Difference between revisions of "Moiré error"
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+ | The Moire error in a custom WAD file. 2 sectors: Sector 0 is 96 units high with CEIL5_2, Sector 1 is 9992 units high with FLAT22. [[Image:doom_moire.jpg]] | ||
[[Category:Errors and bugs]] | [[Category:Errors and bugs]] | ||
[[Category:Doom engine]] | [[Category:Doom engine]] |
Revision as of 15:07, 2 October 2008
In Doom versions before v1.4, the Moiré error is a bug that took effect when the player got close to a wall in a room with a ceiling 560 units or higher. The screen would flash in a pattern quasi-randomly, although it got worse the taller the room was.
It was fixed in version 1.4.
The Moire error in a custom WAD file. 2 sectors: Sector 0 is 96 units high with CEIL5_2, Sector 1 is 9992 units high with FLAT22.