Difference between revisions of "Michael Raymond-Judy"

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==Biography==
 
==Biography==
 
Hired in June 1993, MRJ has been involved in the production of 12 published games by [[Raven Software]], from ''[[Shadowcaster]]'' to ''{{wp|Soldier of Fortune II: Double Helix}}''. In February 2002, he left Raven Software to join the {{wp|Destineer}} development studio. His degree in medieval history and his interest in pen-and-paper role-playing games helped him design the levels, environment and artistic styles of Raven's heroic fantasy-themed games during his nine years stay in the company. (He did not, however, work on Hexen II or its expansion.)
 
Hired in June 1993, MRJ has been involved in the production of 12 published games by [[Raven Software]], from ''[[Shadowcaster]]'' to ''{{wp|Soldier of Fortune II: Double Helix}}''. In February 2002, he left Raven Software to join the {{wp|Destineer}} development studio. His degree in medieval history and his interest in pen-and-paper role-playing games helped him design the levels, environment and artistic styles of Raven's heroic fantasy-themed games during his nine years stay in the company. (He did not, however, work on Hexen II or its expansion.)
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==Source==
 
==Source==
* [http://www.ravengames.com/heretic/insider.php Behind-the-Scene interview about Heretic]
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* {{archived link|http://www.ravengames.com/heretic/insider.php|Behind-the-Scene interview about Heretic|https://web.archive.org/web/20111111025927/http://www.ravengames.com/heretic/insider.php|archive.org}} <!-- Alternate archive (do not remove): https://archive.is/pfWpW -->
* [http://www.ravengames.com/heretic/heretic-shadow/insider.php Behind-the-Scene interview about Shadow of the Serpent Riders]
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* {{archived link|http://www.ravengames.com/heretic/heretic-shadow/insider.php|Behind-the-Scene interview about Shadow of the Serpent Riders|https://web.archive.org/web/20111111030030/http://www.ravengames.com/heretic/heretic-shadow/insider.php|archive.org}} <!-- Alternate archive (do not remove): https://archive.is/SHMhn -->
 
* [http://www.hazardteam.de/interviews-mrj_e.html April 2000 interview]
 
* [http://www.hazardteam.de/interviews-mrj_e.html April 2000 interview]
* [http://web.archive.org/web/20020105045736/http://www.ravensoft.com/design2.html Raven Software bio page (archived)]
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* {{archived link|http://www.ravensoft.com/design2.html|Raven Software bio page|http://web.archive.org/web/20020105045736/http://www.ravensoft.com/design2.html|archive.org}}
 
* [http://www.mobygames.com/developer/sheet/view/developerId,2704/ MobyGames bio page]
 
* [http://www.mobygames.com/developer/sheet/view/developerId,2704/ MobyGames bio page]
  
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{{DEFAULTSORT:Raymond-Judy, Michael}}
 
[[Category:Raven Software employees]]
 
[[Category:Raven Software employees]]

Revision as of 11:12, 29 March 2018

Michael Raymond-Judy is one of level designers in Heretic and Hexen titles, among others. He worked on all levels in Heretic and its expansion, either designing them entirely or merely touching them up and fixing texture alignments.

Biography

Hired in June 1993, MRJ has been involved in the production of 12 published games by Raven Software, from Shadowcaster to Soldier of Fortune II: Double Helix. In February 2002, he left Raven Software to join the Destineer development studio. His degree in medieval history and his interest in pen-and-paper role-playing games helped him design the levels, environment and artistic styles of Raven's heroic fantasy-themed games during his nine years stay in the company. (He did not, however, work on Hexen II or its expansion.)

Source