Monolith 5

Monolith 5
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Author Richard Wiles
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Monolith 5 is a single-level PWAD for Doom II and a limit removing source port that was released in March 2007. It was designed by Richard Wiles as the fifth map in his Monolith mini-series.

Contents

WalkthroughEdit

Map of Monolith 5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. From the red door at the northeast end, head south and east to two satyr faces on the north wall. The left one is blinking. Open it to find a megasphere. (sector 259)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:15.40 Zahid 2017-04-26 monlth05-1215.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 182)
  2. facing east. (thing 183)
  3. facing north-east. (thing 187)
  4. facing south-west. (thing 188)
  5. facing east. (thing 189)

StatisticsEdit

Map dataEdit

Things 332
Vertices 2849*
Linedefs 2925
Sidedefs 4260
Sectors 507
* The vertex count without the effect of node building is 2393.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit