Difference between revisions of "Mike's Deathmatch Castle 1"

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<!--
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{{wad
 +
|authors=Mike McCollum, Chris Thomas
 +
|type=l
 +
|iwad=Doom II
 +
|year=1995
 +
|screenshot=Mike's Deathmatch Castle 1.png
 +
|caption=One of the starting areas
 +
|link={{ig|id=2781}}
 +
}}
 +
{{map|slot=MAP01|nocat=true}}
 +
{{Level stub}}
 +
'''Mike's Deathmatch Castle 1''' is a single-level [[PWAD]] for [[Doom II]], designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for [[deathmatch]] mode. It uses a MIDI rendition of the [[Adding custom music|music]] track "Industrial Revolution Overture" by {{wp|Jean-Michel Jarre}}.
  
###############################
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== Analysis ==
###############################
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{{maptabs|Mike's Deathmatch Castle 1 spawns.png|Mike's Deathmatch Castle 1 map.png|Map of Mike's Deathmatch Castle 1|300x300px|Spawn points}}
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
  
Please categorize new map articles as follows.
+
===Map layout===
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
  
-->
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===Player spawns===
{{NavboxTemplateGoesHere 00-99}}
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This level contains ten spawn points:
{{map|slot=|nocat=false}}
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# facing east. ('''thing 78''')
{{level stub}}
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# facing east. ('''thing 79''')
''' ''' is the  map of [[ ]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". The [[par time]] is .
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# facing east. ('''thing 80''')
 
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# facing east. ('''thing 81''')
== Walkthrough ==
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# facing east. ('''thing 82''')
[[File: |thumb|300x300px|Map of **]]
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# facing east. ('''thing 83''')
{{Map spots}}
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# facing east. ('''thing 84''')
 
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# facing east. ('''thing 85''')
===Essentials===
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# facing east. ('''thing 86''')
 
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# facing east. ('''thing 87''')
===Other points of interest===
 
 
 
===Secrets===
 
# ('''sector 0000''')
 
 
 
===Bugs===
 
 
 
===Demo files===
 
*
 
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|  
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Mike's Deathmatch Castle 2.png|The exterior halls
 +
Mike's Deathmatch Castle 3.png|The chaingun area
 +
Mike's Deathmatch Castle 4.png|Inside the castle
 +
Mike's Deathmatch Castle 5.png|The library
 +
Mike's Deathmatch Castle 6.png|The church
 
</gallery>
 
</gallery>
  
== Speedrunning ==
+
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=202|
 +
  vertexes=2235|
 +
  linedefs=2525|
 +
  sidedefs=4122|
 +
  sectors=509|
 +
  vertexbefore=2000}}
  
===Routes and tricks===
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===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Current records===
+
{| {{prettytable|style=text-align: center;}}
The records for the map at the [[Doom Speed Demo Archive]] are:
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!colspan="4"|Multiplayer
 
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|-
{| {{prettytable}}
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![[Monster|Monsters]]!!1-2!!3!!4-5
! Run !! Time !! Player !! Date !! File !! Notes
+
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[UV speed]]|| || || || ||
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![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[NM speed]]|| || || || ||
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|style="text-align: left;"|[[Stimpack]]||colspan="3"|10
 
|-
 
|-
|[[UV max]]|| || || || ||
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|style="text-align: left;"|[[Medikit]]||colspan="3"|1
 
|-
 
|-
|[[NM 100S]]|| || || || ||
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|style="text-align: left;"|[[Armor]]||colspan="3"|2
 
|-
 
|-
|[[UV -fast]]|| || || || ||
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!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
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|style="text-align: left;"|[[Health bonus]]||colspan="3"|8
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
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!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|19
 
|}
 
|}
 
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{| {{prettytable|style=text-align: center;}}
===Miscellaneous demos===
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!colspan="4"|Multiplayer
{| {{prettytable}}
+
|-
! Run !! Time !! Player !! Date !! File !! Notes
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!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|8
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|10
 
|-
 
|-
| || || || || ||
+
|style="text-align: left;"|Teleport landing||colspan="3"|19
 
|}
 
|}
 
== Deathmatch ==
 
 
===Player spawns===
 
This level contains X spawn points:
 
# facing XXX. ('''thing 000''')
 
 
== Statistics ==
 
 
===Map data===
 
{{Mapdata}}
 
 
===Things===
 
This level contains the following numbers of things per [[skill level]]:
 
 
{{Things}}
 
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
  
 
== See also ==
 
== See also ==
*
 
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
*  
+
* {{idgames|id=2781}}
 
 
 
 
  
[[Category:**** levels]]
+
[[Category:Mike McCollum levels]]
 +
[[Category:Chris Thomas levels]]
 +
[[Category:Castle levels]]
 +
[[Category:Multiplayer WADs]]

Latest revision as of 10:03, 18 April 2024

Mike's Deathmatch Castle 1
One of the starting areasOne of the starting areas
Authors Mike McCollum, Chris Thomas
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Mike's Deathmatch Castle 1 is a single-level PWAD for Doom II, designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for deathmatch mode. It uses a MIDI rendition of the music track "Industrial Revolution Overture" by Jean-Michel Jarre.

Analysis[edit]

Spawn pointsUnmarked
Map of Mike's Deathmatch Castle 1

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 78)
  2. facing east. (thing 79)
  3. facing east. (thing 80)
  4. facing east. (thing 81)
  5. facing east. (thing 82)
  6. facing east. (thing 83)
  7. facing east. (thing 84)
  8. facing east. (thing 85)
  9. facing east. (thing 86)
  10. facing east. (thing 87)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 202
Vertices 2235*
Linedefs 2525
Sidedefs 4122
Sectors 509
* The vertex count without the effect of node building is 2000.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Monsters 1-2 3 4-5
Baron of Hell 11
Cyberdemon 1
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 2
Super shotgun 2
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 3
Box of bullets 15
4 shotgun shells 6
Box of shotgun shells 10
Box of rockets 20
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 1
Armor 2
Items 1-2 3 4-5
Health bonus 8
Miscellaneous 1-2 3 4-5
Teleport landing 19
Multiplayer
Monsters 1-2 3 4-5
Baron of Hell 11
Cyberdemon 1
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 2
Super shotgun 2
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 3
Box of bullets 15
4 shotgun shells 6
Box of shotgun shells 10
Box of rockets 20
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 1
Armor 2
Items 1-2 3 4-5
Health bonus 8
Miscellaneous 1-2 3 4-5
Cooperative start 4
Deathmatch start 10
Teleport landing 19

See also[edit]

External links[edit]