Difference between revisions of "Nerves of Steel"

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[[File:NOS_E1M3.png|right|thumb|Episode 1, Map 3: Creature Caravan.]]
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{{wad
'''Nerves of Steel''' is a 3-episode [[total conversion]] for [[ZDoom]]/[[Doom II]] developed and released by [[Mike MacDee (Impie)]] in the summer of 2015.  It features 18 new maps and a totally replaced roster of weapons and enemies.  It is a remake of the Rainmaker Software game of [https://www.mobygames.com/game/nerves-of-steel the same name], as a creative exercise (and also as a means to spite the ineptitude of the original game).
+
|author=Mike MacDee
 
+
|port=ZDoom
Since creating Nerves of Steel, Impie has made a number of mods based on other games. NoS is considered the first of the DOSworld series, which recreates terrible DOS shooters as Doom mods.
+
|type=m
 +
|iwad=Doom II
 +
|year=2015
 +
|screenshot=Nerves of Steel TITLEPIC.png
 +
|link=[https://mikestoybox.net/2017/01/04/nerves-of-steel/ The Project Download Page]
 +
}}
 +
'''Nerves of Steel''' is a three-episode [[Doom II]] [[total conversion]] for [[ZDoom]] developed and released by [[Mike MacDee (Impie)]] in the summer of 2015.  It features 18 new maps and a totally replaced roster of weapons and enemies.  It is a remake of the Rainmaker Software game of [https://www.mobygames.com/game/6388/nerves-of-steel/ the same name], which Impie recreated as a creative exercise in improving upon the poorly regarded original and to, in his own words, "spite the ineptitude of the original". It is the first of the DOSworld series, which recreates widely panned DOS shooters as Doom mods.
  
 
==Story==
 
==Story==
Line 8: Line 14:
  
 
==Episodes==
 
==Episodes==
 +
[[File:NOS_E1M3.png|right|thumb|Episode 1, Map 3: Creature Caravan.]]
 
All three episodes feature futuristic bases set in different environments.  Episode 1 is comprised of brick buildings in the heart of Osaka which hide sleek cyborg factories. Episode 2 takes place in the jungles of Vietnam, where many of the bases are disguised as run-down wooden forts. Episode 3 is set in Aniki's samurai-styled palace in the Ryukyu Islands, and is the most lavish of the three. Each episode is 6 maps long, and each map is a reinterpretation of its counterpart in the original Nerves of Steel.
 
All three episodes feature futuristic bases set in different environments.  Episode 1 is comprised of brick buildings in the heart of Osaka which hide sleek cyborg factories. Episode 2 takes place in the jungles of Vietnam, where many of the bases are disguised as run-down wooden forts. Episode 3 is set in Aniki's samurai-styled palace in the Ryukyu Islands, and is the most lavish of the three. Each episode is 6 maps long, and each map is a reinterpretation of its counterpart in the original Nerves of Steel.
  
Line 14: Line 21:
 
==Weapons==
 
==Weapons==
 
Nerves of Steel completely replaces the player's arsenal.
 
Nerves of Steel completely replaces the player's arsenal.
*Bayonet - Replaces the [[fist]] and deals considerably more damage.
+
*'''.357 magnum revolver''' - Replaces the [[pistol]] and deals three bullets' worth of damage with each shot, but fires very slowly.
*Revolver - Replaces the [[pistol]] and deals three bullets' worth of damage with each shot, but fires very slowly.
+
*'''AK47 assault rifle''' - Fires faster than the [[chaingun]] and serves as the player's main weapon, since ammo is plentiful.
*AK47 - Fires faster than the [[chaingun]] and serves as the player's main weapon, since ammo is plentiful.
+
*'''AA-12 auto-shotgun''' - A fully automatic version of the [[shotgun]].
*AA12 Auto-Shotgun - A fully automatic version of the [[shotgun]].
+
*'''Redstone seeker''' - Fires rockets that home in on enemies and pulp them on contact. One shot is capable of clearing a room.
*Seeker Missile Launcher - Fires rockets that home in on enemies and pulp them on contact. One shot is capable of clearing a room.
+
*'''"Pineapple" hand grenade''' - Explodes after three seconds, or on contact. Can bounce around walls to hit unseen enemies.
*Hand Grenade - Explodes after three seconds, or on contact. Can bounce around walls to hit unseen enemies.
+
*'''Plasma repeater''' - A highly damaging energy minigun that takes a moment to rev up.
*Plasma Repeater - A highly damaging energy minigun that takes a moment to rev up.
+
*'''Nuclear missile launcher''' - The most devastating weapon, which can easily kill the player if he/she isn't careful. Ammo is extremely rare.
*Nuclear Missile - The most devastating weapon, which can easily kill the player if he/she isn't careful. Ammo is extremely rare.
 
  
 
==Enemies==
 
==Enemies==
The entire bestiary has been replaced with modified creatures from [[Realm 667]]. The most common are the Red Moon Stormtroopers, who wield AK47s and travel in squads -- they are very aggressive and can shred the player's health quickly. The mod also features killer dogs, jetpack commandoes, cyborg warriors that flee when hurt, teleporting mutants, giant thugs with dual miniguns, and a mutant that moves fast and throws alarmingly deadly fireballs. Each episode concludes with a notably treacherous boss battle.
+
The entire bestiary has been replaced with modified creatures from [[Realm 667]], serving as reinterpretations of the original game's enemies.
 +
 
 +
*'''Ashura inu''' - Fast, low health killer dog enemies that utilize a melee based bite attack.
 +
*'''Red Moon patriot''' - Brainwashed slaves of Aniki, they are low-tier fodder enemies with melee based attacks. There are both male and female variants, though both have the same stats.
 +
*'''Hazard worker''' - Similar to the Red Moon patriot, albeit slightly tougher, this is another melee-based low-tier enemy that attacks with an electric cattle prod.
 +
*'''Red Moon stormtrooper''' - The most common enemy, these enemies utilize a hitscan attack with a constant rate of fire. They have low health but often travel in squads and shred the player's health quickly. Upon death, they drop their AK47 assault rifles.
 +
*'''Hellion''' - Lab-grown infantry units with pyrokinetic powers that usually attack in huge mobs. Visually, these monsters bear resemblance to the [[arch-vile]] though their fiery attack is projectile-based, unlike the archvile's line-of-sight attack.
 +
*'''Wraith''' - Melee-based mutant nightmares that utilize teleport abilities to close the distance between itself and the player.
 +
*'''Toshiba turret''' - Small, stationary turrets that unleash a devastating line-of-sight attack when the player walks into their field of view. Due to their small size, these are often hard to hit and hard to notice until its too late.
 +
*'''Shinobi force''' - Special ops soldiers that function as a tougher variant of the Red Moon stormtrooper. The lack of constant fire from their hitscan attack is mitigated by their higher health and more damaging attack. These enemies are also quiet and can sneak up on the player from the shadows. They come in male and female variants but there is no statistical difference between the two. They drop their AA-12 auto-shotgun upon death.
 +
*'''Cyborg enforcer''' - Fallen troops reanimated by Aniki as cyborg killers. These enemies serve as mid-tier enemies and use a projectile-based lightning attack. They often are encountered in pairs and will retreat upon taking damage.
 +
*'''Zero guard''' - Jetpack troopers armed with assault carbines and shoulder-mounted pulse cannons that utilize a strong hitscan attack.
 +
*'''Arachnorb''' - Flying mutant hellspawn that utilize a plasma-style attack.
 +
*'''Goroze''' - A giant [[heavy weapon dude|chaingunner]] that attacks with a pair of miniguns.
 +
*'''Red Moon terminator''' - The latest cyborg project and an upgrade to the cyborg enforcer, this enemy launches a similar projectile attack but also uses a continuous fire hitscan attack similar to the chaingunner. It serves as the boss of the first episode.
 +
*'''Arachnorb queen''' - A larger and deadlier variant of the arachnorb. This monster utilizes a homing missile attack and also shoots a flurry of green lightning projectiles. It serves as the boss for the second episode.
 +
*'''MuTank''' - A giant cyborg tank with that launches two high-damage rockets at a time. Second only to the Red Moon terminator in hit points, they serve as a mini-boss for the third episode.
 +
*'''Aniki''' - The final boss of the game. He commonly fires off a trio of rockets but also will fire red homing projectiles and a trio of projectiles similar to the cyborg terminator. In addition to these attacks, Aniki also has the ability to become invisible and to create weaker fake versions of himself.
  
==Levels==
+
==Content==
{{col-begin}}
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{{col-begin|width=auto}}
{{col-break}}
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{{col-break|width=40%}}
'''Episode 1: The Cyborg Solution'''
+
===Levels===
 +
''Episode 1: The Cyborg Solution'':
 
* [[MAP01: Dissenter Disposal (Nerves of Steel)|MAP01: Dissenter Disposal]]
 
* [[MAP01: Dissenter Disposal (Nerves of Steel)|MAP01: Dissenter Disposal]]
 
* [[MAP02: Officer Orientation (Nerves of Steel)|MAP02: Officer Orientation]]
 
* [[MAP02: Officer Orientation (Nerves of Steel)|MAP02: Officer Orientation]]
Line 36: Line 60:
 
* [[MAP05: Warehouse Warfare (Nerves of Steel)|MAP05: Warehouse Warfare]]
 
* [[MAP05: Warehouse Warfare (Nerves of Steel)|MAP05: Warehouse Warfare]]
 
* [[MAP06: Terminal Teleport (Nerves of Steel)|MAP06: Terminal Teleport]]
 
* [[MAP06: Terminal Teleport (Nerves of Steel)|MAP06: Terminal Teleport]]
'''Episode 2: The Mutant Hive'''
+
''Episode 2: The Mutant Hive'':
 
* [[MAP07: Grievous Genetics (Nerves of Steel)|MAP07: Grievous Genetics]]
 
* [[MAP07: Grievous Genetics (Nerves of Steel)|MAP07: Grievous Genetics]]
 
* [[MAP08: Basement Bedlam (Nerves of Steel)|MAP08: Basement Bedlam]]
 
* [[MAP08: Basement Bedlam (Nerves of Steel)|MAP08: Basement Bedlam]]
Line 43: Line 67:
 
* [[MAP11: Vicious Viaduct (Nerves of Steel)|MAP11: Vicious Viaduct]]
 
* [[MAP11: Vicious Viaduct (Nerves of Steel)|MAP11: Vicious Viaduct]]
 
* [[MAP12: Mutagen Mayhem (Nerves of Steel)|MAP12: Mutagen Mayhem]]
 
* [[MAP12: Mutagen Mayhem (Nerves of Steel)|MAP12: Mutagen Mayhem]]
 
+
''Episode 3: Palace of the Red Moon'':
{{col-break}}
 
'''Episode 3: Palace of the Red Moon'''
 
 
* [[MAP13: Venomous Villa (Nerves of Steel)|MAP13: Venomous Villa]]
 
* [[MAP13: Venomous Villa (Nerves of Steel)|MAP13: Venomous Villa]]
 
* [[MAP14: Rat Race (Nerves of Steel)|MAP14: Rat Race]]
 
* [[MAP14: Rat Race (Nerves of Steel)|MAP14: Rat Race]]
Line 52: Line 74:
 
* [[MAP17: Bathhouse Blitzkrieg (Nerves of Steel)|MAP17: Bathhouse Blitzkrieg]]
 
* [[MAP17: Bathhouse Blitzkrieg (Nerves of Steel)|MAP17: Bathhouse Blitzkrieg]]
 
* [[MAP18: Gibbet Garden (Nerves of Steel)|MAP18: Gibbet Garden]]
 
* [[MAP18: Gibbet Garden (Nerves of Steel)|MAP18: Gibbet Garden]]
{{col-end}}
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{{col-break|gap=5em}}
  
==Music==
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===Soundtrack===
{{col-begin}}
+
All tracks are taken from ''{{wp|Duke Nukem 3D#Console versions and add-ons|Duke Nukem: Total Meltdown}}''.
{{col-break}}
+
*MAP01: "Chemicals 2 Yer Head"
*MAP01: {{wp|Duke Nukem 3D#Console versions and add-ons|Duke Nukem: Total Meltdown}} - "Chemicals 2 Yer Head" (E3L2 theme)
+
*MAP02: "Chaingun In My Hands"
*MAP02: Duke Nukem: Total Meltdown - "Chaingun In My Hands" (E3L1 theme)
+
*MAP03: "303"
*MAP03: Duke Nukem: Total Meltdown - "303" (E2L6 theme)
+
*MAP04: "Chemicals Fuck Yer Spoon"
*MAP04: Duke Nukem: Total Meltdown - "Chemicals Fuck Yer Spoon" (E3L3 theme)
+
*MAP05: "Warehouse"
*MAP05: Duke Nukem: Total Meltdown - "Warehouse" (E2L4 theme)
+
*MAP06: "Lem(on) Chill"
*MAP06: Duke Nukem: Total Meltdown - "Lem(on) Chill" (E3L6 theme)
+
<br />
 
+
*MAP07: "Nick's Bass is OLD"
 
+
*MAP08: "Warehouse"
*MAP07: Duke Nukem: Total Meltdown - "Nick's Bass is OLD"
+
*MAP09: "Pissed Office Box"
*MAP08: Duke Nukem: Total Meltdown - "Warehouse" (E2L4 theme)
+
*MAP10: "Chemicals 2 Yer Head"
*MAP09: Duke Nukem: Total Meltdown - "Pissed Office Box"
+
*MAP11: "Chaingun In My Hands"
*MAP10: Duke Nukem: Total Meltdown - "Chemicals 2 Yer Head" (E3L2 theme)
+
*MAP12: "Lem(on) Chill"
*MAP11: Duke Nukem: Total Meltdown - "Chaingun In My Hands" (E3L1 theme)
+
<br />
*MAP12: Duke Nukem: Total Meltdown - "Lem(on) Chill" (E3L6 theme)
+
*MAP13: "Pissed Office Box"
 
+
*MAP14: "Chemicals Fuck Yer Spoon"
{{col-break}}
+
*MAP15: "Warehouse"
*MAP13: Duke Nukem: Total Meltdown - "Pissed Office Box"
+
*MAP16: "303"
*MAP14: Duke Nukem: Total Meltdown - "Chemicals Fuck Yer Spoon" (E3L3 theme)
+
*MAP17: "Nick's Bass is OLD"
*MAP15: Duke Nukem: Total Meltdown - "Warehouse" (E2L4 theme)
+
*MAP18: "Lem(on) Chill"
*MAP16: Duke Nukem: Total Meltdown - "303" (E2L6 theme)
 
*MAP17: Duke Nukem: Total Meltdown - "Nick's Bass is OLD"
 
*MAP18: Duke Nukem: Total Meltdown - "Lem(on) Chill" (E3L6 theme)
 
  
 +
* [[Title screen]]: "303"
 +
* [[Intermission]]: "To Be Wild"
 +
* [[Text screen]]: "303"
 +
* Ending: "Bar Music"
 
{{col-end}}
 
{{col-end}}
 
 
* [[Title screen]]: {{wp|Duke Nukem 3D#Console versions and add-ons|Duke Nukem: Total Meltdown}} - "303" (E2L6 theme)
 
* [[Intermission]]: Duke Nukem: Total Meltdown - To Be Wild
 
* [[Text screen]]: Duke Nukem: Total Meltdown - "303" (E2L6 theme)
 
* Ending - Duke Nukem: Total Meltdown - Bar Music
 
  
 
==Other notes==
 
==Other notes==
*The villains in the original game were North Korean, but Impie changed them to Japanese due to a lack of Korean voice samples. The enemies speak in the voices of various untranslated fighting game characters.
+
* The villains in the original game were North Korean, but Impie changed them to Japanese due to a lack of Korean voice samples. The enemies speak in the voices of various untranslated fighting game characters.
*In addition to the maps, all of the enemies are reinterpretations of the original game's enemies, with a few new additions.
+
* The TC comes with a {{wp|PDF}} "instruction manual" which describes the story, new additions, and asset authors.
*The TC comes with a pdf "instruction manual" which describes the story, new additions, and asset authors.
 
  
 
== External links ==
 
== External links ==
 
* [https://mikestoybox.net/2017/01/04/nerves-of-steel/ Nerves of Steel Download Page]
 
* [https://mikestoybox.net/2017/01/04/nerves-of-steel/ Nerves of Steel Download Page]
  
[[Category:PWADs by name]]
 
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
[[Category:Megawads]]
 
[[Category:ZDoom WADs]]
 

Latest revision as of 15:20, 8 November 2023

Nerves of Steel
Title screen
Author Mike MacDee
Port ZDoom
IWAD Doom II
Year 2015
Link The Project Download Page

Nerves of Steel is a three-episode Doom II total conversion for ZDoom developed and released by Mike MacDee (Impie) in the summer of 2015. It features 18 new maps and a totally replaced roster of weapons and enemies. It is a remake of the Rainmaker Software game of the same name, which Impie recreated as a creative exercise in improving upon the poorly regarded original and to, in his own words, "spite the ineptitude of the original". It is the first of the DOSworld series, which recreates widely panned DOS shooters as Doom mods.

Story[edit]

The player controls one of two "Tunnel Rats", military operatives who specialize in the infiltration and subsequent destruction of heavily fortified bases. The setting is an alternate history version of the early 2000's, when Southeast Asia is taken over by a maniacal Japanese dictator known only as Aniki, who threatens to continue his plans of conquest until he is stopped. The Tunnel Rats -- Gale Torrez and Bobby Storm -- are sent to each of Aniki's vital bases to cripple his army and ultimately assassinate him.

Episodes[edit]

Episode 1, Map 3: Creature Caravan.

All three episodes feature futuristic bases set in different environments. Episode 1 is comprised of brick buildings in the heart of Osaka which hide sleek cyborg factories. Episode 2 takes place in the jungles of Vietnam, where many of the bases are disguised as run-down wooden forts. Episode 3 is set in Aniki's samurai-styled palace in the Ryukyu Islands, and is the most lavish of the three. Each episode is 6 maps long, and each map is a reinterpretation of its counterpart in the original Nerves of Steel.

The player can choose to play as Gale or Bobby for each episode. The choice is purely a matter of gender preference, as both have identical stats and equipment.

Weapons[edit]

Nerves of Steel completely replaces the player's arsenal.

  • .357 magnum revolver - Replaces the pistol and deals three bullets' worth of damage with each shot, but fires very slowly.
  • AK47 assault rifle - Fires faster than the chaingun and serves as the player's main weapon, since ammo is plentiful.
  • AA-12 auto-shotgun - A fully automatic version of the shotgun.
  • Redstone seeker - Fires rockets that home in on enemies and pulp them on contact. One shot is capable of clearing a room.
  • "Pineapple" hand grenade - Explodes after three seconds, or on contact. Can bounce around walls to hit unseen enemies.
  • Plasma repeater - A highly damaging energy minigun that takes a moment to rev up.
  • Nuclear missile launcher - The most devastating weapon, which can easily kill the player if he/she isn't careful. Ammo is extremely rare.

Enemies[edit]

The entire bestiary has been replaced with modified creatures from Realm 667, serving as reinterpretations of the original game's enemies.

  • Ashura inu - Fast, low health killer dog enemies that utilize a melee based bite attack.
  • Red Moon patriot - Brainwashed slaves of Aniki, they are low-tier fodder enemies with melee based attacks. There are both male and female variants, though both have the same stats.
  • Hazard worker - Similar to the Red Moon patriot, albeit slightly tougher, this is another melee-based low-tier enemy that attacks with an electric cattle prod.
  • Red Moon stormtrooper - The most common enemy, these enemies utilize a hitscan attack with a constant rate of fire. They have low health but often travel in squads and shred the player's health quickly. Upon death, they drop their AK47 assault rifles.
  • Hellion - Lab-grown infantry units with pyrokinetic powers that usually attack in huge mobs. Visually, these monsters bear resemblance to the arch-vile though their fiery attack is projectile-based, unlike the archvile's line-of-sight attack.
  • Wraith - Melee-based mutant nightmares that utilize teleport abilities to close the distance between itself and the player.
  • Toshiba turret - Small, stationary turrets that unleash a devastating line-of-sight attack when the player walks into their field of view. Due to their small size, these are often hard to hit and hard to notice until its too late.
  • Shinobi force - Special ops soldiers that function as a tougher variant of the Red Moon stormtrooper. The lack of constant fire from their hitscan attack is mitigated by their higher health and more damaging attack. These enemies are also quiet and can sneak up on the player from the shadows. They come in male and female variants but there is no statistical difference between the two. They drop their AA-12 auto-shotgun upon death.
  • Cyborg enforcer - Fallen troops reanimated by Aniki as cyborg killers. These enemies serve as mid-tier enemies and use a projectile-based lightning attack. They often are encountered in pairs and will retreat upon taking damage.
  • Zero guard - Jetpack troopers armed with assault carbines and shoulder-mounted pulse cannons that utilize a strong hitscan attack.
  • Arachnorb - Flying mutant hellspawn that utilize a plasma-style attack.
  • Goroze - A giant chaingunner that attacks with a pair of miniguns.
  • Red Moon terminator - The latest cyborg project and an upgrade to the cyborg enforcer, this enemy launches a similar projectile attack but also uses a continuous fire hitscan attack similar to the chaingunner. It serves as the boss of the first episode.
  • Arachnorb queen - A larger and deadlier variant of the arachnorb. This monster utilizes a homing missile attack and also shoots a flurry of green lightning projectiles. It serves as the boss for the second episode.
  • MuTank - A giant cyborg tank with that launches two high-damage rockets at a time. Second only to the Red Moon terminator in hit points, they serve as a mini-boss for the third episode.
  • Aniki - The final boss of the game. He commonly fires off a trio of rockets but also will fire red homing projectiles and a trio of projectiles similar to the cyborg terminator. In addition to these attacks, Aniki also has the ability to become invisible and to create weaker fake versions of himself.

Content[edit]

Other notes[edit]

  • The villains in the original game were North Korean, but Impie changed them to Japanese due to a lack of Korean voice samples. The enemies speak in the voices of various untranslated fighting game characters.
  • The TC comes with a PDF "instruction manual" which describes the story, new additions, and asset authors.

External links[edit]