Nick Baker (NiGHTMARE)
From DoomWiki.org
Nick Baker (aka NiGHTMARE) is a British texture artist, Doom level designer, and music composer.
He is perhaps best known for his graphic work, having released multiple texture packs since 1999 which have been widely used by the community. His work has also been featured in many well-known resource compilations, including GothicTX and the Community Chest 4 resource pack. Since 2016, he uploads custom artwork to the Doomworld forums' Post your Doom textures! thread which makes new textures available to other level designers. He also did graphic and level design work for The Darkening series.
Contents
Body of work
1997
- Realms of Pain Part 1 (Doomworld/idgames)
- Paradox Level 1 DeathMatch Section (Doomworld/idgames)
1998
- The Darkening (Doomworld/idgames)
- MAP06: The Mines of Death
- MAP07: Dead Simple II
- DARKDM.WAD:
- MAP06: Return to the Realms
- MAP07: Valley of the Lost (with Travers Dunne (traversd))
- Textures
- GothicDM 2 (Doomworld/idgames)
- MAP17: Mausoleum
- MAP32: Ad Infinitum
- Textures
- Gothic DeathMatch (II) Graphical Resource PWAD (Doomworld/idgames)
- classic4.wad (Doomworld/idgames) (with Travers Dunne (traversd))
- Surge DM (Doomworld/idgames)
- MAP01: Dead Right
- MAP06: Hangman
- MAP12: Tombstone
- MAP19: Arena of Fire
- MAP25: Hidden Pain (with Mike Watson (Cyb))
- MAP26: Catafrag
- MAP30: Storm Pipes
- MAP31: Heat
- Textures
1999
- Malice Texture Pack for Doom 2 (Doomworld/idgames)
- Hexen 2 Texture Pack for Doom 2 (Doomworld/idgames)
- SlaughterDM (Doomworld/idgames)
- MAP01: Hellfire
- MAP07: 3xF (with Jan Van der Veken and Derek MacDonald (Afterglow))
- NiGHTMARE texture WAD 1 (Afterglow)
- NiGHTMARE texture WAD 2 (Afterglow)
2000
- Execution (Doomworld/idgames)
- MAP07: Abbatoir Re-dux
- MAP12: Time to Kill 2000 (with Justin Saunders (DOMiNioN))
- MAP14: Fast Frag 2000 1st Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
- MAP15: Fast Frag 2000 2nd Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
- Morbid DM 01 Edgecrusher (Doomworld/idgames)
- Morbid DM 02 Flood Dead (Doomworld/idgames)
- The Darkening Episode 2 (Doomworld/idgames)
- MAP07: Waste Processing
- Textures
- Surge DM II (Doomworld/idgames)
- MAP02: Quad Base
- MAP04: Comm Tower
- MAP08: The Lava Pit
- MAP11: The Way
- MAP13: Abandoned Mines
- MAP14: Frag It
- MAP15: Storage Area
- MAP16: Underpass
- MAP17: Hexadecimate
- MAP19: Bricked Up
- MAP24: Stone Age
- MAP25: Bah
- MAP29: Up And Down
- MAP31: Technoid
- Textures
2001
- 10 Sectors Part 2 (Doomworld/idgames)
- Genesis Lab (Doomworld/idgames)
- Silver textures (Afterglow)
- Doomworld Speedmapping Compilation:
- Session #2, MAP02
- Session #3, MAP07
- Session #4, MAP08
- Session #6, MAP07
- Session #7, E1M5
- Session #10, MAP10
- Session #14, MAP07
2002
- Wasted 1: Industrial Zone (vanilla) (Doomworld/idgames)
- Doomworld Speedmapping Compilation #16 (Doomworld/idgames)
- MAP03
- NiGHTMARE Speedmapping Compilation:
- Session #1, MAP01
- Session #3, MAP05
- Session #4, MAP02, MAP03, MAP04, MAP05
- The Classic Episode (Doomworld/idgames)
- E2M8: Evil Refinery (with Travers Dunne (traversd))
- Mortiser Resources (Afterglow) (with Sam Woodman)
- Episode 5 textures (Doom 1 version, Doom 2 version)
2003
- Wasted 1: Industrial Zone (limit-removing) (Doomworld/idgames)
- Wasted 2: The Crusher (Doomworld/idgames)
- E1 MAP01 (Doomworld/idgames)
- Useful Flats (Afterglow)
2004
- RTC-3057 (Doomworld/idgames)
- MAP06: Deck 2: Escape pods (with Jacob Kruse (Shaviro))
- MAP07: Deck 2: Labs and Cryo (with Jacob Kruse (Shaviro))
- Textures
- The ZDoom Community Map Project "Take 1" (Doomworld/idgames)
- Mapping, detailing
- ZooM
- C1T3: Fort Havoc
2006
- Crucified Dreams (Doomworld/idgames)
- MAP15: Oblique Reverie (with Derek MacDonald (Afterglow)]
- MAP20: Tempest in Your Mind (with Malcolm Sailor and Derek MacDonald (Afterglow))
- MAP34: Agitate (with Malcolm Sailor)
- Music for the intermission screen and maps 03, 05, 07, 08, 13, 15, 16, 17, 18, 20, 24, 29, 30, 35, 36, 37, 40, 41
- Recoloured Doom and Doom 2 textures (Doomworld/idgames)
2007
- Gray textures (Doomworld/idgames)
- Knee-Deep in ZDoom (Doomworld/idgames)
- Z1M2: Nuclear Plant
- Secondary & tertiary work on other maps
2010
- Useful Doom Edits (Realm667) (with Andrew Rehberger (Malinku) and Josh Simpson (EarthQuake))
- Doom 1 Texture Minipack (ZDoom forums release)
2011
2014
- Doom 2 texture project (Doomworld forums thread)
2015
- Hellish texture pack (Doomworld forums thread)
2020
- Ad Portam (Doomworld forums post)
- Doom -1 (Doomworld forums thread)
- Contributor
2022
- Knee-Deep in Knee-Deep in ZDoom
- Z1M2: Genesis (with Daniel Gimmer (Tormentor667) and Michael Niggel (Risen))
- Z1M4: The Omen (with Pawel Zarczynski (NMN) and Risen)
- Z1M5: Compound (with Tormentor667, Risen and Burke Hill (Kirby))