Monster Hunter Ltd. Part II

From DoomWiki.org

Revision as of 10:45, 25 March 2021 by Getsu Fune (talk | contribs) (Secrets)


Monster Hunter Ltd. Part II
Add a screenshot and caption
Author Didy
Port Boom-compatible
IWAD Doom II
Year 2014
Link Doomworld/idgames
Cacoward.png This mod received one of the 2014 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Monster Hunter Ltd. Part II is a single-level PWAD for Doom II and Boom-compatible source ports released in April 2014. It was created by Didy and uses the music track " ". It was preceded by Monster Hunter Ltd. Part I and originally intended to be a single map, but split into two parts due to "technical issues".

The WAD includes a DeHackEd lump to provide one new opponent: a tornado. It replaces Commander Keen.

Monster Hunter Ltd. Part II was featured in Doomworld's Top 100 Most Memorable Maps, placing 73rd together with Part I.

Walkthrough

Map of Monster Hunter Ltd. Part II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the Monster Hunter building at the west end of town, take the steps up and enter the library. Find the bright light at the north wall and lower the bookshelf there to get a green armor. (sector 1)
  2. When you get to the large river of sludge in the middle of the map, head all the way to the east side to find health bonuses. (sector 32)
  3. In the building that requires the blue key, climb the steps and open the poison sign above the bed to get a rocket launcher. (sector 859)
  4. Near the south end of town, head south from the Monster Hunter building on the west side and into an alley to the east with a medikit and a burning barrel. Open the door and shoot the face, then head north from the alley, down the steps, open the door, and use the lift to go back up. Open the door here and head west at the Monster Area sign. Enter the building, then jump the gap to the north to find a stimpack and a green armor. (sector 918)
  5. In the blue key room, trigger the lift at the north side and ride it up. As it rises, hug the northwest wall until you drop to get a super shotgun. (sector 1496)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 655
Vertices 11488*
Linedefs 10386
Sidedefs 17729
Sectors 1939
* The vertex count without the effect of node building is 8531.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links