Difference between revisions of "Music"

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m (Music listings: Adding Doom 2016 soundtrack. We don't have any article on Doom 3 music apparently?)
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The [[Chex Quest]] music was made by [[Andrew Benson]]. For [[Chex Quest 3]], additional tracks were created by Andrew Benson and [[Stephen DiDuro (Strife)|Stephen "Strife" DiDuro]].
 
The [[Chex Quest]] music was made by [[Andrew Benson]]. For [[Chex Quest 3]], additional tracks were created by Andrew Benson and [[Stephen DiDuro (Strife)|Stephen "Strife" DiDuro]].
  
The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] was composed by [[Aubrey Hodges]] and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing ambient music meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.
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The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] was composed by [[Aubrey Hodges]] and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing {{wp|dark ambient|ambient music}} meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.
  
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The music for [[Doom 3]] was initially planned with [[Trent Reznor]] from {{wp|Nine Inch Nails}}, but he declined early-on due to time constraints and bad management<ref>{{cite web | author = Trent Reznor | title = Nine Inch Nails: Access | publisher = Nine Inch Nails | date=  July 21, 2004 | url = http://www.nin.com/access/7_21_04/index.php | accessdate = 2007-11-06 | archiveurl = https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php | archivedate = May 14, 2007}}</ref>. The actual music theme was composed by Chris Vrenna and Clint Walsh from {{wp|Tweaker (band)|Tweaker}} and it was released via the band's website as a single track.
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The music for [[Doom (2016)]] was composed by [[Mick Gordon]] and consists of a set of pieces that changes dynamically according to the gameplay. Blending together {{wp|heavy metal}} and {{wp|electronic music}}, it was released as a cohesive soundtrack on {{timeline|2016|September 28, 2016}}, featuring 31 tracks and a total play time of 128 minutes.
 
==Music listings==
 
==Music listings==
  
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==External links==
 
==External links==
 
*[http://www.doomworld.com/classicdoom/info/music.php Doom & Doom II music, remixes and information] at [[Doomworld]]
 
*[http://www.doomworld.com/classicdoom/info/music.php Doom & Doom II music, remixes and information] at [[Doomworld]]
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*[http://www.youtube.com/watch?v=8Y3RWlDz_AA Heavy metal references on Doom's soundtrack]
 
*[http://www.doomworld.com/linguica/doomcovers/ Doom Covers] at [[Doomworld]]
 
*[http://www.doomworld.com/linguica/doomcovers/ Doom Covers] at [[Doomworld]]
 
*[http://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
 
*[http://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
*[http://www.youtube.com/watch?v=8Y3RWlDz_AA Doom is a lot of Metal]
 
 
*[http://www.gamescares.com/main/index.php?Itemid=29&catid=23:interviews&id=445:aubrey-hodges-interview&option=com_content&view=article Aubrey Hodges interview]
 
*[http://www.gamescares.com/main/index.php?Itemid=29&catid=23:interviews&id=445:aubrey-hodges-interview&option=com_content&view=article Aubrey Hodges interview]
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*[https://www.youtube.com/watch?v=ua-f0ypVbPA Mick Gordon interview I] [https://www.youtube.com/watch?v=1g-7-dFXOUU II]
 
*[http://www.vogons.org/viewtopic.php?f=7&t=36191 DMX driver fix project]
 
*[http://www.vogons.org/viewtopic.php?f=7&t=36191 DMX driver fix project]
 
[[Category:Music|*]]
 
[[Category:Music|*]]

Revision as of 00:47, 27 October 2016

The music inside the Doom engine's IWAD files is not stored as MIDIs, but as MUS, a format similar to MIDI created by Paul Radek for DMX. However, PWADs may contain actual MIDI files since the Doom engine obtained MIDI file support in v1.5. In addition, all source ports support MIDI natively and have to convert MUS lumps back to MIDI.

All of the music in Doom and Doom II was created by Bobby Prince. Although most gamers at the time had more affordable FM OPL based Adlib or Sound Blaster sound cards, the soundtrack was composed on the Roland SC-55 sound module. Support in the engine exists for OPL2-based and Gravis Ultrasound cards, in addition to generic General MIDI output. Native Sound Blaster AWE32 support was added in 1.4. Furthermore, versions until 1.4 send a GS reset, which was changed to GM On/Off SysEx starting with 1.5, which may cause reverb to be absent on certain non-Roland synthesizers.

Many of the songs were inspired by or closely mirror popular rock, metal or industrial songs from groups such as Slayer, Metallica, Megadeth, Pantera, AC/DC, Alice in Chains, and Black Sabbath [1]. In Final Doom, the new music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.

Virtually all of the music in Doom and Doom II follows the Twelve-bar blues structure.

All the music in the Heretic and Hexen series was composed by Kevin Schilder of Raven Software.

All the music in Strife was created by Morey Goldstein (credited as "Morey Goldstien" [sic]).

The Chex Quest music was made by Andrew Benson. For Chex Quest 3, additional tracks were created by Andrew Benson and Stephen "Strife" DiDuro.

The music in PlayStation Doom and Doom 64 was composed by Aubrey Hodges and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing ambient music meant to go along with the darker style of these games and increase a sense of fear with the player. When Quake was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.

The music for Doom 3 was initially planned with Trent Reznor from Nine Inch Nails, but he declined early-on due to time constraints and bad management[1]. The actual music theme was composed by Chris Vrenna and Clint Walsh from Tweaker and it was released via the band's website as a single track.

The music for Doom (2016) was composed by Mick Gordon and consists of a set of pieces that changes dynamically according to the gameplay. Blending together heavy metal and electronic music, it was released as a cohesive soundtrack on September 28, 2016, featuring 31 tracks and a total play time of 128 minutes.

Music listings

External links

  • [2]