Difference between revisions of "NeoDoom"

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NeoDoom is a 32 map megawad made by Daniel Lemos for ZDoom. It has a load of new weapons, monsters, textures and music. The maps span from Tech bases, forests, beaches, cities, egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from [[Hexen]] and Duke Nukem. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.
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NeoDoom is a 32 map megawad made by Daniel Lemos for [[Doomsday]] and [[ZDoom]]. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on wheter the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from [[Hexen]] and Duke Nukem. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.  
 
 
Oddly enough it is compatible with Legacy and DoomsDay, although the new weapons and monsters will not be present.
 
  
 
== Reception<br /> ==
 
== Reception<br /> ==

Revision as of 14:55, 12 October 2009

NeoDoom is a 32 map megawad made by Daniel Lemos for Doomsday and ZDoom. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on wheter the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from Hexen and Duke Nukem. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.

Reception


NeoDoom had mixed reviews from players. Many enjoyed the WAD for it's level variety, powerful weapons and tough creatures. It is still played over Co-op today on Skulltag. People criticized it for the maps being too "standard", and the amount of weapons and items made it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being way overpowered. Finally many people had a problem with some of the "stolen" material.