Monolith 5

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Monolith 5
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Author Richard Wiles
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Monolith 5 is a single-level PWAD for Doom II and a limit removing source port that was released in March 2007. It was designed by Richard Wiles as the fifth map in his Monolith mini-series.

Walkthrough[edit]

Map of Monolith 5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the red door at the northeast end, head south and east to two satyr faces on the north wall. The left one is blinking. Open it to find a megasphere. (sector 259)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:15.40 Zahid 2017-04-26 monlth05-1215.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 182)
  2. facing east. (thing 183)
  3. facing north-east. (thing 187)
  4. facing south-west. (thing 188)
  5. facing east. (thing 189)

Statistics[edit]

Map data[edit]

Things 332
Vertices 2849*
Linedefs 2925
Sidedefs 4260
Sectors 507
* The vertex count without the effect of node building is 2393.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]