Difference between revisions of "Nightmare spectre"

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m (They're not in Doom 64 proper, only in the Doom 64 TC.)
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[[Image:NightmareSpectre.PNG|thumb|The first Nightmare Spectre in Doom 64 TC, found in MAP 06: Alpha Quadrant. ]]
 
[[Image:NightmareSpectre.PNG|thumb|The first Nightmare Spectre in Doom 64 TC, found in MAP 06: Alpha Quadrant. ]]
  
Nightmare Spectres are green tinted faster and more powerful forms of spectres found in the [[Sony_PlayStation|PlayStation]] version of Doom.
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Nightmare Spectres are green tinted faster and more powerful forms of spectres found in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions of Doom.
  
 
They were also added to the [[Doom 64 TC]] (they were not in the original game) where they have their own sprite.
 
They were also added to the [[Doom 64 TC]] (they were not in the original game) where they have their own sprite.

Revision as of 05:43, 10 March 2012

The first Nightmare Spectre in Doom 64 TC, found in MAP 06: Alpha Quadrant.

Nightmare Spectres are green tinted faster and more powerful forms of spectres found in the PlayStation and Saturn versions of Doom.

They were also added to the Doom 64 TC (they were not in the original game) where they have their own sprite.


Data

Attributes
ID # 72 (decimal), 48 (hex)
Hit points 500
Speed 20
Width 32
Height 56
Reaction time 8
Pain chance 180 (70.31%)
Mass 400
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

?: Object is rendered with additive translucency

Sprites & sounds
Sprite name SAR2
Alert sound DSSGTSIT
Pain sound DSDMPAIN
Death sound DSSGTDTH
Action sound DSDMACT
Melee attack
Damage 4-40
Sound DSSGTATK
Monsters from the Sony PlayStation version of Doom