Difference between revisions of "News board/2015-09"

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{{News item header|author=Jdowland|timestamp=23 September 2015|title=WadC 2.0 released}}
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Version 2.0 of [[WadC]] - a programming language for constructing Doom maps - has been released. The new version includes the ability to compose textures within WadC code; various standard library improvements; support for managing [[Linedef_type#Property_transfer|Boom deep water]] and a new collection of example maps. WadC now writes the source for your map into a {{c|WADCSRC}} lump within generated [[WAD]] files. The new release also includes an alternative command-line interface as a "tech preview". For the full list of changes and downloads, visit [http://jmtd.net/wadc/ the WadC homepage].
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{{News item header|author=ConSiGno|timestamp=2 September 2015|title=BSP v1.1 uploaded to the idgames archive}}
 
{{News item header|author=ConSiGno|timestamp=2 September 2015|title=BSP v1.1 uploaded to the idgames archive}}
 
A historic early stable build of the node builder [[BSP (node builder)|BSP]], v1.1, which dates to April 11, 1994, was accepted into the [[idgames archive]] after it was discovered by ConSiGno on September 1, 2015, via the archive site [http://textfiles.com textfiles.com]. This version is notable as it was the first community node builder to fix the then-notorious [[hall of mirrors]] effect that could occur in complex levels. This version of BSP can now be downloaded from the archive at http://www.doomworld.com/idgames/historic/bsp11x.zip.
 
A historic early stable build of the node builder [[BSP (node builder)|BSP]], v1.1, which dates to April 11, 1994, was accepted into the [[idgames archive]] after it was discovered by ConSiGno on September 1, 2015, via the archive site [http://textfiles.com textfiles.com]. This version is notable as it was the first community node builder to fix the then-notorious [[hall of mirrors]] effect that could occur in complex levels. This version of BSP can now be downloaded from the archive at http://www.doomworld.com/idgames/historic/bsp11x.zip.
 
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<noinclude>{{News page end}} [[Category:News for 2015]]</noinclude[[

Revision as of 16:15, 23 September 2015

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DoomWiki.org News Board for 2015-09

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Version 2.0 of WadC - a programming language for constructing Doom maps - has been released. The new version includes the ability to compose textures within WadC code; various standard library improvements; support for managing Boom deep water and a new collection of example maps. WadC now writes the source for your map into a WADCSRC lump within generated WAD files. The new release also includes an alternative command-line interface as a "tech preview". For the full list of changes and downloads, visit the WadC homepage.

By

A historic early stable build of the node builder BSP, v1.1, which dates to April 11, 1994, was accepted into the idgames archive after it was discovered by ConSiGno on September 1, 2015, via the archive site textfiles.com. This version is notable as it was the first community node builder to fix the then-notorious hall of mirrors effect that could occur in complex levels. This version of BSP can now be downloaded from the archive at http://www.doomworld.com/idgames/historic/bsp11x.zip.

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