Difference between revisions of "No Chance"

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(Areas / screenshots)
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
No-chance-starting.png|A cyberdemon would be here on medium and hard.
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No-chance-starting.png|A Cyberdemon's silhouette can be seen.
 
No-chance-fireballs.png|The player looks at a bunch of fireballs.
 
No-chance-fireballs.png|The player looks at a bunch of fireballs.
 
No-chance-area.png|A fiery path filled with rockets that you can pick up.
 
No-chance-area.png|A fiery path filled with rockets that you can pick up.

Revision as of 02:32, 4 July 2020

No Chance
Add a screenshot and caption
Author Death-Destiny
Port Boom-compatible
IWAD Doom II
Year 2008
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

No Chance is a single-level PWAD for Doom II requiring Boom-compatible source ports that came out in September 2008. It was designed by Death-Destiny and uses the music track " ".

In 2018, No Chance was included in the Top 25 Missed Cacowards.

Walkthrough

Map of No Chance
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Northeast of the BFG9000 are some steps leading up to one of the ledges with imps on them. Follow this ledge around to the cave and drop down. Grabbing the megasphere here will cause lots of revenants to spawn in the room. (sector 261)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 1915
Vertices 9131*
Linedefs 7899
Sidedefs 13990
Sectors 1366
* The vertex count without the effect of node building is 7447.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links