Difference between revisions of "Monorail: Facility Transport"

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[checked revision][checked revision]
(Changed "player" to "marine", added objectives, removed an opened cabinet from the list of cabinet codes)
(Improved the tables)
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==Enemies==
 
==Enemies==
 +
The enemy count on Nightmare is the same as on Veteran.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran/Nightmare'''
+
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||3||3||3
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]s||1||1||1
+
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||3||3||3
+
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||5||6||6
+
|style="text-align: left;"|Machine gun [[Z-Sec]]s||5||colspan="2"|6
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||13||16||16
+
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||13||colspan="2"|16
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||16||20||20
+
|style="text-align: left;"|[[Trite]]s||16||colspan="2"|20
 
|-
 
|-
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commandos]]||10||13||13
+
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commandos]]||10||colspan="2"|13
 
|-
 
|-
|style="text-align: left;"|Turret||1||1||1
+
|style="text-align: left;"|Turret||colspan="3"|1
 
|}
 
|}
  
 
==Weapons/Items==
 
==Weapons/Items==
 +
The item count on Nightmare is the same as on Veteran, except the med kits are absent.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran/Nightmare'''
+
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Machine gun]]s||1||1||1
+
|style="text-align: left;"|[[Machine gun]]s||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]]||1||1||1
+
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Shells (large)||3||3||3
+
|style="text-align: left;"|Shells (large)||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|Clips (small)||3||3||3
+
|style="text-align: left;"|Clips (small)||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|Clips (large)||8||8||7
+
|style="text-align: left;"|Clips (large)||colspan="2"|8||7
 
|-
 
|-
|style="text-align: left;"|Ammo belts||1||1||0
+
|style="text-align: left;"|Ammo belts||colspan="2"|1||0
 
|-
 
|-
|style="text-align: left;"|Cells (small)||4||4||4
+
|style="text-align: left;"|Cells (small)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Cells (large)||3||3||1
+
|style="text-align: left;"|Cells (large)||colspan="2"|3||1
 
|-
 
|-
|style="text-align: left;"|Rockets (large)||1||1||1
+
|style="text-align: left;"|Rockets (large)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Med kits (large)||12||12||11
+
|style="text-align: left;"|Med kits (large)||colspan="2"|12||11
 
|-
 
|-
|style="text-align: left;"|Armor shards||23||23||23
+
|style="text-align: left;"|Armor shards||colspan="3"|23
 
|-
 
|-
|style="text-align: left;"|Security armor||5||5||5
+
|style="text-align: left;"|Security armor||colspan="3"|5
 
|}
 
|}
 
There are also two health stations on the level, one with 80 health in reserve, and one with 24 health.
 
There are also two health stations on the level, one with 80 health in reserve, and one with 24 health.
  
==Cabinet Codes==
+
==Locker Codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
* '''Cabinet #054 - Ammunition:''' ''142''. Contains: ''security armor, shells (large), rockets (large)''.
+
* '''Storage locker #054 - Ammunition:''' ''142''. Contains: ''security armor, shells (large), rockets (large)''.
* '''Cabinet #078 - Supplies:''' ''364''. Contains: ''med kit (large) x2, shells (large), clip (large) x2''.
+
* '''Storage locker #078 - Supplies:''' ''364''. Contains: ''med kit (large) x2, shells (large), clip (large) x2''.
* '''Cabinet #079 - Supplies:''' ''364''. Contains: ''security armor, cells (large)''.
+
* '''Storage locker #079 - Supplies:''' ''364''. Contains: ''security armor, cells (large)''.
  
 
==Secrets==
 
==Secrets==

Revision as of 09:31, 11 January 2019

Doom 3 maps
Monorail: Facility Transport
Map name: game/monorail
"The Delta Complex isn't safe. You're crazy if you're going there!"
― T. Ryan [source]

Monorail: Facility Transport is the fourteenth level of Doom 3. Player must take it to reach the Delta Labs by monorail. Commando zombies first appear here in a cutscene at the beginning of the level.

Summary

The marine starts at the recycling facility boarding platform of the monorail, with a monorail car available to use. Upon getting into the car and using a control panel to ride it, the marine meets a scientist named T. Ryan, who previously locked himself in a section of the car. T. Ryan tells the marine that his partner went out to check what was going on and never came back, and that the invasion may have been caused by the artifacts they dug up in Site 2.

The monorail car arrives at the Site 2 boarding platform and the announcer says that the monorail airlock systems are locked here. To ride the monorail further, the marine needs to go to the airlock control room and manually open the airlock junction. The marine goes through a garage-like transfer area, and finds the control room on the second floor, but a security code is required to unlock the junction. The PDA with the security code is located on the floor near a small ladder near the beginning of the transfer area. The code is 826. After the marine unlocks the junction by entering the code, he returns to the monorail car and find that the scientist has been killed by a trite.

The marine boards the monorail again, but the ride is interrupted very soon: one of the airlock door fails to open and the car rams into it. The marine, however, survives the crash without a scratch and gets out of the vehicle. After proceeding further, the marine finds themself near the entrance to the Delta Labs, however the room with airlock leading to them is being guarded by an automated machine gun turret, which targets both the monsters and the marine. The marine needs to wait for it to wipe all the enemies in the room, then quickly run to the security room where it can be disabled via a control panel. After disabling the turret the marine uses the airlock to enter the Delta Labs.

Objectives

Override Airlock
Manually override the monorail airlock systems.
Enter the Delta Complex
Make your way to the Delta Complex

PDAs

Characters

Enemies

The enemy count on Nightmare is the same as on Veteran.

Enemies Recruit Marine Veteran
Zombies 3
Pistol Z-Secs 1
Shotgun Z-Secs 3
Machine gun Z-Secs 5 6
Imps 13 16
Trites 16 20
Tentacle commandos 10 13
Turret 1

Weapons/Items

The item count on Nightmare is the same as on Veteran, except the med kits are absent.

Items Recruit Marine Veteran
Machine guns 1
Rocket launchers 1
Shells (large) 3
Clips (small) 3
Clips (large) 8 7
Ammo belts 1 0
Cells (small) 4
Cells (large) 3 1
Rockets (large) 1
Med kits (large) 12 11
Armor shards 23
Security armor 5

There are also two health stations on the level, one with 80 health in reserve, and one with 24 health.

Locker Codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #054 - Ammunition: 142. Contains: security armor, shells (large), rockets (large).
  • Storage locker #078 - Supplies: 364. Contains: med kit (large) x2, shells (large), clip (large) x2.
  • Storage locker #079 - Supplies: 364. Contains: security armor, cells (large).

Secrets

  • There are items lying under the monorail track both in Site 2 boarding station and Delta Labs boarding station. There are pairs of ladders that can be used to access them.
  • Under the ladder that leads to the second floor of the transfer area (Site 2 station) there's a maintenance shaft with some items lying there.

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.