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Monster

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A '''monster''' is any artificially intelligent [[thing]] that is not spawned if the <tt>-nomonsters</tt> [[parameter]] is used. In single player and [[cooperative]] games, much of a user's playing time is spent in combat with enemy monsters. Monsters are either placed in a level during its design, created by another monster (particularly, the [[pain elemental]] spawns [[lost soul]]s), or spawned by the [[final boss]].they tend to be cool
Any monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a [[player]], when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) [[fist]]. When activated, a monster will advance on its target and attack, sensing the location of thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. If a monster hits an obstruction during its hunt for its target, it will attempt to walk around it. Monsters that have been alerted normally remain active indefinitely, even after respawning or being resurrected by an [[arch-vile]]. However, there is a [[Monster targets not preserved in saved games|bug]] which returns any active monsters to a dormant state if the user re-loads a saved game. In general, monsters of different types can accidentally hurt each other and will often turn against each other in such cases, engaging in [[monster infighting]]. If a monster defeats an aggressor without ever seeing or hearing a player, it will return to a dormant state.
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