Difference between revisions of "Mike's Deathmatch Castle 1"
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− | + | {{wad | |
+ | |authors=Mike McCollum, Chris Thomas | ||
+ | |type=l | ||
+ | |iwad=Doom II | ||
+ | |year=1995 | ||
+ | |screenshot=Mike's Deathmatch Castle 1.png | ||
+ | |caption=One of the starting areas | ||
+ | |link={{ig|id=2781}} | ||
+ | }} | ||
+ | {{map|slot=MAP01|nocat=true}} | ||
+ | {{Level stub}} | ||
+ | '''Mike's Deathmatch Castle 1''' is a single-level [[PWAD]] for [[Doom II]], designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for [[deathmatch]] mode. It uses a MIDI rendition of the [[Adding custom music|music]] track "Industrial Revolution Overture" by {{wp|Jean-Michel Jarre}}. | ||
− | + | == Analysis == | |
− | + | {{maptabs|Mike's Deathmatch Castle 1 spawns.png|Mike's Deathmatch Castle 1 map.png|Map of Mike's Deathmatch Castle 1|300x300px|Spawn points}} | |
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− | + | ===Map layout=== | |
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− | + | ===Player spawns=== | |
− | + | This level contains ten spawn points: | |
− | + | # facing east. ('''thing 78''') | |
− | + | # facing east. ('''thing 79''') | |
− | ''' ''' | + | # facing east. ('''thing 80''') |
− | + | # facing east. ('''thing 81''') | |
− | + | # facing east. ('''thing 82''') | |
− | + | # facing east. ('''thing 83''') | |
− | + | # facing east. ('''thing 84''') | |
− | + | # facing east. ('''thing 85''') | |
− | + | # facing east. ('''thing 86''') | |
− | + | # facing east. ('''thing 87''') | |
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− | # (''' | ||
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== Areas / screenshots == | == Areas / screenshots == | ||
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
− | | | + | Mike's Deathmatch Castle 2.png|The exterior halls |
+ | Mike's Deathmatch Castle 3.png|The chaingun area | ||
+ | Mike's Deathmatch Castle 4.png|Inside the castle | ||
+ | Mike's Deathmatch Castle 5.png|The library | ||
+ | Mike's Deathmatch Castle 6.png|The church | ||
</gallery> | </gallery> | ||
− | == | + | == Statistics == |
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=202| | ||
+ | vertexes=2235| | ||
+ | linedefs=2525| | ||
+ | sidedefs=4122| | ||
+ | sectors=509| | ||
+ | vertexbefore=2000}} | ||
− | === | + | ===Things=== |
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | === | + | {| {{prettytable|style=text-align: center;}} |
− | + | !colspan="4"|Multiplayer | |
− | + | |- | |
− | + | ![[Monster|Monsters]]!!1-2!!3!!4-5 | |
− | ! | + | |- |
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|20 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1 | ||
|- | |- | ||
− | + | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Stimpack]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor]]||colspan="3"|2 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Health bonus]]||colspan="3"|8 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|19 |
|} | |} | ||
− | + | {| {{prettytable|style=text-align: center;}} | |
− | === | + | !colspan="4"|Multiplayer |
− | + | |- | |
− | ! | + | !Monsters!!1-2!!3!!4-5 |
+ | |- | ||
+ | |style="text-align: left;"|Baron of Hell||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cyberdemon||colspan="3"|1 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chainsaw||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma gun||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Clip||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|20 | ||
+ | |- | ||
+ | |style="text-align: left;"|Energy cell pack||colspan="3"|1 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|2 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Health bonus||colspan="3"|8 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|10 | ||
|- | |- | ||
− | | || || | + | |style="text-align: left;"|Teleport landing||colspan="3"|19 |
|} | |} | ||
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== See also == | == See also == | ||
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* | * | ||
== External links == | == External links == | ||
− | * | + | * {{idgames|id=2781}} |
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− | [[Category: | + | [[Category:Mike McCollum levels]] |
+ | [[Category:Chris Thomas levels]] | ||
+ | [[Category:Castle levels]] | ||
+ | [[Category:Multiplayer WADs]] |
Latest revision as of 10:03, 18 April 2024
Mike's Deathmatch Castle 1 | |
---|---|
One of the starting areas | |
Authors | Mike McCollum, Chris Thomas |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Mike's Deathmatch Castle 1 is a single-level PWAD for Doom II, designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for deathmatch mode. It uses a MIDI rendition of the music track "Industrial Revolution Overture" by Jean-Michel Jarre.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing east. (thing 78)
- facing east. (thing 79)
- facing east. (thing 80)
- facing east. (thing 81)
- facing east. (thing 82)
- facing east. (thing 83)
- facing east. (thing 84)
- facing east. (thing 85)
- facing east. (thing 86)
- facing east. (thing 87)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 202 |
Vertices | 2235* |
Linedefs | 2525 |
Sidedefs | 4122 |
Sectors | 509 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Monsters | 1-2 | 3 | 4-5 |
Baron of Hell | 11 | ||
Cyberdemon | 1 | ||
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 2 | ||
Super shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
Box of bullets | 15 | ||
4 shotgun shells | 6 | ||
Box of shotgun shells | 10 | ||
Box of rockets | 20 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 10 | ||
Medikit | 1 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 8 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Teleport landing | 19 |
Multiplayer | |||
---|---|---|---|
Monsters | 1-2 | 3 | 4-5 |
Baron of Hell | 11 | ||
Cyberdemon | 1 | ||
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 2 | ||
Super shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
Box of bullets | 15 | ||
4 shotgun shells | 6 | ||
Box of shotgun shells | 10 | ||
Box of rockets | 20 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 10 | ||
Medikit | 1 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 8 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Cooperative start | 4 | ||
Deathmatch start | 10 | ||
Teleport landing | 19 |