Difference between revisions of "Mike's Deathmatch Castle 1"

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[checked revision][checked revision]
(Added thumbnail +description +screenshots +cat)
(fix sloppiness; add correct skeleton, music stub, map views, stats, author/mp cats)
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{{wad
 
{{wad
|authorMike McCollum and Chris Thomas
+
|authors=Mike McCollum, Chris Thomas
 
|type=l
 
|type=l
 
|iwad=Doom II
 
|iwad=Doom II
Line 10: Line 10:
 
{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Mike's Deathmatch Castle 1''' is a single-level [[PWAD]] for [[Doom 2]], designed by McCollum and Chris Thomas, and released in July 1995. The map is set for [[deathmatch]] mode.
+
'''Mike's Deathmatch Castle 1''' is a single-level [[PWAD]] for [[Doom II]], designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for [[deathmatch]] mode. It uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
== Walkthrough ==
+
== Analysis ==
[[File: |thumb|300x300px|Map of **]]
+
{{maptabs|Mike's Deathmatch Castle 1 spawns.png|Mike's Deathmatch Castle 1 map.png|Map of Mike's Deathmatch Castle 1|300x300px|Spawn points}}
{{Map spots}}
 
  
===Essentials===
+
===Map layout===
  
===Other points of interest===
+
===Player spawns===
 
+
This level contains ten spawn points:
===Secrets===
+
# facing east. ('''thing 78''')
# ('''sector 0000''')
+
# facing east. ('''thing 79''')
 
+
# facing east. ('''thing 80''')
===Bugs===
+
# facing east. ('''thing 81''')
 
+
# facing east. ('''thing 82''')
===Demo files===
+
# facing east. ('''thing 83''')
*
+
# facing east. ('''thing 84''')
 +
# facing east. ('''thing 85''')
 +
# facing east. ('''thing 86''')
 +
# facing east. ('''thing 87''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
Mike's Deathmatch Castle 2.png|The exterior halls
+
|
Mike's Deathmatch Castle 3.png|The chaingun area
 
Mike's Deathmatch Castle 4.png|Inside the castle
 
Mike's Deathmatch Castle 5.png|The library
 
Mike's Deathmatch Castle 6.png|The church
 
 
</gallery>
 
</gallery>
  
== Speedrunning ==
+
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=202|
 +
  vertexes=2235|
 +
  linedefs=2525|
 +
  sidedefs=4122|
 +
  sectors=509|
 +
  vertexbefore=2000}}
  
===Routes and tricks===
+
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Current records===
+
{| {{prettytable|style=text-align: center;}}
The records for the map at the [[Doom Speed Demo Archive]] are:
+
!colspan="4"|Multiplayer
 
+
|-
{| {{prettytable}}
+
![[Monster|Monsters]]!!1-2!!3!!4-5
! Run !! Time !! Player !! Date !! File !! Notes
+
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|10
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|1
 
|-
 
|-
|[[NM 100S]]|| || || || ||
+
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|8
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|19
 
|}
 
|}
 
+
{| {{prettytable|style=text-align: center;}}
===Miscellaneous demos===
+
!colspan="4"|Multiplayer
{| {{prettytable}}
+
|-
! Run !! Time !! Player !! Date !! File !! Notes
+
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|8
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|10
 
|-
 
|-
| || || || || ||
+
|style="text-align: left;"|Teleport landing||colspan="3"|19
 
|}
 
|}
 
== Deathmatch ==
 
 
===Player spawns===
 
This level contains X spawn points:
 
# facing XXX. ('''thing 000''')
 
 
== Statistics ==
 
 
===Map data===
 
{{Mapdata}}
 
 
===Things===
 
This level contains the following numbers of things per [[skill level]]:
 
 
{{Things}}
 
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
  
 
== See also ==
 
== See also ==
 
*  
 
*  
 
== Sources ==
 
*
 
 
  
 
== External links ==
 
== External links ==
 
* {{idgames|id=2781}}
 
* {{idgames|id=2781}}
  
 +
[[Category:Mike McCollum levels]]
 +
[[Category:Chris Thomas levels]]
 
[[Category:Castle levels]]
 
[[Category:Castle levels]]
 +
[[Category:Multiplayer WADs]]

Revision as of 12:40, 19 May 2022

Mike's Deathmatch Castle 1
One of the starting areasOne of the starting areas
Authors Mike McCollum, Chris Thomas
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Mike's Deathmatch Castle 1 is a single-level PWAD for Doom II, designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for deathmatch mode. It uses the music track "".

Analysis

Spawn pointsUnmarked
Map of Mike's Deathmatch Castle 1

Map layout

Player spawns

This level contains ten spawn points:

  1. facing east. (thing 78)
  2. facing east. (thing 79)
  3. facing east. (thing 80)
  4. facing east. (thing 81)
  5. facing east. (thing 82)
  6. facing east. (thing 83)
  7. facing east. (thing 84)
  8. facing east. (thing 85)
  9. facing east. (thing 86)
  10. facing east. (thing 87)

Areas / screenshots

Statistics

Map data

Things 202
Vertices 2235*
Linedefs 2525
Sidedefs 4122
Sectors 509
* The vertex count without the effect of node building is 2000.

Things

This level contains the following numbers of things per skill level:

Multiplayer
Monsters 1-2 3 4-5
Baron of Hell 11
Cyberdemon 1
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 2
Super shotgun 2
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 3
Box of bullets 15
4 shotgun shells 6
Box of shotgun shells 10
Box of rockets 20
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 1
Armor 2
Items 1-2 3 4-5
Health bonus 8
Miscellaneous 1-2 3 4-5
Teleport landing 19
Multiplayer
Monsters 1-2 3 4-5
Baron of Hell 11
Cyberdemon 1
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 2
Super shotgun 2
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 3
Box of bullets 15
4 shotgun shells 6
Box of shotgun shells 10
Box of rockets 20
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 1
Armor 2
Items 1-2 3 4-5
Health bonus 8
Miscellaneous 1-2 3 4-5
Cooperative start 4
Deathmatch start 10
Teleport landing 19

See also

External links