Difference between revisions of "Mystic Ambit Incant"
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The '''Mystic Ambit Incant''' is an [[artifact]] in [[Hexen]]. It is a scroll with a blue rune on it, and activating one has a different effect depending on which class is using it: | The '''Mystic Ambit Incant''' is an [[artifact]] in [[Hexen]]. It is a scroll with a blue rune on it, and activating one has a different effect depending on which class is using it: | ||
− | * The [[Fighter]] gets a | + | * The [[Fighter]] gets a boost of one point to his armor class by adding durability to one of the four armor pieces. Like the [[Dragonskin Bracers]], this is allowed to surpass the maximums for individual armor pieces, capped only by the class's total armor maximum. |
− | * The [[Cleric]] regains a significant portion of his health, if injured. | + | * The [[Cleric]] regains a significant portion of his health, if injured. (50 points plus an additional random amount from 0 to 49) |
− | * The [[Mage]] gets more mana. If the player can have any more [[blue mana]], it fills that first, and then gives the remainder in [[green mana]]. | + | * The [[Mage]] gets more mana. If the player can have any more [[blue mana]], it fills that first, and then gives the remainder in [[green mana]]. (50 points plus an additional random amount from 0 to 49) |
+ | * [[Pig]]s get no effect. | ||
The effect will also be applied to all nearby players in co-op, thus it makes sense to gather together when using the Incants to get the most of them. Perhaps because of this multiplayer nature of the item, Incants, at least in the original game's maps, do not appear in single player. | The effect will also be applied to all nearby players in co-op, thus it makes sense to gather together when using the Incants to get the most of them. Perhaps because of this multiplayer nature of the item, Incants, at least in the original game's maps, do not appear in single player. |
Revision as of 19:30, 28 December 2018
The Mystic Ambit Incant is an artifact in Hexen. It is a scroll with a blue rune on it, and activating one has a different effect depending on which class is using it:
- The Fighter gets a boost of one point to his armor class by adding durability to one of the four armor pieces. Like the Dragonskin Bracers, this is allowed to surpass the maximums for individual armor pieces, capped only by the class's total armor maximum.
- The Cleric regains a significant portion of his health, if injured. (50 points plus an additional random amount from 0 to 49)
- The Mage gets more mana. If the player can have any more blue mana, it fills that first, and then gives the remainder in green mana. (50 points plus an additional random amount from 0 to 49)
- Pigs get no effect.
The effect will also be applied to all nearby players in co-op, thus it makes sense to gather together when using the Incants to get the most of them. Perhaps because of this multiplayer nature of the item, Incants, at least in the original game's maps, do not appear in single player.
Data
Mystic Ambit Incant data | |
---|---|
Thing type | 10120 (decimal), 2788 (hex) |
Appears in | Hexen |
Radius | 20 |
Height | 16 |
Sprite | HRAD |
Frames | 16 (A—P) |
Class | Item Pickup |
Appearance statistics
In the IWADs the mystic ambit incant is first encountered on these maps per skill level:
Cooperative | |||
---|---|---|---|
Game / Hub | 1-2 | 3 | 4-5 |
Hub 1: Seven Portals | Hub 1: Winnowing Hall | Hub 1: Winnowing Hall | Hub 1: Winnowing Hall |
Hub 2: Shadow Wood | Hub 2: Shadow Wood (map) | Hub 2: Shadow Wood (map) | Hub 2: Shadow Wood (map) |
Hub 3: Heresiarch's Seminary | Hub 3: Heresiarch's Seminary (map) | Hub 3: Heresiarch's Seminary (map) | Hub 3: Heresiarch's Seminary (map) |
Hub 4: Castle of Grief | Hub 4: Castle of Grief (map) | Hub 4: Castle of Grief (map) | Hub 4: Castle of Grief (map) |
Hub 5: Necropolis | Hub 5: Necropolis (map) | Hub 5: Necropolis (map) | Hub 5: Necropolis (map) |
Expansion Hub 1: Blight | Hub 1: Ruined Village | Hub 1: Ruined Village | Hub 1: Ruined Village |
Expansion Hub 2: Constable's Gate | Hub 2: Constable's Gate | Hub 2: Constable's Gate | Hub 2: Constable's Gate |
Expansion Hub 3: Nave | Hub 3: Nave | Hub 3: Nave | Hub 3: Nave |
Expansion Hub 4: Transit | - | - | - |
The IWADs contain the following numbers of mystic ambit incants per skill level:
Cooperative | |||
---|---|---|---|
Game / Hub | 1-2 | 3 | 4-5 |
Hub 1: Seven Portals | 19 | 19 | 19 |
Hub 2: Shadow Wood | 22 | 22 | 22 |
Hub 3: Heresiarch's Seminary | 26 | 26 | 26 |
Hub 4: Castle of Grief | 21 | 21 | 21 |
Hub 5: Necropolis | 20 | 20 | 20 |
Hexen | 108 | 108 | 108 |
Expansion Hub 1: Blight | 9 | 9 | 9 |
Expansion Hub 2: Constable's Gate | 6 | 6 | 6 |
Expansion Hub 3: Nave | 6 | 6 | 6 |
Expansion Hub 4: Transit | 0 | 0 | 0 |
Deathkings of the Dark Citadel | 21 | 21 | 21 |
Trivia
- "Ambit" means a sphere of influence or scope of actions/thoughts/words. This fits well with the multiplayer effect. Latin root: ambitus (circuit). You could roughly translate the item as "magical sphere-of-influence spell".
Hexen items | |
---|---|
Health | Crystal vial | Quartz flask | Mystic urn |
Armor | Amulet of Warding | Dragonskin bracers | Falcon shield | Mesh armor | Platinum helm |
Artifacts | Banishment Device | Boots of Speed | Chaos Device | Dark Servant | Disc of Repulsion | Dragonskin bracers | Fléchette | Icon of the Defender | Krater of Might | Mystic Ambit Incant | Mystic urn | Porkalator | Quartz flask | Torch | Wings of Wrath |
Others | Ammo | Keys | Puzzle artifacts |