Difference between revisions of "NOVA II: New Dawn"

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*{{maplinkgen|MAP03|Deep Water|NOVA II}} by [[KevinHEZ]]
 
*{{maplinkgen|MAP03|Deep Water|NOVA II}} by [[KevinHEZ]]
 
*{{maplinkgen|MAP04|Andromeda Sun|NOVA II}} by [[Nate Riley (Getsu Fune)]]
 
*{{maplinkgen|MAP04|Andromeda Sun|NOVA II}} by [[Nate Riley (Getsu Fune)]]
*{{maplinkgen|MAP05|Broken Outpost|NOVA II}} by [[John Rovenski (Cyberdemon531)]]
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*{{maplinkgen|MAP05|Broken Outpost|NOVA II}} by [[Andrea Rovenski (Cyberdemon531)]]
 
*{{maplinkgen|MAP06|Water Maim|NOVA II}} by [[Brayden Hart (AD_79)]]
 
*{{maplinkgen|MAP06|Water Maim|NOVA II}} by [[Brayden Hart (AD_79)]]
 
*{{maplinkgen|MAP07|Dry Well|NOVA II}} by [[Ilya Lazarev (joe-ilya)]]
 
*{{maplinkgen|MAP07|Dry Well|NOVA II}} by [[Ilya Lazarev (joe-ilya)]]

Revision as of 10:26, 7 March 2018

NOVA II: New Dawn
Title screen
Authors Various
Port Limit-removing
IWAD Doom II
Year 2015
Link Doomworld/idgames

NOVA II: New Dawn is a limit-removing megawad released in 2015. It is the sequel to 2014's NOVA: The Birth, and follows the same concept of being predominantly made by Doomworld users who were newer and/or inexperienced with mapping.

The project was started on 14 June, 2014, by Michael Kilderry (Kildeth), who founded and led the first NOVA through most of its development. Kilderry later stepped down and development was taken over by Darryl Steffen (dobu gabu maru).

Completed in late November 2015, the WAD was uploaded to the idgames archive, though due to some major bugs found after the release, the WAD was patched and re-uploaded twice. The final version (1.2) was uploaded to the archives on March 27, 2016.

Content

Hierophant

NOVA II: New Dawn provides one new monster, the Hierophant, which can occur in two forms. They replace two hanging obstacles.

NOVA III

A third instalment of the NOVA series was started in early 2016, soon after NOVA II's completion. As of April 2017, it is still in development.

See also

External links