Editing Monster infighting

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Monster infighting is an important tactic in levels where [[Ammo|ammunition]] is very scarce, such as those of [[Alien Vendetta]] or when recording [[speedrun]]s, especially in a restrictive category such as [[UV Tyson]]. Causing many monsters to destroy or seriously damage one another greatly reduces the burden on the player's resources. The easiest way to do this with a large group of mixed monsters is to run in a circle several times around the group, which will almost certainly start an infight due to stray projectiles. This is allowed by the unusually high player-versus-monsters speed ratio in [[Doom engine]] games that grants the player the ability to maneuver around groups of monsters with more ease than in other first person shooter games.
 
Monster infighting is an important tactic in levels where [[Ammo|ammunition]] is very scarce, such as those of [[Alien Vendetta]] or when recording [[speedrun]]s, especially in a restrictive category such as [[UV Tyson]]. Causing many monsters to destroy or seriously damage one another greatly reduces the burden on the player's resources. The easiest way to do this with a large group of mixed monsters is to run in a circle several times around the group, which will almost certainly start an infight due to stray projectiles. This is allowed by the unusually high player-versus-monsters speed ratio in [[Doom engine]] games that grants the player the ability to maneuver around groups of monsters with more ease than in other first person shooter games.
  
Arguably one of the most prominent examples of this strategy can occur in ''[[Doom II]]'' [[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]. This level happens to feature two of the most powerful enemies in the game (a [[spiderdemon]] and a [[cyberdemon]]) in the same room. Each is easily capable of dispatching the player, but with quick maneuvering the player can actually cause one to accidentally hit the other, starting a lengthy and entertaining fight that inevitably results in one killing the other, but not before being severely injured, making it much easier for the player to finish the job.
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Arguably one of the most prominent examples of this strategy can occur in ''[[Doom II]]'' ''[[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]''. This level happens to feature two of the most powerful enemies in the game (a [[spiderdemon]] and a [[cyberdemon]]) in the same room. Each is easily capable of dispatching the player, but with quick maneuvering the player can actually cause one to accidentally hit the other, starting a lengthy and entertaining fight that inevitably results in one killing the other, but not before being severely injured, making it much easier for the player to finish the job.
  
 
Another advantage is that causing infighting will not alert peacefully waiting monsters like using a weapon does. For example, it may be wise to wake up a [[Final boss|demon-spitter]] as late as possible.
 
Another advantage is that causing infighting will not alert peacefully waiting monsters like using a weapon does. For example, it may be wise to wake up a [[Final boss|demon-spitter]] as late as possible.

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