Difference between revisions of "NeoDoom"

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{{wad
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|author=Daniel Lemos
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|port=Doomsday
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|port2=ZDoom
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|type=m
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|iwad=Doom II
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|year=2006
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|screenshot=Neodoom titlepic.png
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|link={{ig|file=levels/doom2/Ports/m-o/neodoom}}
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}}
 
'''NeoDoom''' is a 32 map [[megawad]] made by Daniel Lemos for [[Doomsday]] and [[ZDoom]]. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on whether the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, Egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from [[Hexen]] and [[Duke Nukem 3D]]. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.  
 
'''NeoDoom''' is a 32 map [[megawad]] made by Daniel Lemos for [[Doomsday]] and [[ZDoom]]. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on whether the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, Egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from [[Hexen]] and [[Duke Nukem 3D]]. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.  
  
== About NeoDoom ==
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== Overview ==
 
This mod follows the traditional Doom mission story line, with 32 levels divided into three episodes. The first one have an industrial-like feeling, mostly with zombie human enemies, then, some passage levels will get the player to the second episode, played on a City. Finally, the last episode is made by various kinds of places, such as ancient temples, medieval castles, alien spaceships and the hell itself. The last secret level also has a special theme.
 
This mod follows the traditional Doom mission story line, with 32 levels divided into three episodes. The first one have an industrial-like feeling, mostly with zombie human enemies, then, some passage levels will get the player to the second episode, played on a City. Finally, the last episode is made by various kinds of places, such as ancient temples, medieval castles, alien spaceships and the hell itself. The last secret level also has a special theme.
  
This is the first megawad that can be run on the most popular [[source port]]s until 2004: ZDoom, [[Doom Legacy]] and Doomsday Engine, and it also can run also in source ports that have [[DeHackEd]] support. Nowadays, the main Doom scene is taken by ZDoom, [[GZDoom]] and [[Skulltag]] and their improvements, fact that requires a major update to this megawad.
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This is the first megawad that can be run on the most popular [[source port]]s until 2004: ZDoom, [[Doom Legacy]] and Doomsday Engine, and it also can run in source ports that have [[DeHackEd]] support. Nowadays, the main Doom scene is taken by ZDoom, [[GZDoom]] and [[Skulltag]] and their improvements, fact that requires a major update to this megawad.
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== Maps list ==
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[[File:Neodoom_map13.png|thumb|300px|MAP13: Residential Ward.]]
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{{col-begin|width=auto}}
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{{col-break|width=50%}}
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* [[MAP01: Landing Base (NeoDoom)|MAP01: Landing Base]]
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* [[MAP02: Poison Refinery (NeoDoom)|MAP02: Poison Refinery]]
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* [[MAP03: Command Central (NeoDoom)|MAP03: Command Central]]
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* [[MAP04: Creature Prison (NeoDoom)|MAP04: Creature Prison]]
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* [[MAP05: Computer Station (NeoDoom)|MAP05: Computer Station]]
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* [[MAP06: Toxin Supplier (NeoDoom)|MAP06: Toxin Supplier]]
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* [[MAP07: Slime Machine (NeoDoom)|MAP07: Slime Machine]]
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* [[MAP08: Damaged Dam (NeoDoom)|MAP08: Damaged Dam]]
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* [[MAP09: Hidden Industry (NeoDoom)|MAP09: Hidden Industry]]
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* [[MAP10: Sewerage (NeoDoom)|MAP10: Sewerage]]
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* [[MAP11: The Mansion (NeoDoom)|MAP11: The Mansion]]
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* [[MAP12: South Zone (NeoDoom)|MAP12: South Zone]]
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* [[MAP13: Residential Ward (NeoDoom)|MAP13: Residential Ward]]
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* [[MAP14: Center District (NeoDoom)|MAP14: Center District]]
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* [[MAP15: Commercial Downtown (NeoDoom)|MAP15: Commercial Downtown]]
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* [[MAP16: Doom Shopping (NeoDoom)|MAP16: Doom Shopping]]
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* [[MAP17: Municipal Park (NeoDoom)|MAP17: Municipal Park]]
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{{col-break|gap=5em}}
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* [[MAP18: Forgotten Fortress (NeoDoom)|MAP18: Forgotten Fortress]]
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* [[MAP19: Temple of the Waterfall (NeoDoom)|MAP19: Temple of the Waterfall]]
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* [[MAP20: Inner Temple (NeoDoom)|MAP20: Inner Temple]]
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* [[MAP21: Frozen Lands (NeoDoom)|MAP21: Frozen Lands]]
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* [[MAP22: Demonic Island (NeoDoom)|MAP22: Demonic Island]]
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* [[MAP23: Profane Cathedral (NeoDoom)|MAP23: Profane Cathedral]]
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* [[MAP24: Tower of Suffering (NeoDoom)|MAP24: Tower of Suffering]]
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* [[MAP25: Eternity Cemitery (NeoDoom)|MAP25: Eternity Cemitery]]
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* [[MAP26: Underground Castle (NeoDoom)|MAP26: Underground Castle]]
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* [[MAP27: Demonic Throat Canyon (NeoDoom)|MAP27: Demonic Throat Canyon]]
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* [[MAP28: Gateway to the Evil (NeoDoom)|MAP28: Gateway to the Evil]]
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* [[MAP29: At the Hearth of It All (NeoDoom)|MAP29: At the Hearth of It All]]
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* [[MAP30: The Return (NeoDoom)|MAP30: The Return]]
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'''''Secret levels:'''''
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* [[MAP31: Vacation House (NeoDoom)|MAP31: Vacation House]]
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* [[MAP32: A Brick on the Wall (NeoDoom)|MAP32: A Brick on the Wall]]
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{{col-end}}
  
 
== Reception==
 
== Reception==
NeoDoom had mixed reviews from players. Many enjoyed the WAD for its level variety, powerful weapons and tough creatures. It is still played on [[cooperative]] today on [[Skulltag]]. People criticized it for the maps being too "standard", and the amount of weapons and items making it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being way overpowered. Many people had a problem with some of the "stolen" material, and finally, the wad did not earn a [[Cacowards|Cacoward]] at the 2006 ceremony. Apart from the various criticism, the WAD is arguably considered one of the most important Doom mods of 2006.
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NeoDoom had mixed reviews from players. Many enjoyed the WAD for its level variety, powerful weapons and tough creatures. It is still played on [[cooperative]] today on [[Zandronum]] servers. People criticized it for the maps being too "standard", and the amount of weapons and items making it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being way overpowered. Many also criticized the mapset for the many stolen resources used. Apart from the various criticism, the WAD is arguably considered one of the most important Doom mods of 2006.{{fact}}
  
 
== External links ==
 
== External links ==
* [http://brdoom.com/daniel/neodoom.htm NeoDoom official website] (in Portuguese and English)
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* {{archived link|http://brdoom.com/daniel/neodoom.htm|NeoDoom official website|http://web.archive.org/web/20100921121250/http://brdoom.com/daniel/neodoom.htm|archive.org}}
 
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* {{idgames|file=levels/doom2/Ports/m-o/neodoom}}
[[Category:2006 WADs]]
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* {{dsda|id=1596}}
[[Category:Megawads]]
 

Revision as of 04:54, 26 February 2020

NeoDoom
Title screen
Author Daniel Lemos
Ports Doomsday, ZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames

NeoDoom is a 32 map megawad made by Daniel Lemos for Doomsday and ZDoom. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on whether the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, Egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from Hexen and Duke Nukem 3D. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.

Overview

This mod follows the traditional Doom mission story line, with 32 levels divided into three episodes. The first one have an industrial-like feeling, mostly with zombie human enemies, then, some passage levels will get the player to the second episode, played on a City. Finally, the last episode is made by various kinds of places, such as ancient temples, medieval castles, alien spaceships and the hell itself. The last secret level also has a special theme.

This is the first megawad that can be run on the most popular source ports until 2004: ZDoom, Doom Legacy and Doomsday Engine, and it also can run in source ports that have DeHackEd support. Nowadays, the main Doom scene is taken by ZDoom, GZDoom and Skulltag and their improvements, fact that requires a major update to this megawad.

Maps list

MAP13: Residential Ward.

Reception

NeoDoom had mixed reviews from players. Many enjoyed the WAD for its level variety, powerful weapons and tough creatures. It is still played on cooperative today on Zandronum servers. People criticized it for the maps being too "standard", and the amount of weapons and items making it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being way overpowered. Many also criticized the mapset for the many stolen resources used. Apart from the various criticism, the WAD is arguably considered one of the most important Doom mods of 2006.[citation needed]

External links