Mystic Ambit Incant

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Mystic Ambit Incant artifact pickup found on Hub 1: Winnowing Hall.

The Mystic Ambit Incant is an artifact in Hexen. It is a scroll with a blue rune on it, and activating one has a different effect depending on which class is using it:

  • The Fighter gets a boost of one point to his armor class by adding durability to one of the four armor pieces. Like the Dragonskin Bracers, this is allowed to surpass the maximums for individual armor pieces, capped only by the class's total armor maximum.
  • The Cleric regains a significant portion of his health, if injured. (50 points plus an additional random amount from 0 to 49)
  • The Mage gets more mana. If the player can have any more blue mana, it will be added there. Green mana is given only if the blue was already full. (50 points plus an additional random amount from 0 to 49)
  • Pigs get no effect.

The effect will also be applied to all nearby players in co-op, thus it makes sense to gather together when using the Incants to get the most of them. Perhaps because of this multiplayer nature of the item, Incants, at least in the original game's maps, do not appear in single player.

Data

Mystic Ambit Incant data
Thing type 10120 (decimal), 2788 (hex)
Appears in Hexen
Radius 20
Height 16
Sprite HRAD
Frames 16 (A—P)
Class Item
Pickup

Appearance statistics

In the IWADs the mystic ambit incant is first encountered on these maps per skill level:

Cooperative
Game / Hub 1-2 3 4-5
Hub 1: Seven Portals Hub 1: Winnowing Hall Hub 1: Winnowing Hall Hub 1: Winnowing Hall
Hub 2: Shadow Wood Hub 2: Shadow Wood (map) Hub 2: Shadow Wood (map) Hub 2: Shadow Wood (map)
Hub 3: Heresiarch's Seminary Hub 3: Heresiarch's Seminary (map) Hub 3: Heresiarch's Seminary (map) Hub 3: Heresiarch's Seminary (map)
Hub 4: Castle of Grief Hub 4: Castle of Grief (map) Hub 4: Castle of Grief (map) Hub 4: Castle of Grief (map)
Hub 5: Necropolis Hub 5: Necropolis (map) Hub 5: Necropolis (map) Hub 5: Necropolis (map)
Expansion Hub 1: Blight Hub 1: Ruined Village Hub 1: Ruined Village Hub 1: Ruined Village
Expansion Hub 2: Constable's Gate Hub 2: Constable's Gate Hub 2: Constable's Gate Hub 2: Constable's Gate
Expansion Hub 3: Nave Hub 3: Nave Hub 3: Nave Hub 3: Nave
Expansion Hub 4: Transit - - -

The IWADs contain the following numbers of mystic ambit incants per skill level:

Cooperative
Game / Hub 1-2 3 4-5
Hub 1: Seven Portals 19 19 19
Hub 2: Shadow Wood 22 22 22
Hub 3: Heresiarch's Seminary 26 26 26
Hub 4: Castle of Grief 21 21 21
Hub 5: Necropolis 20 20 20
Hexen 108 108 108
Expansion Hub 1: Blight 9 9 9
Expansion Hub 2: Constable's Gate 6 6 6
Expansion Hub 3: Nave 6 6 6
Expansion Hub 4: Transit 0 0 0
Deathkings of the Dark Citadel 21 21 21

Trivia

  • "Ambit" means a sphere of influence or scope of actions/thoughts/words. This fits well with the multiplayer effect. Latin root: ambitus (circuit). You could roughly translate the item as "magical sphere-of-influence spell".
  • Due to incorrect programming, the fighter and mage effects are less potent than they should have been. It appears that the fighter's incant was intended to grant four points of armor (similarly to the Dragonskin Bracers), while the mage's would have given equal amounts of both blue and green mana.