Difference between revisions of "Nightmare spectre"

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(Added nightmare bit; I believe this does everything - their increased health, inversion, and blending - but don't have the data in front of me. They may also have the spectre bit set.)
(Appearance statistics: add appearance totals, fix a first appearance)
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[[Image:492016-doom-playstation-screenshot-special-nightmare-spectre-for.jpg|thumb|The Nightmare Spectre in the [[Sony PlayStation]] version of [[Doom]].]]
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[[Image:NightmareSpectre.png|thumb|300px|The Nightmare Spectre in the [[Sony PlayStation]] version of Doom.]]
  
The nightmare spectre is a tougher form of [[spectre]] found in the [[Sony PlayStation]] and [[Sega Saturn]] versions of Doom. They appear as color-inverted [[demon]]s [[wikipedia:Subtractive_color|subtractively blended]] against the background graphics.
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The '''nightmare spectre''' is a tougher form of [[spectre]] found in the [[Sony PlayStation]] and [[Sega Saturn]] versions of [[Doom]] and [[Final Doom (PlayStation)|Final Doom]], having double the hit points of ordinary spectres and [[demon]]s. It appears in the PlayStation games as a demon [[wikipedia:Subtractive_color|subtractively blended]] against the background graphics. In the Sega Saturn version, it is indistinguishable from a normal spectre except for the amount of damage it can take. It is officially described as follows:
  
==Notes==
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{{Quote|If you 'liked' the Spectre, meet his tougher brother.|PlayStation Doom instruction manual|Sony PlayStation}}
*Nightmare spectres were featured in the [[Doom 64 TC]], despite not appearing in the actual game.
 
  
<hr style="clear: both;" />
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{{Quote|If you 'liked' the Spectre, you’ll love his big bad brother.|Sega Saturn Doom instruction manual|Sega Saturn}}
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__TOC__
 
== Data ==
 
== Data ==
 
{|
 
{|
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   !colspan=2|Attributes
 
   !colspan=2|Attributes
 
   |-
 
   |-
   |ID #||72 (decimal), 48 (hex)
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   |ID #||3002 (decimal), BBA (hex)
 
   |-
 
   |-
 
   |Hit points||300
 
   |Hit points||300
Line 78: Line 78:
 
  |}
 
  |}
 
|}
 
|}
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== Appearance statistics ==
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In [[Sony PlayStation]] Doom, the nightmare spectre is first encountered on these maps:
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{| {{prettytable}}
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!Episode||[[I'm too young to die|I am a wimp]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]]
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|-
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|[[Ultimate Doom (PlayStation Doom)|Ultimate Doom]]||[[MAP06: Central Processing (Console Doom)|MAP06: Central Processing]]||[[MAP06: Central Processing (Console Doom)|MAP06: Central Processing]]||[[MAP05: Phobos Lab (Console Doom)|MAP05: Phobos Lab]]
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|-
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|[[Doom II (PlayStation Doom)|Doom II]]||[[MAP34: The Focus (PlayStation Doom)|MAP34: The Focus]]||MAP34: The Focus||MAP34: The Focus
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|}
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The level groups contain the following numbers of nightmare spectres per skill level:
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{| {{prettytable}}
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!Episode||IAAW and HNTR||HMP||UV
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|-
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|Ultimate Doom||54||98||138
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|-
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|Doom II||2||8||14
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|}
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In [[Final Doom (PlayStation)|PlayStation Final Doom]], the nightmare spectre is first encountered on these maps:
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{| {{prettytable}}
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!Episode||[[I'm too young to die|I am a wimp]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]]
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|-
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|[[Master Levels (PlayStation Final Doom)|Master Levels]]||[[MAP07: Geryon (PlayStation Final Doom)|MAP07: Geryon]]||[[MAP02: Virgil (PlayStation Final Doom)|MAP02: Virgil]]||MAP02: Virgil
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|-
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|[[TNT (PlayStation Final Doom)|TNT]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||[[MAP16: Wormhole (PlayStation Final Doom)|MAP16: Wormhole]]||MAP16: Wormhole
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|}
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The level groups contain the following numbers of nightmare spectres per skill level:
 +
{| {{prettytable}}
 +
!Episode||IAAW and HNTR||HMP||UV
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|-
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|Master Levels||4||6||6
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|-
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|TNT||12||26||36
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|}
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There are no nightmare spectres in the [[Plutonia (PlayStation Final Doom)|Plutonia]] episode.
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==Trivia==
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[[File:NightmareSpectre.PNG|thumb|right|A nightmare spectre in the Doom 64 TC.]]
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* Nightmare spectres were featured in the [[Doom 64 TC]], despite not appearing in Doom 64 itself. They were given 500 HP instead of 300.
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* [[Nightmare imp]]s were also present in a press-release beta version of the PlayStation game but were removed. They later returned in [[Doom 64]].
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{{Sony PlayStation monsters}}
 
{{Sony PlayStation monsters}}
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[[Category:Spectres]]

Revision as of 17:04, 18 January 2021

The Nightmare Spectre in the Sony PlayStation version of Doom.

The nightmare spectre is a tougher form of spectre found in the Sony PlayStation and Sega Saturn versions of Doom and Final Doom, having double the hit points of ordinary spectres and demons. It appears in the PlayStation games as a demon subtractively blended against the background graphics. In the Sega Saturn version, it is indistinguishable from a normal spectre except for the amount of damage it can take. It is officially described as follows:

"If you 'liked' the Spectre, meet his tougher brother."
― PlayStation Doom instruction manual [source]
"If you 'liked' the Spectre, you’ll love his big bad brother."
― Sega Saturn Doom instruction manual [source]

Data

Attributes
ID # 3002 (decimal), BBA (hex)
Hit points 300
Speed 10
Width 32
Height 56
Reaction time 8
Pain chance 180 (70.31%)
Mass 400
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

64: Nightmare creature

Sprites & sounds
Sprite name SARG
Alert sound DSSGTSIT
Pain sound DSDMPAIN
Death sound DSSGTDTH
Action sound DSDMACT
Melee attack
Damage 4-40
Sound DSSGTATK

Appearance statistics

In Sony PlayStation Doom, the nightmare spectre is first encountered on these maps:

Episode I am a wimp and HNTR HMP UV
Ultimate Doom MAP06: Central Processing MAP06: Central Processing MAP05: Phobos Lab
Doom II MAP34: The Focus MAP34: The Focus MAP34: The Focus

The level groups contain the following numbers of nightmare spectres per skill level:

Episode IAAW and HNTR HMP UV
Ultimate Doom 54 98 138
Doom II 2 8 14

In PlayStation Final Doom, the nightmare spectre is first encountered on these maps:

Episode I am a wimp and HNTR HMP UV
Master Levels MAP07: Geryon MAP02: Virgil MAP02: Virgil
TNT MAP16: Wormhole MAP16: Wormhole MAP16: Wormhole

The level groups contain the following numbers of nightmare spectres per skill level:

Episode IAAW and HNTR HMP UV
Master Levels 4 6 6
TNT 12 26 36

There are no nightmare spectres in the Plutonia episode.

Trivia

A nightmare spectre in the Doom 64 TC.
  • Nightmare spectres were featured in the Doom 64 TC, despite not appearing in Doom 64 itself. They were given 500 HP instead of 300.
  • Nightmare imps were also present in a press-release beta version of the PlayStation game but were removed. They later returned in Doom 64.
Monsters from the Sony PlayStation version of Doom