Difference between revisions of "Nightmare spectre"
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|[[Doom II (PlayStation Doom)|Doom II]]||[[MAP34: The Focus (PlayStation Doom)|MAP34: The Focus]]||MAP34: The Focus||MAP34: The Focus | |[[Doom II (PlayStation Doom)|Doom II]]||[[MAP34: The Focus (PlayStation Doom)|MAP34: The Focus]]||MAP34: The Focus||MAP34: The Focus | ||
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+ | The level groups contain the following numbers of nightmare spectres per skill level: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||IAAW and HNTR||HMP||UV | ||
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+ | |Ultimate Doom||54||98||138 | ||
+ | |- | ||
+ | |Doom II||2||8||14 | ||
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|[[Master Levels (PlayStation Final Doom)|Master Levels]]||[[MAP07: Geryon (PlayStation Final Doom)|MAP07: Geryon]]||[[MAP02: Virgil (PlayStation Final Doom)|MAP02: Virgil]]||MAP02: Virgil | |[[Master Levels (PlayStation Final Doom)|Master Levels]]||[[MAP07: Geryon (PlayStation Final Doom)|MAP07: Geryon]]||[[MAP02: Virgil (PlayStation Final Doom)|MAP02: Virgil]]||MAP02: Virgil | ||
|- | |- | ||
− | |[[TNT (PlayStation Final Doom)|TNT]]||[[ | + | |[[TNT (PlayStation Final Doom)|TNT]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||MAP16: Wormhole |
+ | |} | ||
+ | |||
+ | The level groups contain the following numbers of nightmare spectres per skill level: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||IAAW and HNTR||HMP||UV | ||
+ | |- | ||
+ | |Master Levels||4||6||6 | ||
+ | |- | ||
+ | |TNT||12||26||36 | ||
|} | |} | ||
Revision as of 17:04, 18 January 2021
The nightmare spectre is a tougher form of spectre found in the Sony PlayStation and Sega Saturn versions of Doom and Final Doom, having double the hit points of ordinary spectres and demons. It appears in the PlayStation games as a demon subtractively blended against the background graphics. In the Sega Saturn version, it is indistinguishable from a normal spectre except for the amount of damage it can take. It is officially described as follows:
Contents
Data
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Appearance statistics
In Sony PlayStation Doom, the nightmare spectre is first encountered on these maps:
Episode | I am a wimp and HNTR | HMP | UV |
---|---|---|---|
Ultimate Doom | MAP06: Central Processing | MAP06: Central Processing | MAP05: Phobos Lab |
Doom II | MAP34: The Focus | MAP34: The Focus | MAP34: The Focus |
The level groups contain the following numbers of nightmare spectres per skill level:
Episode | IAAW and HNTR | HMP | UV |
---|---|---|---|
Ultimate Doom | 54 | 98 | 138 |
Doom II | 2 | 8 | 14 |
In PlayStation Final Doom, the nightmare spectre is first encountered on these maps:
Episode | I am a wimp and HNTR | HMP | UV |
---|---|---|---|
Master Levels | MAP07: Geryon | MAP02: Virgil | MAP02: Virgil |
TNT | MAP16: Wormhole | MAP16: Wormhole | MAP16: Wormhole |
The level groups contain the following numbers of nightmare spectres per skill level:
Episode | IAAW and HNTR | HMP | UV |
---|---|---|---|
Master Levels | 4 | 6 | 6 |
TNT | 12 | 26 | 36 |
There are no nightmare spectres in the Plutonia episode.
Trivia
- Nightmare spectres were featured in the Doom 64 TC, despite not appearing in Doom 64 itself. They were given 500 HP instead of 300.
- Nightmare imps were also present in a press-release beta version of the PlayStation game but were removed. They later returned in Doom 64.
Monsters from the Sony PlayStation version of Doom |
---|
Doom: Baron of Hell | Cacodemon | Cyberdemon | Demon | Imp | Lost soul | Shotgun guy | Spectre | Spiderdemon | Zombieman Doom 2: Arachnotron | Heavy weapon dude | Hell knight | Mancubus | Pain elemental | Revenant New: Nightmare spectre |