Difference between revisions of "Mike's Deathmatch Castle 1"
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(fix sloppiness; add correct skeleton, music stub, map views, stats, author/mp cats) |
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== Areas / screenshots == | == Areas / screenshots == | ||
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
− | | | + | Mike's Deathmatch Castle 2.png|The exterior halls |
+ | Mike's Deathmatch Castle 3.png|The chaingun area | ||
+ | Mike's Deathmatch Castle 4.png|Inside the castle | ||
+ | Mike's Deathmatch Castle 5.png|The library | ||
+ | Mike's Deathmatch Castle 6.png|The church | ||
</gallery> | </gallery> | ||
Latest revision as of 12:41, 19 May 2022
Mike's Deathmatch Castle 1 | |
---|---|
One of the starting areas | |
Authors | Mike McCollum, Chris Thomas |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Mike's Deathmatch Castle 1 is a single-level PWAD for Doom II, designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for deathmatch mode. It uses the music track "".
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing east. (thing 78)
- facing east. (thing 79)
- facing east. (thing 80)
- facing east. (thing 81)
- facing east. (thing 82)
- facing east. (thing 83)
- facing east. (thing 84)
- facing east. (thing 85)
- facing east. (thing 86)
- facing east. (thing 87)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 202 |
Vertices | 2235* |
Linedefs | 2525 |
Sidedefs | 4122 |
Sectors | 509 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Monsters | 1-2 | 3 | 4-5 |
Baron of Hell | 11 | ||
Cyberdemon | 1 | ||
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 2 | ||
Super shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
Box of bullets | 15 | ||
4 shotgun shells | 6 | ||
Box of shotgun shells | 10 | ||
Box of rockets | 20 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 10 | ||
Medikit | 1 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 8 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Teleport landing | 19 |
Multiplayer | |||
---|---|---|---|
Monsters | 1-2 | 3 | 4-5 |
Baron of Hell | 11 | ||
Cyberdemon | 1 | ||
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 2 | ||
Super shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
Box of bullets | 15 | ||
4 shotgun shells | 6 | ||
Box of shotgun shells | 10 | ||
Box of rockets | 20 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 10 | ||
Medikit | 1 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 8 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Cooperative start | 4 | ||
Deathmatch start | 10 | ||
Teleport landing | 19 |