Nick Baker (NiGHTMARE)
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Nick Baker (aka NiGHTMARE) is a British Doom level designer, texture artist and music composer. He is perhaps best known for his graphic work, which have been featured in many mapsets and resource compilations, including the Community Chest 4 resource pack and the Gothic DeathMatch (II) Graphical Resource PWAD. He also did graphic and level design work for The Darkening series.
Contents
Body of work
1997
- Realms of Pain Part 1 (Doomworld/idgames)
- Paradox Level 1 DeathMatch Section (Doomworld/idgames)
1998
- GothicDM 2 (Doomworld/idgames)
- Gothic DeathMatch (II) Graphical Resource PWAD (Doomworld/idgames)
- classic4.wad (Doomworld/idgames)
- Surge DM (Doomworld/idgames)
- MAP01: Dead Right
- MAP06: Hangman
- MAP12: Tombstone
- MAP19: Arena of Fire
- MAP25: Hidden Pain (with Mike Watson (Cyb))
- MAP26: Catafrag
- MAP30: Storm Pipes
- MAP31: Heat
1999
- The Darkening (Doomworld/idgames)
- MAP06: The Mines of Death
- MAP07: Dead Simple II
- DARKDM.WAD:
- MAP06: Return to the Realms
- MAP07: Valley of the Lost (with Travers Dunne (Hobbes))
- Malice Texture Pack for Doom 2 (Doomworld/idgames)
- Hexen 2 Texture Pack for Doom 2 (Doomworld/idgames)
- SlaughterDM (Doomworld/idgames)
- MAP01: Hellfire
- MAP07: 3xF (with Jan Van der Veken and Derek MacDonald (Afterglow))
2000
- Execution (Doomworld/idgames)
- MAP07: Abbatoir Re-dux
- MAP12: Time to Kill 2000 (with Justin Saunders (DOMiNioN))
- MAP14: Fast Frag 2000 1st Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
- MAP15: Fast Frag 2000 2nd Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
- Morbid DM 01 Edgecrusher (Doomworld/idgames)
- Morbid DM 02 Flood Dead (Doomworld/idgames)
- The Darkening Episode 2 (Doomworld/idgames)
- Surge DM II (Doomworld/idgames)
- MAP02: Quad Base
- MAP04: Comm Tower
- MAP08: The Lava Pit
- MAP11: The Way
- MAP13: Abandoned Mines
- MAP14: Frag It
- MAP15: Storage Area
- MAP16: Underpass
- MAP17: Hexadecimate
- MAP19: Bricked Up
- MAP24: Stone Age
- MAP25: Bah
- MAP29: Up And Down
- MAP31: Technoid
2001
- 10 Sectors 2 (Doomworld/idgames)
- MAP23
- Genesis Lab (Doomworld/idgames)
- Doomworld Speedmapping Compilation:
- Session #2, MAP02
- Session #3, MAP07
- Session #4, MAP08
- Session #6, MAP07
- Session #7, E1M5
- Session #10, MAP10
- Session #14, MAP07
2002
- Wasted 1: Industrial Zone (vanilla) (Doomworld/idgames)
- Doomworld Speedmapping Compilation #16 (Doomworld/idgames)
- MAP03
- NiGHTMARE Speedmapping Compilation:
- Session #1, MAP01
- Session #3, MAP05
- Session #4, MAP02, MAP03, MAP04, MAP05
- The Classic Episode (Doomworld/idgames)
- E2M8: Evil Refinery (with Travers Dunne (Hobbes))
2003
- Wasted 1: Industrial Zone (limit-removing) (Doomworld/idgames)
- Wasted 2: The Crusher (Doomworld/idgames)
- E1 MAP01 (Doomworld/idgames)
2004
- RTC-3057: Blue hub1 (Doomworld/idgames)
- The ZDoom Community Map Project "Take 1" (Doomworld/idgames)
- Mapping, detailing
- ZooM
- C1T3: Fort Havoc
2006
- Crucified Dreams (Doomworld/idgames)
- MAP15: Oblique Reverie (with Derek MacDonald (Afterglow)]
- MAP20: Tempest in Your Mind (with Malcolm Sailor and Derek MacDonald (Afterglow))
- MAP34: Agitate (with Malcolm Sailor)
- Music for the intermission screen and maps 03, 05, 07, 08, 13, 15, 16, 17, 18, 20, 24, 29, 30, 35, 36, 37, 40, 41
- Recoloured Doom and Doom 2 textures (Doomworld/idgames)
2007
- Gray textures (Doomworld/idgames)
- Knee-Deep in ZDoom (Doomworld/idgames)
- Z1M2: Nuclear Plant
- Secondary & tertiary work on other maps
2010
- UAC Ultra
- Music
2011
- The Darkening Episode 2 Texture Wad (Doomworld/idgames)
See also
External links
- Bad Dreams (archived 🏛)