Music

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Revision as of 16:26, 27 October 2016 by 200.100.54.37 (talk) (Trying to improve the article format (somewhat))


The music in the Doom series features a wide variety of genres, mostly contrasting fast-paced action and atmospheric environments. The original game's soundtrack made by Bobby Prince was popularly associated with heavy metal, a novelty for videogames at the time, but also had a subtle approach for other specific tracks. Over the years, many other composers added their own musical interpretation to the series.

Games

Classic Doom

All of the music in Doom and Doom II was created by Bobby Prince. Many of the songs were inspired by or closely mirror popular rock and metal songs from groups such as Slayer, Metallica, Megadeth, Pantera, AC/DC, Alice in Chains, and Black Sabbath [1]. In Final Doom, the new music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.

Although most gamers at the time had more affordable FM OPL based Adlib or Sound Blaster sound cards, the soundtrack was composed on the Roland SC-55 sound module. Support in the engine exists for OPL2-based and Gravis Ultrasound cards, in addition to generic General MIDI output. Native Sound Blaster AWE32 support was added in 1.4.

Aubrey Hodges

The music in PlayStation Doom and Doom 64 was composed by Aubrey Hodges and differs greatly from the original PC songs. Hodges composed a soundtrack of eerie an atonal ambient music meant to go along with the darker style of these games and increase a sense of fear with the player. When Quake was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.

Doom 3

The music for Doom 3 was initially planned with Trent Reznor from Nine Inch Nails, but he declined early-on due to time constraints and bad management[1]. The actual music theme was composed by Chris Vrenna and Clint Walsh from Tweaker and it was released via the band's website as a single track.

Doom 2016

The music for Doom (2016) was composed by Mick Gordon and consists of a set of pieces that changes dynamically according to the gameplay. Blending together heavy metal and electronic music, it was released as a cohesive soundtrack on September 28, 2016, featuring 31 tracks and a total play time of 128 minutes.

Music listings

Trivia

  • Virtually all of the music in Doom and Doom II follows the Twelve-bar blues structure.
  • The music inside the Doom engine's IWAD files is not stored as MIDIs, but as MUS, a format similar to MIDI created by Paul Radek for DMX. However, PWADs may contain actual MIDI files since the Doom engine obtained MIDI file support in v1.5. In addition, all source ports support MIDI natively and have to convert MUS lumps back to MIDI.

External links

  • https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php