Editing Monster infighting
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Monster infighting is an important tactic in levels where [[Ammo|ammunition]] is very scarce, such as those of [[Alien Vendetta]] or when recording [[speedrun]]s, especially in a restrictive category such as [[UV Tyson]]. Causing many monsters to destroy or seriously damage one another greatly reduces the burden on the player's resources. The easiest way to do this with a large group of mixed monsters is to run in a circle several times around the group, which will almost certainly start an infight due to stray projectiles. This is allowed by the unusually high player-versus-monsters speed ratio in [[Doom engine]] games that grants the player the ability to maneuver around groups of monsters with more ease than in other first person shooter games. | Monster infighting is an important tactic in levels where [[Ammo|ammunition]] is very scarce, such as those of [[Alien Vendetta]] or when recording [[speedrun]]s, especially in a restrictive category such as [[UV Tyson]]. Causing many monsters to destroy or seriously damage one another greatly reduces the burden on the player's resources. The easiest way to do this with a large group of mixed monsters is to run in a circle several times around the group, which will almost certainly start an infight due to stray projectiles. This is allowed by the unusually high player-versus-monsters speed ratio in [[Doom engine]] games that grants the player the ability to maneuver around groups of monsters with more ease than in other first person shooter games. | ||
− | Arguably one of the most prominent examples of this strategy can occur in ''[[Doom II]]'' [[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]. This level happens to feature two of the most powerful enemies in the game (a [[spiderdemon]] and a [[cyberdemon]]) in the same room. Each is easily capable of dispatching the player, but with quick maneuvering the player can actually cause one to accidentally hit the other, starting a lengthy and entertaining fight that inevitably results in one killing the other, but not before being severely injured, making it much easier for the player to finish the job. | + | Arguably one of the most prominent examples of this strategy can occur in ''[[Doom II]]'' ''[[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]''. This level happens to feature two of the most powerful enemies in the game (a [[spiderdemon]] and a [[cyberdemon]]) in the same room. Each is easily capable of dispatching the player, but with quick maneuvering the player can actually cause one to accidentally hit the other, starting a lengthy and entertaining fight that inevitably results in one killing the other, but not before being severely injured, making it much easier for the player to finish the job. |
Another advantage is that causing infighting will not alert peacefully waiting monsters like using a weapon does. For example, it may be wise to wake up a [[Final boss|demon-spitter]] as late as possible. | Another advantage is that causing infighting will not alert peacefully waiting monsters like using a weapon does. For example, it may be wise to wake up a [[Final boss|demon-spitter]] as late as possible. |