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Monster

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A '''monster''' is any artificially intelligent [[thing]] that is not spawned if the <tt>-nomonsters</tt> [[parameter]] is used. In single player and [[cooperative]] games, much of a user's playing time is spent in combat with enemy monsters. Monsters are either placed in a level during its design, created by another monster (particularly, the [[pain elemental]] spawns [[lost soul]]s), or spawned by the [[final boss]].
Any monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a [[player]], when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) [[fist]]. When activated, a monster will advance on its target and attack, sensing the location of thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. If a monster hits an obstruction during its hunt for its target, it will attempt to walk around it. Monsters that have been alerted normally remain active indefinitely, even after respawning or being resurrected by an [[arch-vile]]. However, there is a [[Monster targets not preserved in saved games|bug]] which returns any active monsters to a dormant state if the user re-loads a saved game. In general, monsters of different types can accidentally hurt each other and will often turn against each other in such cases, engaging in [[monster infighting]]. If a monster defeats an aggressor without ever seeing or hearing a player, it will return to a dormant state.
Monsters can use some types of [[teleporter]]s, although they do so accidentally, as their [[Wikipedia:Game AI{{wp|Artificial intelligence (video games)|artificial intelligence]] }} is very limited. Monsters can similarly activate lifts and open certain [[door]]s, although some monsters may not fit through doors and openings that are just large enough for the player. Monsters can be hurt and killed by [[crushing ceiling]]s, but are unaffected by all forms of [[damaging floor]]s.
==Doom games==
*[[Lost soul]]: A floating, flaming skull that can rush quickly to gore at an opponent.
*[[Cacodemon]]: A large flying head-like monster with red scales, horns, and one eye. It moves relatively slowly, but has strong jaws and spits out "lightning balls" from a distance.
*[[Baron of Hell]]: Two of these act as the [[boss]] in [[Knee-Deep in the Dead]], resembling large pink [[Wikipedia:Satyr{{wp|satyrs]]satyr}}s. It can hurl streaming balls of green flame or energy and employs a powerful clawing attack at close range.*[[Cyberdemon]]: The massive boss in [[The Shores of Hell]], a monstrous humanoid [[Wikipedia:Cyborg{{wp|cyborg]] }} as tall as two men that can absorb more [[damage]] than any other monster and moves at a relatively rapid rate for its size, pausing only to fire [[rocket]]s from its mechanic arm at anything foolish enough to oppose it.
*[[Spiderdemon]]: The cybernetic boss in [[Inferno]] and [[Thy Flesh Consumed]]. It appears as an enormous brain with eyes, a mouth, and comparatively small arms, atop a four-legged metal chassis with an incorporated triple-strength chaingun.
[[Doom II]] (and thus also [[Final Doom]]) includes the same monsters as Doom in addition to the following monsters:
*[[Heavy weapon dude]]: A tough, corpulent zombie with a darker skin, red armor and carries a [[chaingun]].
*[[Hell knight]]: Identical to the Baron baron of Hell but tanned in color, emits higher-pitched sounds and endures only half as much damage.*[[Revenant]]: A tall, skeletal demon wearing silver body armor that can launch ballistic or guided missiles, and punch opponents when at close quarters. These are the results of recycled demon combatants.*[[Mancubus]]: A grotesquely bloated humanoid with [[Wikipedia:Flamethrower{{wp|flamethrowers]] flamethrower}}s instead of forearms. It moves slowly, but takes a fair amount of ordnance to bring down.
*[[Arachnotron]]: Strongly resembles the spiderdemon, but is much smaller, and shoots greenish plasma instead of super-chaingun rounds.
*[[Pain elemental]]: A large flying head resembling a brown cacodemon with small arms. It attacks by spitting lost souls at its target, and even creates a few more as it dies.
*[[Arch-vile]]: A yellowishpeach-colored, emaciated humanoid demon who is quite tough for its size. It can summon bright yellow flames to engulf and blast targets, and knows how to bring dead monsters back to life. It is the fastest monster in Doom II (almost one and a half times as fast as the cyberdemon).
*[[Wolfenstein SS]]: Populates the two [[Wolfenstein 3D|Wolfenstein]]-themed secret levels and attacks with a medium-strength machine gun.
*[[Commander Keen]]: A hanged effigy of the cosmonaut from [[Id Software|id Software]]'s [[Wikipedia:{{wp|Commander Keen|pioneering series of games]] }} only appearing in [[MAP32: Grosse]]. It neither moves nor attacks, although killing all four Keen figures is necessary to reveal the exit switch and finish the level.
*The [[final boss]] is not technically a monster, but does still represent one of the [[Doom's protagonist|protagonist]]'s opponents.
===Sony PlayStation/ Sega Saturn===The ports of Doom and Final Doom to for the [[Sony PlayStation]] lack the arch-vile, Wolfenstein SS, Commander Keen and final boss, but include an additional monster over the PC versions:
*[[Nightmare spectre]]
* [[Kronos]]
Non-boss enemies in Doom RPG are organized into ''classes''. For example, there are three types of [[imp]]s, while the [[hell Hell knight]] and [[baron of hellHell]] both belong to the "baron" class. Monsters in the same class use the same sprites, but are somewhat differently colored and vary in difficulty.
=== Doom II RPG ===
The Doom RPG prequel sequel [[Doom II RPG]] has almost the same enemy entity set as Doom RPG, but adds a few of its own(both new and old), even adding a few boss entities(such as the [[spiderdemon]] and the [[cyberdemon]]). The game adds the following unique NPCs:
* Sawcubus class** Lesser Sawcubus** Greater Sawcubus** Chainstrosity* Watcher class** Brier** Watcher** Sentinel
In addition to the new classes of enemies the game has two new boss class entities; the Pinkynator and VIOS.
===Doom 3===
[[Doom 3]] includes its own versions of many monsters from the original games. Some of these, such as the demon and the hell Hell knight, are considerably different from their predecessors.
* [[Arch-Vile vile (Doom 3)|Arch-vile]]
* [[Cacodemon (Doom 3)|Cacodemon]]
* [[Commando (Doom 3)|Commando]]
* [[Cyberdemon (Doom 3)|Cyberdemon]]
* [[Demon (Doom 3)|Demon]]
* [[Hell Knight knight (Doom 3)|Hell knight]]
* [[Imp (Doom 3)|Imp]]
* [[Lost Soul soul (Doom 3)|Lost soul]]
* [[Mancubus (Doom 3)|Mancubus]]
* [[Revenant (Doom 3)|Revenant]]
* [[Z-Sec]]
** Pistol guard
** Shotgun guy
** Machine gunner
** Riot shield trooper
* [[Zombie (Doom 3)|Zombie]]
** [[Zombie (Doom 3)|Chainsaw scientist** Zombie maintenance worker** Zombie marine** Zombie civilian** Jumpsuit zombie** Bony zombie]]
** [[Fat zombie]]
** [[Flaming zombie]]
** [[Morgue zombie (Doom 3)|Morgue zombie]]
** [[Commando (Doom 3)|Zombie commando]]
** [[Z-Sec|Zombie security guard (Z-Sec)]]
Additionally, the following new monsters are encountered:
* [[Maledict]]
* [[Vulgar]]
 
===Doom (2016)===
The {{timeline|2016}} [[Doom (2016)|Doom]] game saw some new monster designs, though the majority are remastered designs of the monsters from [[Doom]] and [[Doom II]]. Many of [[Doom 3]]'s monster designs were scrapped in favor of making the monsters resemble their appearances in the classic games. The following monsters return:
 
* [[Baron of Hell (Doom 2016)|Baron of Hell]]
* [[Cacodemon (Doom 2016)|Cacodemon]]
* [[Cyberdemon (Doom 2016)|Cyberdemon]]
* [[Hell knight (Doom 2016)|Hell knight]]: It retains a design similar to the one in Doom 3, but has become a powerful melee-only attacker.
* [[Imp (Doom 2016)|Imp]]
* [[Lost soul (Doom 2016)|Lost soul]]
* [[Mancubus (Doom 2016)|Mancubus]]
* [[Pinky (Doom 2016)|Pinky]]
* [[Possessed]]: The equivalents of zombies and [[former human]]s.
** Possessed scientist
** Possessed engineer
** Possessed soldier
** Possessed security
* [[Revenant (Doom 2016)|Revenant]]
* [[Spectre (Doom 2016)|Spectre]]
* [[Spider Mastermind (Doom 2016)|Spider Mastermind]]
 
The following monsters were introduced in Doom (2016):
 
* [[Cyber-mancubus]]: An armored cyborg mancubus with significantly more health and higher damage output.
* [[Harvester]]: A multiplayer exclusive creature that can conjure electric beams.
* [[Hell guard]]: A golem-like boss controlled by a parasite which protects the [[Crucible]].
* [[Hell razer]]: An enemy with an arm cannon that shoots lasers at the player.
* [[Prowler]]: A multiplayer exclusive melee-only creature with powerful instant-kill attacks.
* [[Summoner]]: A demon that summons other demons. It is inspired by the classic [[arch-vile]].
* [[Unwilling]]: An unarmed cannon fodder zombie that appears primarily in Hell. They are similar in concept to the [[bony zombie]] of Doom 3.
==Other games based on the Doom engine==
===[[Heretic]]===
*[[Disciple of D'Sparil]]: Apprentices and followers of [[D'Sparil]]. They have mastered the ability to fly and cast a wave of bone-crushing missiles at their target.
*[[Fire Gargoyle]]; A stronger, but visually identical variant of a gargoyle that throws small fireballs instead of attacking in melee.
*[[Gargoyle]]: Small red imps that have the ability to dash at a target and rip at them with their claws.
*[[Golem]]: A humanoid creature made of rock that can smack you hard.
*[[Golem ghost]]; A ghost version of a golem.
*[[Nitrogolem]]: A golem that has mastered the ability to conjure up flaming skulls that track their target.
*[[Nitrogolem ghost]]: A ghost version of a nitrogolem.
*[[Ophidian]]: Human-sized snakes wielding staves that slither around the Dome of D'Sparil.
*[[Sabreclaw]]: An automaton of unknown source with blades for appendages.
*[[Undead warrior]]: The dead brought back to life and given armor and magic axes.
*[[Undead warrior ghost]]: A ghost version of the undead warrior.
*[[Weredragon]]; A hulking beast that belches fireballs.
*[[D'Sparil]]: The first [[Serpent Rider]] and chief antagonist of Heretic.
*[[Green chaos serpent]]: A wild and hostile creature native to the world of Hexen. It spits powerful fireballs.
*[[Heresiarch]]: Blasphemous beings that control forces capable of sending mere mortals screaming in terror.
*[[Reiver]]: Undead creatures that fly through the air and pelt you with fireballs.
*[[Slaughtaur]]: A centaur that has mastered the ability to launch energy bolts from its shield.
*[[Stalker]]: Aquatic reptiles with huge talons designed to rend their prey into bite-sized morsels.
*[[Stalker|Stalker boss]]: Same as the above but also has the ability to throw slime projectiles.
*[[Wendigo]]: Creatures made of ice that launch ice balls from their hands.
*[[Menelkir]]: The former leader of the Mages guild, given the gift of unlife by Korax.
*[[Bishop]]
*[[Loremaster]]
*[[Spectre (Strife)|SpectersSpectres]]
*[[Entity]]