entity known as a [[title screen]]. |
− | Modern source ports can alter the menu to add more options or to make it look more unique. [[ | + | Modern source ports can alter the menu to add more options or to make it look more unique. [[PWAD]]s can also slightly change the visuals of the menu. |
== Doom menu == | == Doom menu == | ||
− | The vanilla in-game main menu offers the basic options to start the game with a simple to use and navigate interface. | + | The [[vanilla]] in-game main menu offers the basic options to start the game with a simple to use and navigate interface. |
− | * '''New Game''': This option moves | + | * '''New Game''': This option moves forward to the '''Choose Skill Level''' menu, where the player chooses difficulty settings. In the original [[Doom]], it shows the '''Which Episode?''' menu before the skill level section. |
− | * '''Options''': The configuration menu that allows the user to slightly customize the game visuals, audio and mouse | + | * '''Options''': The configuration menu that allows the user to slightly customize the game visuals, audio and mouse sensitivity. |
* '''Load Game''': Allows the player to resume a previous save file. | * '''Load Game''': Allows the player to resume a previous save file. | ||
* '''Save Game''': This option allows for the player to save in any part of the game to later resume it. In vanilla Doom, save files are limited in size to around 180 KB. | * '''Save Game''': This option allows for the player to save in any part of the game to later resume it. In vanilla Doom, save files are limited in size to around 180 KB. | ||
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== Gallery == | == Gallery == | ||
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
− | DoomIIMenu.png|[[Doom | + | DoomIIMenu.png|[[Doom II]] vanilla menu |
− | DoomIIUnityMenu.jpeg|Doom | + | DoomIIUnityMenu.jpeg|Doom II menu on the [[Doom Classic Unity port]] |
Lunar Catastrophe menu.png|[[Lunar Catastrophe]] a [[PWAD]] custom menu | Lunar Catastrophe menu.png|[[Lunar Catastrophe]] a [[PWAD]] custom menu | ||
UltimateDoomDoomRetroMenu.png|[[The Ultimate Doom]] menu using the [[Doom Retro]] source port | UltimateDoomDoomRetroMenu.png|[[The Ultimate Doom]] menu using the [[Doom Retro]] source port |
Revision as of 04:18, 26 February 2022
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A menu (most commonly known as main menu) is a visual user interface system used in starting up video games. A common feature in console and 1990's video games, it allows the user to navigate through a list of various options which can be selected to perform a specific action, the most common being: play, save/load game, configurations/options and close program. Modern source ports used advanced features for utilities and compatibility settings.
Not to be confused with a console menu, as consoles were not part of the vanilla version of Doom.
The menu, more accurately, refers to the words interface that allows the player to navigate, select and activate. The background of the menu is a separate entity known as a title screen.
Modern source ports can alter the menu to add more options or to make it look more unique. PWADs can also slightly change the visuals of the menu.
The vanilla in-game main menu offers the basic options to start the game with a simple to use and navigate interface.
- New Game: This option moves forward to the Choose Skill Level menu, where the player chooses difficulty settings. In the original Doom, it shows the Which Episode? menu before the skill level section.
- Options: The configuration menu that allows the user to slightly customize the game visuals, audio and mouse sensitivity.
- Load Game: Allows the player to resume a previous save file.
- Save Game: This option allows for the player to save in any part of the game to later resume it. In vanilla Doom, save files are limited in size to around 180 KB.
- Quit Game: Exits the program. It will ask the player for confirmation before fully exiting, usually by making use of humoristic texts.
Gallery
Doom II vanilla menu
Doom II menu on the Doom Classic Unity port
Lunar Catastrophe a PWAD custom menu
The Ultimate Doom menu using the Doom Retro source port