Difference between revisions of "Music"

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The '''music''' in the Doom series features a wide variety of genres, mostly contrasting the fast-paced action and/or the atmospheric environments. The original game's soundtrack made by [[Bobby Prince]] was popularly associated with {{wp|heavy metal}}, a novelty for videogames at the time, but also
The '''music''' inside the [[Doom engine]]'s [[IWAD]] files is not stored as MIDIs, but as [[MUS]], a format similar to MIDI created by [[Paul Radek]] for [[DMX]]. However, [[PWAD]]s may contain actual MIDI files since the Doom engine obtained MIDI file support in [[Versions of Doom and Doom II#v1.5|v1.5]]. In addition, all [[source ports]] support MIDI natively and have to convert MUS lumps back to MIDI.
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approached other styles for specific tracks. Over the years, many composers added their own musical interpretation to the series.
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==Games==
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===Classic Doom===
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All of the music in [[Doom]] and [[Doom II]] was created by [[Bobby Prince]].  Initially, [[John Romero]] gave a couple of heavy metal records and told him to create something similar for Doom. Prince created the rock-oriented tunes and also composed some more ambient tracks since he felt that heavy metal might not be appropriate for the entire game. Many of these songs were inspired by or closely mirror popular rock and metal songs from groups such as [[Wikipedia:Slayer |Slayer]], [[Wikipedia:Metallica |Metallica]], [[Wikipedia:Megadeth |Megadeth]],[[Wikipedia:Pantera | Pantera]], [[Wikipedia:AC/DC |AC/DC]], [[Wikipedia:Alice_In_Chains |Alice in Chains]], and [[Wikipedia:Black_Sabbath |Black Sabbath]] [https://www.youtube.com/watch?v=8Y3RWlDz_AA].  
  
All of the music in [[Doom]] and [[Doom II]] was created by [[Bobby Prince]]. Although most gamers at the time had more affordable FM [[OPL emulation|OPL]] based {{wp|Adlib}} or {{wp|Sound Blaster}} sound cards, the soundtrack was composed on the {{wp|Roland SC-55}} sound module. Support in the engine exists for [[GENMIDI|OPL2]]-based and [[DMXGUS|Gravis Ultrasound]] cards, in addition to generic General MIDI output. Native {{wp|Sound Blaster AWE32}} support was added in 1.4. Furthermore, versions until 1.4 send a GS reset, which was changed to GM On/Off SysEx starting with 1.5, which may cause reverb to be absent on certain non-Roland synthesizers.
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In [[Final Doom]], the new music was created by Jonathan El-Bizri, Josh Martel, [[Tom Mustaine]], and L.A. Sieben.
  
Many of the songs were inspired by or closely mirror popular rock, metal or industrial songs from groups such as [[Wikipedia:Slayer |Slayer]], [[Wikipedia:Metallica |Metallica]], [[Wikipedia:Megadeth |Megadeth]],[[Wikipedia:Pantera | Pantera]], [[Wikipedia:AC/DC |AC/DC]], [[Wikipedia:Alice_In_Chains |Alice in Chains]], and [[Wikipedia:Black_Sabbath |Black Sabbath]] [http://www.youtube.com/watch?v=8Y3RWlDz_AA]. In [[Final Doom]], the new music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.
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===Aubrey Hodges===
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{{Main|PlayStation Doom music}}
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The music in [[Sony PlayStation|Doom]] and [[Final Doom (PlayStation)|Final Doom]] for Sony PlayStation, and in [[Doom 64]] for the [[Nintendo 64]], was composed by [[Aubrey Hodges]] and differs greatly from the original PC songs. More focused on sound textures than regular songwriting, Hodges composed a soundtrack of eerie and atonal {{wp|dark ambient|ambiences}} meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples. The version of Doom for the [[Sega Saturn]] additionally reuses Hodges' PlayStation soundtrack.
  
Virtually all of the music in Doom and Doom II follows the {{wp|Twelve-bar blues}} structure.
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===Doom 3===
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The music for [[Doom 3]] was initially planned by [[Trent Reznor]] from {{wp|Nine Inch Nails}}, who was to create the main song and handle the overall sound design. But after an initial input, he had to decline his role due to time constraints and bad management.<ref>https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php </ref> The in-game main musical theme was composed by {{wp|Chris Vrenna}} and Clint Walsh from {{wp|Tweaker (band)|Tweaker}} and released via band's website as a single track. However, the in-game environments are more focused on silence and short ambient sequences.
  
All the music in the [[Heretic]] and [[Hexen]] series was composed by [[Kevin Schilder]] of [[Raven Software]].
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===Doom 2016===
 
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{{Main|Doom (Original Game Soundtrack)}}
All the music in [[Strife]] was created by [[Morey Goldstein]] (credited as "Morey Goldstien" [sic]).
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The music for [[Doom (2016)]] was composed by [[Mick Gordon]] and consists of a set of different pieces that changes dynamically according to the gameplay, blending together several elements of {{wp|heavy metal}}, {{wp|electronic music}} and obscure sounds from tape-machines and analog patches. it was released as a cohesive soundtrack on {{timeline|2016|September 28, 2016}}, featuring 31 tracks and a total play time of 128 minutes.
 
 
The [[Chex Quest]] music was made by [[Andrew Benson]]. For [[Chex Quest 3]], additional tracks were created by Andrew Benson and [[Stephen DiDuro (Strife)|Stephen &quot;Strife&quot; DiDuro]].
 
 
 
The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] was composed by [[Aubrey Hodges]] and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing {{wp|dark ambient|ambient music}} meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.
 
 
 
The music for [[Doom 3]] was initially planned with [[Trent Reznor]] from {{wp|Nine Inch Nails}}, but he declined early-on due to time constraints and bad management<ref>https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php </ref>. The actual music theme was composed by Chris Vrenna and Clint Walsh from {{wp|Tweaker (band)|Tweaker}} and it was released via the band's website as a single track.
 
 
 
The music for [[Doom (2016)]] was composed by [[Mick Gordon]] and consists of a set of pieces that changes dynamically according to the gameplay. Blending together {{wp|heavy metal}} and {{wp|electronic music}}, it was released as a cohesive soundtrack on {{timeline|2016|September 28, 2016}}, featuring 31 tracks and a total play time of 128 minutes.
 
==Music listings==
 
  
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==See also==
 
*[[Doom music]]
 
*[[Doom music]]
 
*[[Doom II music]]
 
*[[Doom II music]]
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*[[Strife music]]
 
*[[Strife music]]
 
*[[Chex Quest music]]
 
*[[Chex Quest music]]
*[[PlayStation Doom music]]
 
 
*[[Saturn Doom music]]
 
*[[Saturn Doom music]]
 
*[[Doom 64 music]]
 
*[[Doom 64 music]]
*[[Doom (Original Game Soundtrack)|Doom (2016) music]]
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==Trivia==
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* Virtually all of the music in Doom and Doom II follows the {{wp|Twelve-bar blues}} structure.
 +
* The music inside the [[Doom engine]]'s [[IWAD]] files is not stored as MIDIs, but as [[MUS]], a format similar to MIDI created by [[Paul Radek]] for [[DMX]]. However, [[PWAD]]s may contain actual MIDI files since the Doom engine obtained MIDI file support in [[Versions of Doom and Doom II#v1.5|v1.5]]. In addition, all [[source ports]] support MIDI natively and have to convert MUS lumps back to MIDI.
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* Although most gamers at the time had more affordable FM [[OPL emulation|OPL]] based {{wp|Adlib}} or {{wp|Sound Blaster}} sound cards, Doom and Doom II was composed on the {{wp|Roland SC-55}} sound module. Support in the engine exists for [[GENMIDI|OPL2]]-based and [[DMXGUS|Gravis Ultrasound]] cards, in addition to generic General MIDI output. Native {{wp|Sound Blaster AWE32}} support was added in 1.4.
  
 
==External links==
 
==External links==
*[http://www.doomworld.com/classicdoom/info/music.php Doom & Doom II music, remixes and information] at [[Doomworld]]
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*[https://www.doomworld.com/classicdoom/info/music.php Doom & Doom II music, remixes and information] at [[Doomworld]]
*[http://www.youtube.com/watch?v=8Y3RWlDz_AA Heavy metal references on Doom's soundtrack]
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*[https://www.youtube.com/watch?v=8Y3RWlDz_AA Heavy metal references on Doom's soundtrack]
*[http://www.doomworld.com/linguica/doomcovers/ Doom Covers] at [[Doomworld]]
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*[https://www.doomworld.com/linguica/doomcovers/ Doom Covers] at [[Doomworld]]
*[http://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
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*[https://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
*[http://archive.is/Myslj Aubrey Hodges interview]
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* {{archived link|http://www.gamescares.com/main/index.php?Itemid{{=}}29&catid{{=}}23:interviews&id{{=}}445:aubrey-hodges-interview&option{{=}}com_content&view{{=}}article|Aubrey Hodges interview|https://web.archive.org/web/20100625234849/http://www.gamescares.com/main/index.php?Itemid{{=}}29&catid{{=}}23:interviews&id{{=}}445:aubrey-hodges-interview&option{{=}}com_content&view{{=}}article|archive.org}} <!-- Alternate archive (DO *NOT* REMOVE): http://archive.is/Myslj -->
 
*[https://www.youtube.com/watch?v=ua-f0ypVbPA Mick Gordon interview I] [https://www.youtube.com/watch?v=1g-7-dFXOUU II]
 
*[https://www.youtube.com/watch?v=ua-f0ypVbPA Mick Gordon interview I] [https://www.youtube.com/watch?v=1g-7-dFXOUU II]
 
*[http://www.vogons.org/viewtopic.php?f=7&t=36191 DMX driver fix project]
 
*[http://www.vogons.org/viewtopic.php?f=7&t=36191 DMX driver fix project]
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==References==
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<references />
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[[Category:Music|*]]
 
[[Category:Music|*]]

Revision as of 00:49, 30 April 2018

The music in the Doom series features a wide variety of genres, mostly contrasting the fast-paced action and/or the atmospheric environments. The original game's soundtrack made by Bobby Prince was popularly associated with heavy metal, a novelty for videogames at the time, but also approached other styles for specific tracks. Over the years, many composers added their own musical interpretation to the series.

Games

Classic Doom

All of the music in Doom and Doom II was created by Bobby Prince. Initially, John Romero gave a couple of heavy metal records and told him to create something similar for Doom. Prince created the rock-oriented tunes and also composed some more ambient tracks since he felt that heavy metal might not be appropriate for the entire game. Many of these songs were inspired by or closely mirror popular rock and metal songs from groups such as Slayer, Metallica, Megadeth, Pantera, AC/DC, Alice in Chains, and Black Sabbath [1].

In Final Doom, the new music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.

Aubrey Hodges

The music in Doom and Final Doom for Sony PlayStation, and in Doom 64 for the Nintendo 64, was composed by Aubrey Hodges and differs greatly from the original PC songs. More focused on sound textures than regular songwriting, Hodges composed a soundtrack of eerie and atonal ambiences meant to go along with the darker style of these games and increase a sense of fear with the player. When Quake was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples. The version of Doom for the Sega Saturn additionally reuses Hodges' PlayStation soundtrack.

Doom 3

The music for Doom 3 was initially planned by Trent Reznor from Nine Inch Nails, who was to create the main song and handle the overall sound design. But after an initial input, he had to decline his role due to time constraints and bad management.[1] The in-game main musical theme was composed by Chris Vrenna and Clint Walsh from Tweaker and released via band's website as a single track. However, the in-game environments are more focused on silence and short ambient sequences.

Doom 2016

The music for Doom (2016) was composed by Mick Gordon and consists of a set of different pieces that changes dynamically according to the gameplay, blending together several elements of heavy metal, electronic music and obscure sounds from tape-machines and analog patches. it was released as a cohesive soundtrack on September 28, 2016, featuring 31 tracks and a total play time of 128 minutes.

See also

Trivia

  • Virtually all of the music in Doom and Doom II follows the Twelve-bar blues structure.
  • The music inside the Doom engine's IWAD files is not stored as MIDIs, but as MUS, a format similar to MIDI created by Paul Radek for DMX. However, PWADs may contain actual MIDI files since the Doom engine obtained MIDI file support in v1.5. In addition, all source ports support MIDI natively and have to convert MUS lumps back to MIDI.
  • Although most gamers at the time had more affordable FM OPL based Adlib or Sound Blaster sound cards, Doom and Doom II was composed on the Roland SC-55 sound module. Support in the engine exists for OPL2-based and Gravis Ultrasound cards, in addition to generic General MIDI output. Native Sound Blaster AWE32 support was added in 1.4.

External links

References

  1. https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php