Monolith 5

Monolith 5
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Author Richard Wiles
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Monolith 5 is a single-level PWAD for Doom II and a limit removing source port that was released in March 2007. It was designed by Richard Wiles as the fifth map in his Monolith mini-series.

Contents

WalkthroughEdit

Map of Monolith 5
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. (sector 259)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Style Time Player Date File Notes

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 182)
  2. facing east. (thing 183)
  3. facing north-east. (thing 187)
  4. facing south-west. (thing 188)
  5. facing east. (thing 189)

StatisticsEdit

Map dataEdit

Things 332
Vertices 2849*
Linedefs 2925
Sidedefs 4260
Sectors 507
* The vertex count without the effect of node building is 2393.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit