Monolith 1

Monolith 1
Add a screenshot and caption
Author Richard Wiles
Port Limit-removing
IWAD Doom II
Year 2006
Link Doomworld/idgames
This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Monolith 1 is a single-level PWAD for Doom II and a limit removing source port that was released in November 2006. It was designed by Richard Wiles as the first map in his Monolith mini-series.

Contents

WalkthroughEdit

Map of Monolith 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the south area, head up the steps to the door, then jump to the terminal near the door and go through it to get a soul sphere. (sector 124)
  2. In the blood area at the southeast, lower the north wall just west of the steps and enter the teleporter to get a backpack. (sector 130)
  3. In the southwest area, head up the east steps, then head to the northwest corner and enter the teleporter to get to a megaarmor. (sector 140)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

StatisticsEdit

Map dataEdit

Things 187
Vertices 1043*
Linedefs 1097
Sidedefs 1517
Sectors 214
* The vertex count without the effect of node building is 873.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit