Difference between revisions of "Nightmare spectre"
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− | [[Image:NightmareSpectre. | + | [[Image:NightmareSpectre.png|thumb|300px|The Nightmare Spectre in the [[Sony PlayStation]] version of Doom.]] |
− | + | The '''nightmare spectre''' is a tougher form of [[spectre]] found in the [[Sony PlayStation]] and [[Sega Saturn]] versions of [[Doom]] and [[Final Doom (PlayStation)|Final Doom]], having double the hit points of ordinary spectres and [[demon]]s. It appears in the PlayStation games as a demon [[wikipedia:Subtractive_color|subtractively blended]] against the background graphics. In the Sega Saturn version, it is indistinguishable from a normal spectre except for the amount of damage it can take. It is officially described as follows: | |
− | + | {{Quote|If you 'liked' the Spectre, meet his tougher brother.|PlayStation Doom instruction manual|Sony PlayStation}} | |
− | + | {{Quote|If you 'liked' the Spectre, you’ll love his big bad brother.|Sega Saturn Doom instruction manual|Sega Saturn}} | |
+ | __TOC__ | ||
== Data == | == Data == | ||
{| | {| | ||
Line 15: | Line 16: | ||
!colspan=2|Attributes | !colspan=2|Attributes | ||
|- | |- | ||
− | |ID #|| | + | |ID #||3002 (decimal), BBA (hex) |
|- | |- | ||
− | |Hit points|| | + | |Hit points||300 |
|- | |- | ||
− | |Speed|| | + | |Speed||10 |
|- | |- | ||
|Width||32 | |Width||32 | ||
Line 45: | Line 46: | ||
22: Affects Kill % | 22: Affects Kill % | ||
− | + | 64: Nightmare creature | |
|} | |} | ||
|} | |} | ||
Line 54: | Line 55: | ||
!colspan=2|Sprites & sounds | !colspan=2|Sprites & sounds | ||
|- | |- | ||
− | |Sprite name|| | + | |Sprite name||SARG |
|- | |- | ||
|Alert sound||DSSGTSIT | |Alert sound||DSSGTSIT | ||
Line 77: | Line 78: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | == Appearance statistics == | ||
+ | In [[Sony PlayStation]] Doom, the nightmare spectre is first encountered on these maps: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||[[I'm too young to die|I am a wimp]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] | ||
+ | |- | ||
+ | |[[Ultimate Doom (PlayStation Doom)|Ultimate Doom]]||[[MAP06: Central Processing (Console Doom)|MAP06: Central Processing]]||[[MAP06: Central Processing (Console Doom)|MAP06: Central Processing]]||[[MAP05: Phobos Lab (Console Doom)|MAP05: Phobos Lab]] | ||
+ | |- | ||
+ | |[[Doom II (PlayStation Doom)|Doom II]]||[[MAP34: The Focus (PlayStation Doom)|MAP34: The Focus]]||MAP34: The Focus||MAP34: The Focus | ||
+ | |} | ||
+ | |||
+ | The level groups contain the following numbers of nightmare spectres per skill level: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||IAAW and HNTR||HMP||UV | ||
+ | |- | ||
+ | |Ultimate Doom||54||98||138 | ||
+ | |- | ||
+ | |Doom II||2||8||14 | ||
+ | |} | ||
+ | |||
+ | In [[Final Doom (PlayStation)|PlayStation Final Doom]], the nightmare spectre is first encountered on these maps: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||[[I'm too young to die|I am a wimp]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] | ||
+ | |- | ||
+ | |[[Master Levels (PlayStation Final Doom)|Master Levels]]||[[MAP07: Geryon (PlayStation Final Doom)|MAP07: Geryon]]||[[MAP02: Virgil (PlayStation Final Doom)|MAP02: Virgil]]||MAP02: Virgil | ||
+ | |- | ||
+ | |[[TNT (PlayStation Final Doom)|TNT]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||MAP16: Wormhole | ||
+ | |} | ||
+ | |||
+ | The level groups contain the following numbers of nightmare spectres per skill level: | ||
+ | {| {{prettytable}} | ||
+ | !Episode||IAAW and HNTR||HMP||UV | ||
+ | |- | ||
+ | |Master Levels||4||6||6 | ||
+ | |- | ||
+ | |TNT||12||26||36 | ||
+ | |} | ||
+ | |||
+ | There are no nightmare spectres in the [[Plutonia (PlayStation Final Doom)|Plutonia]] episode. | ||
+ | |||
+ | ==Trivia== | ||
+ | [[File:NightmareSpectre.PNG|thumb|right|A nightmare spectre in the Doom 64 TC.]] | ||
+ | * Nightmare spectres were featured in the [[Doom 64 TC]], despite not appearing in Doom 64 itself. They were given 500 HP instead of 300. | ||
+ | * [[Nightmare imp]]s were also present in a press-release beta version of the PlayStation game but were removed. They later returned in [[Doom 64]]. | ||
+ | |||
{{Sony PlayStation monsters}} | {{Sony PlayStation monsters}} | ||
+ | [[Category:Spectres]] |
Revision as of 17:04, 18 January 2021
The nightmare spectre is a tougher form of spectre found in the Sony PlayStation and Sega Saturn versions of Doom and Final Doom, having double the hit points of ordinary spectres and demons. It appears in the PlayStation games as a demon subtractively blended against the background graphics. In the Sega Saturn version, it is indistinguishable from a normal spectre except for the amount of damage it can take. It is officially described as follows:
Contents
Data
|
|
|
Appearance statistics
In Sony PlayStation Doom, the nightmare spectre is first encountered on these maps:
Episode | I am a wimp and HNTR | HMP | UV |
---|---|---|---|
Ultimate Doom | MAP06: Central Processing | MAP06: Central Processing | MAP05: Phobos Lab |
Doom II | MAP34: The Focus | MAP34: The Focus | MAP34: The Focus |
The level groups contain the following numbers of nightmare spectres per skill level:
Episode | IAAW and HNTR | HMP | UV |
---|---|---|---|
Ultimate Doom | 54 | 98 | 138 |
Doom II | 2 | 8 | 14 |
In PlayStation Final Doom, the nightmare spectre is first encountered on these maps:
Episode | I am a wimp and HNTR | HMP | UV |
---|---|---|---|
Master Levels | MAP07: Geryon | MAP02: Virgil | MAP02: Virgil |
TNT | MAP16: Wormhole | MAP16: Wormhole | MAP16: Wormhole |
The level groups contain the following numbers of nightmare spectres per skill level:
Episode | IAAW and HNTR | HMP | UV |
---|---|---|---|
Master Levels | 4 | 6 | 6 |
TNT | 12 | 26 | 36 |
There are no nightmare spectres in the Plutonia episode.
Trivia
- Nightmare spectres were featured in the Doom 64 TC, despite not appearing in Doom 64 itself. They were given 500 HP instead of 300.
- Nightmare imps were also present in a press-release beta version of the PlayStation game but were removed. They later returned in Doom 64.
Monsters from the Sony PlayStation version of Doom |
---|
Doom: Baron of Hell | Cacodemon | Cyberdemon | Demon | Imp | Lost soul | Shotgun guy | Spectre | Spiderdemon | Zombieman Doom 2: Arachnotron | Heavy weapon dude | Hell knight | Mancubus | Pain elemental | Revenant New: Nightmare spectre |