Difference between revisions of "Music"

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The '''music''' inside the [[Doom engine]]'s [[WAD]] files is not stored as MIDIs, but as [[MUS]], a format similar to MIDI, and created by [[John Carmack]].
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The '''music''' inside the [[Doom engine]]'s [[WAD]] files is not stored as MIDIs, but as [[MUS]], a format similar to MIDI created by [[John Carmack]].
  
All of the music in Doom and [[Doom II]] was created by [[Bobby Prince]]. Many of the songs were inspired by or closely mirror popular rock and metal songs from groups such as [[Wikipedia:Slayer |Slayer]], [[Wikipedia:Metallica |Metallica]], [[Wikipedia:Megadeth |Megadeth]],[[Wikipedia:Pantera | Pantera]], [[Wikipedia:AC/DC |AC/DC]], [[Wikipedia:Alice_In_Chains |Alice in Chains]], and [[Wikipedia:Black_Sabbath |Black Sabbath]] [http://www.youtube.com/watch?v=8Y3RWlDz_AA]. In [[Final Doom]], the music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.
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All of the music in [[Doom]] and [[Doom II]] was created by [[Bobby Prince]]. Although most gamers at the time had more affordable FM [[OPL emulation|OPL]]2/3 based {{wp|Adlib}} or {{wp|Sound Blaster}} sound cards, the soundtrack was composed on the {{wp|General MIDI}} based {{wp|Roland Sound Canvas}}.
  
Virtually all of the music in Doom and Doom II is of a metal or industrial nature, and follows the [[Wikipedia:Twelve-bar blues |Twelve-Bar Blues]] structure.
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Many of the songs were inspired by or closely mirror popular rock, metal or industrial songs from groups such as [[Wikipedia:Slayer |Slayer]], [[Wikipedia:Metallica |Metallica]], [[Wikipedia:Megadeth |Megadeth]],[[Wikipedia:Pantera | Pantera]], [[Wikipedia:AC/DC |AC/DC]], [[Wikipedia:Alice_In_Chains |Alice in Chains]], and [[Wikipedia:Black_Sabbath |Black Sabbath]] [http://www.youtube.com/watch?v=8Y3RWlDz_AA]. In [[Final Doom]], the music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.
  
All the music in [[Heretic]] and [[Hexen]] series were created by [[Kevin Schilder]] of [[Raven Software]].
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Virtually all of the music in Doom and Doom II follows the {{wp|Twelve-bar blues}} structure.
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All the music in the [[Heretic]] and [[Hexen]] series was composed by [[Kevin Schilder]] of [[Raven Software]].
  
 
All the music in [[Strife]] was created by [[Morey Goldstein]] (credited as "Morey Goldstien" [sic]).
 
All the music in [[Strife]] was created by [[Morey Goldstein]] (credited as "Morey Goldstien" [sic]).
  
The [[Chex Quest]] music was created by [[Andrew Benson]]. For [[Chex Quest 3]], additional tracks were created by Andrew Benson and [[Stephen DiDuro (Strife)|Stephen "Strife" DiDuro]].
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The [[Chex Quest]] music was made by [[Andrew Benson]]. For [[Chex Quest 3]], additional tracks were created by Andrew Benson and [[Stephen DiDuro (Strife)|Stephen "Strife" DiDuro]].
  
The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] were created by Aubrey Hodges and shows a dramatic departure from the original PC songs; instead of MIDI-based rock songs, Hodges composed a soundtrack of eerie, disturbing ambient tracks meant to increase a sense of fear with the player (this is done easily in Doom 64 to correspond with the game's darker, more scary style). When [[Quake]] was released for the Nintendo 64, it used a style of music identical to Doom 64, going so far as to use the same samples.
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The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] was composed by Aubrey Hodges and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing ambient music meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.
  
 
==Music listings==
 
==Music listings==
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*[http://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
 
*[http://www.youtube.com/watch?v=jGRFXzPzJrM Doom Video Discography]
 
*[http://www.youtube.com/watch?v=8Y3RWlDz_AA Doom is a lot of Metal]
 
*[http://www.youtube.com/watch?v=8Y3RWlDz_AA Doom is a lot of Metal]
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*[http://www.gamescares.com/main/index.php?Itemid=29&catid=23:interviews&id=445:aubrey-hodges-interview&option=com_content&view=article Aubrey Hodges interview]
 
[[Category:Music|*]]
 
[[Category:Music|*]]

Revision as of 14:43, 17 March 2012

The music inside the Doom engine's WAD files is not stored as MIDIs, but as MUS, a format similar to MIDI created by John Carmack.

All of the music in Doom and Doom II was created by Bobby Prince. Although most gamers at the time had more affordable FM OPL2/3 based Adlib or Sound Blaster sound cards, the soundtrack was composed on the General MIDI based Roland Sound Canvas.

Many of the songs were inspired by or closely mirror popular rock, metal or industrial songs from groups such as Slayer, Metallica, Megadeth, Pantera, AC/DC, Alice in Chains, and Black Sabbath [1]. In Final Doom, the music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.

Virtually all of the music in Doom and Doom II follows the Twelve-bar blues structure.

All the music in the Heretic and Hexen series was composed by Kevin Schilder of Raven Software.

All the music in Strife was created by Morey Goldstein (credited as "Morey Goldstien" [sic]).

The Chex Quest music was made by Andrew Benson. For Chex Quest 3, additional tracks were created by Andrew Benson and Stephen "Strife" DiDuro.

The music in PlayStation Doom and Doom 64 was composed by Aubrey Hodges and differs greatly from the original PC songs; instead of MIDI-based rock-style tracks, Hodges composed a soundtrack of eerie, disturbing ambient music meant to go along with the darker style of these games and increase a sense of fear with the player. When Quake was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.

Music listings

External links