Moving platforms limit

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Revision as of 23:19, 24 March 2014 by Quasar (talk | contribs) (Technical: Dept. of Redundancy Dept.)


Doom contains a limit on the number of platforms which can be moving simultaneously. A platform is defined as a sector with a moving floor. The limit in vanilla Doom is 30. If the platform limit is exceeded, the game quits with the message "P_AddActivePlat: No more plats!".

A simple way to deliberately trigger this error is to create a linedef to trigger a moving floor. If the linedef is given no tag (ie. a tag of 0), triggering it will attempt to cause every untagged sector in the level to start moving. On any reasonably sized level this will cause the limit to be exceeded.

Technical

The limit itself is found in p_spec.h:

#define MAXPLATS               30

The code responsible for the limit is found in p_plats.c. Specifically, there is a static length array which depends on the limit:

plat_t*         activeplats[MAXPLATS];

The function P_AddActivePlat searches the array to find a new slot in order to store the information about the new platform. If none is found, the program exits with an error:

void P_AddActivePlat(plat_t* plat)
{
    int         i;

    for (i = 0;i < MAXPLATS;i++)
        if (activeplats[i] == NULL)
        {
            activeplats[i] = plat;
            return;
        }
    I_Error ("P_AddActivePlat: no more plats!");
}